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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Ranger]]
{{PageSeo
----
| description = Ranger is a character class in Baldur's Gate 3.
[[File:Ranger Class Icon.png|frameless|150px|left|link=]] <blockquote style="font-size:160%; font-family:Garamond;">"Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey."</blockquote>
| image = Class Ranger Badge Icon.png
}}
{{ClassQuote|quote=Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.|image=Class Ranger Badge Icon.png}}
[[Category:Classes]]
'''Ranger''' is a character [[Class]] in [[Baldur's Gate 3]]. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and [[Spells|spellcasting]] to pursue their prey. Important Ability Scores for Rangers include [[Dexterity]] (or [[Strength]]), [[Constitution]], and [[Wisdom]].


[[File:Ranger Default Armor.jpg|thumb|right|Ranger's default armor]]
The Ranger Subclasses are: {{IconLink|Class Ranger Hunter Badge Icon.png|Hunter}}, {{IconLink|Class Ranger Beast Master Badge Icon.png|Beast Master}}, {{IconLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker}}
''Ranger''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Rangers are in tune with nature and their surroundings. They ultilize both their knowledge of the wilds and [[Spell|spellcasting]] to pursue their prey. Rangers use [[Dexterity]] as their primary ability score.


== Class Information ==
__NOTOC__


=== Hit Points ===
{| class="wikitable nomobile" style="text-align: center; max-width: 54em;"
* Level 1 Maximum Hit Points: <code>10 + [[Constitution]] Modifiers</code>
|-
** Hit points at higher levels: <code>6 + [[Constitution]] Modifiers</code>
! colspan="4" | Ranger class progression
=== Class Features ===
! colspan="3" style="width: 20%;" | [[Spells#Spell Slots|Spell Slots]] per [[Spells#Spell Level|Spell Level]]
* [[Spell|Spellcasting]]:
|-
** Spellcasting Ability: <code>[[Wisdom]]</code>
! style="width: 6%;" | Level
* Saving Throws Proficiency: <code>[[Strength]], [[Dexterity]]</code>
! style="width: 6%;" | Proficiency Bonus
* Armors Proficiency: <code>[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]]</code>
! Features
* [[Shield]] Proficiency
! style="width: 6%;" | Spells Known
* Weapons Proficiency: <code>[[Simple Weapons|Simple Weapon]], [[Martial Weapons|Martial Weapon]]</code>
! style="width: 5%;" | 1st
{{clear}}
! style="width: 5%;" | 2nd
! style="width: 5%;" | 3rd
|-
! [[#Level 1|1st]]
| rowspan="4" | +2
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]]
| -
| -
| -
| -
|-
! [[#Level 2|2nd]]
| style="text-align: left;" | {{Icon|Archery_Icon.webp|24|link=Fighting Style}} [[Fighting Style]], {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 2}} [[Ranger#Spellcasting|Spellcasting]]
| 2
| 2
| -
| -
|-
! [[#Level 3|3rd]]
| style="text-align: left;" | {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 3}} [[Ranger#Level 3|Choose a subclass]]
| rowspan="2" | 3
| 3
| -
| -
|-
! [[#Level 4|4th]]
| style="text-align: left;" | {{SAI|Feats|Feat}}
| 3
| -
| -
|-
! [[#Level 5|5th]]
| rowspan="4" | +3
| style="text-align: left;" | {{SAI|Extra Attack}}, {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 5}} [[Ranger#Level 5|Subclass Feature]]
| rowspan="2" | 4
| 4
| 2
| -
|-
! [[#Level 6|6th]]
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]]
| 4
| 2
| -
|-
! [[#Level 7|7th]]
| style="text-align: left;" | {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 7}} [[Ranger#Level 7|Subclass Feature]]
| rowspan="2" | 5
| 4
| 3
| -
|-
! [[#Level 8|8th]]
| style="text-align: left;" | {{SAI|Feats|Feat}}, {{SAI|Land's Stride: Difficult Terrain}}
| 4
| 3
| -
|-
! [[#Level 9|9th]]
| rowspan="4" | +4
| style="text-align: left;" | -
| rowspan="2" | 6
| 4
| 3
| 2
|-
! [[#Level 10|10th]]
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]], {{SAI|Hide in Plain Sight}}
| 4
| 3
| 2
|-
! [[#Level 11|11th]]
| style="text-align: left;" | {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 11}} [[Ranger#Level 11|Subclass Feature]]
| rowspan="2" | 7
| 4
| 3
| 3
|-
! [[#Level 12|12th]]
| style="text-align: left;" | {{SAI|Feats|Feat}}
| 4
| 3
| 3
|}
 
