Ranger: Difference between revisions

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| {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]]
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| {{Icon|Archery_Icon.webp|24|link=Fighting Style}} [[Fighting Style]], {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 2}} [[Ranger#Spellcasting|Spellcasting]]
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| {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 3}} [[Ranger#Level 3|Choose a subclass]]
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| {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]]
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| {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 7}} [[Ranger#Level 7|Subclass Feature]]
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| {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]], {{SAI|Hide in Plain Sight}}
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| {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 11}} [[Ranger#Level 11|Subclass Feature]]
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Revision as of 00:45, 19 December 2023

Template:Up to date
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Class Ranger Badge Icon.png
Class Ranger Badge Icon.png
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

The Ranger Subclasses are: Hunter Hunter, Beast Master Beast Master, Gloom Stalker Gloom Stalker


The Ranger Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd
1st +2 Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer - - - -
2nd Fighting Style Fighting Style, Ranger#Level 2 Spellcasting 2 2 - -
3rd Ranger#Level 3 Choose a subclass 3 3 - -
4th Feat Feat 3 - -
5th +3 Extra Attack Extra Attack 4 4 2 -
6th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer 4 2 -
7th Ranger#Level 7 Subclass Feature 5 4 3 -
8th Feat Feat, Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain 4 3 -
9th +4 - 6 4 3 2
10th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer, Hide in Plain Sight Hide in Plain Sight 4 3 2
11th Ranger#Level 11 Subclass Feature 7 4 3 3
12th Feat Feat 4 3 3

Class Information

Ranger's default armour

Spellcasting

For a list of spells available to the Ranger, see: Ranger/Spells

  • Spellcasting Ability: Wisdom icon.png Wisdom
    • Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
  • Known Spells: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • Favoured Enemy (Choose 1):
Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.
Keeper of the Veil Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.
  • Natural Explorer (Choose 1):
Natural Explorer Options
Archetypes Description Grants
Beast Tamer Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 2

Bg3 content hr.png
  • Spells Known (Choose 2)
  • New 1st Level Spells available:

Level 3

  • * 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Spells Known:
Subclass Features:

Level 4

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Level 5

Extra Attack Extra Attack

  • You can attack twice, instead of once, whenever you take the Attack action on your turn.

Spellcasting

  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Spells Known: Choose 1 additional Spell from the Ranger Spell List
  • New 2nd Level Spells available for selection:
Bg3 content hr.png
  • Subclass Features:
Hunter Hunter Beast Master Beast Master Gloom Stalker Gloom Stalker
  • (none)

Level 6

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Favoured Enemy (Choose 1):
Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.
Keeper of the Veil Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.
  • Natural Explorer (Choose 1):
Natural Explorer Options
Archetypes Description Grants
Beast Tamer Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 7

  • 3 Level 2 Spell Slots.png [Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Subclass Features:
Hunter Hunter Beast Master Beast Master Gloom Stalker Gloom Stalker

Level 8

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain

Bg3 content hr.png
  • Subclass Features:
Hunter Hunter Beast Master Beast Master Gloom Stalker Gloom Stalker
  • None
  • None

Level 9

  • 2 Level 3 Spell Slots.pngLevel 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • New 3rd Level Spells available for selection:
Bg3 content hr.png
  • Subclass Features:
Hunter Hunter Beast Master Beast Master Gloom Stalker Gloom Stalker
  • None
  • None

Level 10

Hide in Plain Sight Hide in Plain Sight

Bg3 content hr.png
  • Favoured Enemy (Choose 1):
Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.
Keeper of the Veil Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.
  • Natural Explorer (Choose 1):
Natural Explorer Options
Archetypes Description Grants
Beast Tamer Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 11

  • 3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3 (You gain an additional Level 3 Spell Slot.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Subclass Features:
Hunter Hunter Beast Master Beast Master Gloom Stalker Gloom Stalker

Level 12

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

External Links