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p>


== Skills ==
== Class information ==
<div style="font-size:150%; font-family:Garamond;">"You receive a bonus to every '''[[Character Creation#Skills|Skill]]''' that you are '''[[Proficiency|Proficient]]''' in. This bonus increases as you gain levels in your [[Character Creation#PLayable Classes|Class]] and applies to all Checks for that Skills"</div>
----


<span style="font-size:120%;">Level 1 [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span>
[[File:Default Ranger Armor.png|200px|right|Ranger's default armour]]
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]]
* Skills with Proficiency (Choose 3):
** [[Animal Handling]]
** [[Athletics]]
** [[Insight]]
** [[Investigation]]
** [[Nature]]
** [[Perception]]
** [[Stealth]]
** [[Survival]]
* Skills without Proficiency:
** [[Deception]]
** [[Intimidation]]
** [[Performance]]
** [[Persuasion]]
** [[Acrobatics]]
** [[Sleight of Hand]]
** [[Arcana]]
** [[History]]
** [[Medicine]]


== Level Progression ==
; Hit points
<div style="text-align: left; font-family:Garamond; font-size: 150%;">"Through experience, you acquire new power. You gain the following trait:"</div>
: At level 1&colon; {{InfoBlob|10 + {{Ability|Constitution}} modifier}}
: On level up&colon; {{InfoBlob|6 + {{Ability|Constitution}} modifier}}
; Key abilities
: {{Ability|Dexterity}} (or {{Ability|Strength}}) for physical attacks
: {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks
: {{Ability|Wisdom}} for Spells.
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Dexterity}}
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: {{LightArmour}}, {{MediumArmour}}
: {{Shields}}
; Skill proficiencies (Choose 3)
: {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|Insight}}, {{Skill|Investigation}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Stealth}}, {{Skill|Survival}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Shortbow}}, {{RarityItem|Leather Armour}} (green variant), {{RarityItem|Leather Boots}}, {{RarityItem|Arrow of Ice}}


=== <b>Level 1</b> ===
=== Spellcasting ===
----
{{Hatnote|For a list of spells available to the Ranger, see: [[Ranger/Spells]].}}
; Spellcasting Ability
: {{Ability|Wisdom}}
; [[Spells#Known_Spells|Known Spells]]
: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
== Level progression ==
* Favoured Enemy (Choose 1):


{| class=wikitable
Through experience, you acquire new power. You gain the following traits.
! Archetypes
 
! style="width: 250px;" | Description
{{Level header|1}}
! style="text-align: top;" | Grants
 
; Favoured Enemy
: Choose 1 Favoured Enemy
 
{{:Favoured Enemy}}
 
{{HorizontalRuleImage}}
 
; Natural Explorer
: Choose 1 Natural Explorer
 
{{:Natural Explorer}}
 
{{Level header|2}}
 
; [[Fighting Style]] (Choose 1)
:; {{SAI|Archery|w=40}}
:: You gain a +2 bonus to Ranged Weapon {{Attack Roll}}s
:; {{SAI|Defence|w=40}}
:: You gain a +1 bonus to {{Armour Class}} while wearing [[Armour|Armour]].
:; {{SAI|Duelling|w=40}}
:: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{SAI|Two-Weapon Fighting|w=40}}
:: When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
 
{{HorizontalRuleImage}}
 
; Spellcasting
:; {{SpellSlot|1|2}} Level 1 Spell Slots Unlocked&colon; 2
:: You gain two Level 1 Spell Slots.
:; Spells Known&colon; 2
:: Choose 2 starting spells from the [[Ranger/Spells|Ranger Spell List]].
 
{{HorizontalRuleImage}}
 
; New 1st Level Spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Animal Friendship}}
* {{SAI|Cure Wounds}}
* {{SAI|Enhance Leap|r=16}}
* {{SAI|Ensnaring Strike|c=16}}
* {{SAI|Fog Cloud|c=16}}
* {{SAI|Goodberry}}
* {{SAI|Hail of Thorns}}
* {{SAI|Hunter's Mark|c=16}}
* {{SAI|Longstrider|r=16}}
* {{SAI|Speak with Animals|r=16}}
{{div col end}}
 
{{Level header|3}}
; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked&colon; 3
: You gain an additional Level 1 Spell Slot.
 
{{HorizontalRuleImage}}
 
; Spells Known&colon; 3
: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]].
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]
 
==== Choose a subclass ====
{| class="wikitable" style="text-align: top; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you '''Restrain''' have a harder time esccaping. ||  
! style="width: 250px;" | {{ImageLink|Class Ranger Hunter Badge Icon.png|Hunter|w=150|h=150}}
* Investigation Proficiency
! style="width: 250px;" | {{ImageLink|Class Ranger Beast Master Badge Icon.png|Beast Master|w=150|h=150}}
! style="width: 250px;" | {{ImageLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker|w=150|h=150}}
|-
|-
| '''Keeper of the Veil''' || You specialise in hunting creature from other planes of existence. You gain [[Proficiency]] in [[Arcana]], which grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||
! colspan="3" |'''Subclass Features:'''
* Arcana Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
(Do not consume Spell Slots, can be cast once per day)
|-
|-
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spell#Cantrips|Cantrip]], which gives you [[Advantage]] on [[Attack Rolls]] against a creature. Wisdom is your [[Spellcasting Ability]] for this spell ||  
| style="vertical-align: top;” " |  
* Arcana Proficiency
* [[Hunter’s Prey]] (Choose 1):
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
** {{SAI|Colossus Slayer|w=40}}
** {{SAI|Giant Killer|w=40}}
** {{SAI|Horde Breaker|w=40}}
| style="vertical-align: top;” " |
* {{SAI|Summon Companion|w=40}}
** {{SAI|Bear Companion}}
** {{SAI|Boar Companion}}
** {{SAI|Dire Raven Companion}}
** {{SAI|Wolf Companion}}
** {{SAI|Wolf Spider Companion}}
| style="vertical-align: top;” " |
* {{SAI|Dread Ambusher|w=40}}
* {{SAI|Dread Ambusher: Hide|w=40}}
* {{SAI|Umbral Shroud|w=40}}
* {{SAI|Superior Darkvision|w=40}}
* Spell: {{SAI|Disguise Self|r=16}}
|}
 
{{Level header|4}}
 
* Choose a [[Feat]].
 
{{HorizontalRuleImage}}
 
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]].
 
{{Level header|5}}
 
; {{SAI|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.
 
{{HorizontalRuleImage}}
 
; Spellcasting
:; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked&colon; 4
:: You gain an additional Level 1 Spell Slot.
:; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked&colon; 2
:: You gain two Level 2 Spell Slots.
:; Spells Known&colon; 4
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]].
:; Replacement Spell ''(Optional)''
:: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]
 
{{HorizontalRuleImage}}
 
; New 2nd Level Spells available for selection
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Barkskin|c=16}}
* {{SAI|Darkvision (spell)|Darkvision}}
* {{SAI|Lesser Restoration}}
* {{SAI|Pass Without Trace|c=16}}
* {{SAI|Protection from Poison}}
* {{SAI|Silence|c=16|r=16}}
* {{SAI|Spike Growth|c=16}}
{{div col end}}
 
{{HorizontalRuleImage}}
 
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Armor#Armor Proficiency|Armour Proficiency with Heavy Armour. ||  
! style="width: 250px;" | [[Hunter]]
* [[Armor#Heavy Armor|Heavy Armour]] Proficiency
! style="width: 250px;" | [[Beast Master]]
* History Proficiency
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spell#Cantrips|Cantrip]], which deals 1d8 Radiant damage. Wisdom is your [[Spellcasting Ability]] for the Cantrip. ||  
| style="vertical-align: top;” " |
* Religion Proficiency
*(none)
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
| style="vertical-align: top;” " |
* {{SAI|Companion's Bond|w=40}}
*Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] and abilities for {{SAI|Summon Companion}}
| style="vertical-align: top;” " |
* Spell: {{SAI|Misty Step|w=40}}
|}
|}


* Natural Explorer (Choose 1):
{{Level header|6}}
 
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]].
 
{{HorizontalRuleImage}}
 
; Favoured Enemy
: Choose 1 additional [[Favoured Enemy]]
; Natural Explorer
: Choose 1 additional [[Natural Explorer]]
 
{{Level header|7}}
 
; Spellcasting
:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
:: You gain an additional Level 2 Spell Slot.
:; Spells Known&colon; 5
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]].
:; Replacement Spell
:: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]].


{| class=wikitable
{{HorizontalRuleImage}}
! Archetypes
 
! style="width: 250px;" | Description
==== Subclass features ====
! style="text-align: top;" | Grants
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
! style="width: 250px;" | [[Hunter]]
* Ritual Spell (Do not consume Spell Slots):
! style="width: 250px;" | [[Beast Master]]
[[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Proficiency]] with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. ||
| style="vertical-align: top;” " |
* Sleight of Hand Proficiency
* [[Defensive Tactics]] (Choose 1):
** {{SAI|Escape the Horde|w=40}}
** {{SAI|Steel Will|w=40}}
** {{SAI|Multiattack Defense|w=40}}
| style="vertical-align: top;” " |
* {{SAI|Exceptional Training|w=40}}
| style="vertical-align: top;” " |
* {{SAI|Iron Mind|w=40}}
|}
 
{{Level header|8}}
 
* Choose a [[Feat]].
 
{{HorizontalRuleImage}}
 
; {{SAI|Land's Stride: Difficult Terrain|w=40}}
: [[Difficult Terrain]] no longer slows you down.
 
{{HorizontalRuleImage}}
 
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]
 
{{HorizontalRuleImage}}
 
==== Subclass Features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||
! style="width: 250px;" | [[Hunter]]
* Cold Resistance
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, only taking half damage from it. ||  
| style="vertical-align: top;” " |
* Fire Resistance
*None
|-
| style="vertical-align: top;” " |
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving swamp fetids. Gain resistance to Poison and take only half damage from it. ||  
* Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] for {{SAI|Summon Companion}}
* Poison Resistance
| style="vertical-align: top;” " |
* None
|}
|}


=== <b>Level 2</b> ===
{{Level header|9}}
----
 
; Spellcasting
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked&colon; 2
:: You gain two Level 3 Spell Slots.
:; Spells Known&colon; 6
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]]
:; Replacement Spell
:: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]].
 
{{HorizontalRuleImage}}
 
; New 3rd Level Spells available for selection
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Conjure Barrage}}
* {{SAI|Daylight}}
* {{SAI|Lightning Arrow}}
* {{SAI|Plant Growth}}
* {{SAI|Protection from Energy|c=16}}
{{div col end}}
 
{{HorizontalRuleImage}}


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
==== Subclass features ====
* Level 1 [[Spell#Spell Slots|Spell Slots]] Unlocked: You gain two Level 1 Spell Slots
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
* Fighting Style (Choose 1):
{| class=wikitable
! Fighting Style
! Description
|-
|-
| '''Archery''' ||
! style="width: 250px;" | [[Hunter]]
You gain a +2 bonus to [[Ranged Weapon Attacks]].
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| '''Defence''' ||
| style="vertical-align: top;” " |  
You gain a +1 bonus to [[Armour Class]] while wearing [[Armor|Armour]].
*None
|-
| style="vertical-align: top;” " |
| '''Duelling''' ||
*None
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
| style="vertical-align: top;” " |
|-
* Spell: {{SAI|Fear|w=40|c=16}}
| '''Two-Weapon Fighting Style''' ||
When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
|}
|}
* Choose <code>2</code> Spells:
** [[File:Animal Friendship Icon.png|middle|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
** [[File:Cure Wounds Icon.png|middle|frameless|upright=0.1|link=Cure Wound]] [[Cure Wound]]
** [[File:Ensnaring Strike Icon.png|middle|frameless|upright=0.1|link=Ensnaring Strike]] [[Ensnaring Strike]]
** [[File:Fog Cloud Icon.png|middle|frameless|upright=0.1|link=Fog Cloud]] [[Fog Cloud]]
** [[File:Goodberry Icon.png|middle|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
** [[File:Hail Of Thorns Icon.png|middle|frameless|upright=0.1|link=Hail of Thorns]] [[Hail of Thorns]]
** [[File:Hunter's Mark Icon.png|middle|frameless|upright=0.1|link=Hunter's Mark]] [[Hunter's Mark]]
** [[File:Jump Spell Icon.png|middle|frameless|upright=0.1|link=Jump]] [[Jump]]
** [[File:Longstrider Icon.png|middle|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
** [[File:Speak With Animals.png|middle|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]


=== <b>Level 3</b> ===
{{Level header|10}}
----


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
; {{SAI|Hide in Plain Sight|w=40}}
: Become {{Cond|Invisible}} and gain +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still.
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]


* Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: You gain an additional Level 1 Spell Slot
{{HorizontalRuleImage}}
* Choose a subclass:
 
{| class=wikitable style="text-align: center; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
; Favoured Enemy
|-
: Choose 1 additional [[Favoured Enemy]]
| [[File:Hunter Icon.png|frameless|150px|center|link=Hunter]] [[Hunter]]
; Natural Explorer
| [[File:Beast Master Icon.png|frameless|150px|center|link=Beast Master]] [[Beast Master]]
: Choose 1 additional [[Natural Explorer]]
|}
 
{{Level header|11}}
 
; Spellcasting
:; {{SpellSlot|3|3}} Level 3 Spell Slots Unlocked&colon; 3
:: You gain an additional Level 3 Spell Slot.
:; Spells Known&colon; 7
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]]
:; Replacement Spell
:: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]
 
{{HorizontalRuleImage}}


<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! [[File:Hunter Icon.png|frameless|50px|link=Hunter]] [[Hunter]]
! style="width: 250px;" | [[Hunter]]
! [[File:Beast Master Icon.png|frameless|50px|link=Beast Master]] [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| style="vertical-align: top;” " |
* {{SAI|Volley|w=40}}
* {{SAI|Whirlwind Attack|w=40}}
| style="vertical-align: top;” " |
* {{SAI|Bestial Fury|w=40}}
* Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] and abilities for {{SAI|Summon Companion}}
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* {{SAI|Stalker's Flurry|w=40}}
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== Ranger Spell List ==
{{Level header|12}}
 
* Choose a [[Feat]].
 
{{HorizontalRuleImage}}
 
; Replacement Spell
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]
 
== External links ==
* {{FRWiki|Ranger|long}}
 
{{RangerNavbox}}
{{NavGameplay}}

Latest revision as of 04:09, 20 April 2024

Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Class Ranger Badge Icon.png
Class Ranger Badge Icon.png
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

The Ranger Subclasses are: Hunter Hunter, Beast Master Beast Master, Gloom Stalker Gloom Stalker


Ranger class progression Spell Slots per Spell Level
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd
1st +2 Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer - - - -
2nd Fighting Style Fighting Style, Ranger#Level 2 Spellcasting 2 2 - -
3rd Ranger#Level 3 Choose a subclass 3 3 - -
4th Feat Feat 3 - -
5th +3 Extra Attack Extra Attack, Ranger#Level 5 Subclass Feature 4 4 2 -
6th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer 4 2 -
7th Ranger#Level 7 Subclass Feature 5 4 3 -
8th Feat Feat, Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain 4 3 -
9th +4 - 6 4 3 2
10th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer, Hide in Plain Sight Hide in Plain Sight 4 3 2
11th Ranger#Level 11 Subclass Feature 7 4 3 3
12th Feat Feat 4 3 3

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information[edit | edit source]

Ranger's default armour
Hit points
At level 1: 10 + Constitution icon.png Constitution modifier
On level up: 6 + Constitution icon.png Constitution modifier
Key abilities
Dexterity icon.png Dexterity (or Strength icon.png Strength) for physical attacks
Constitution icon.png Constitution for Hit Points and Concentration Concentration Checks
Wisdom icon.png Wisdom for Spells.
Saving throw proficiencies
Strength icon.png Strength, Dexterity icon.png Dexterity
Equipment proficiencies
Simple weapons, Martial weapons
Light armour, Medium armour
Shields
Skill proficiencies (Choose 3)
Animal Handling Animal Handling, Athletics Athletics, Insight Insight, Investigation Investigation, Nature Nature, Perception Perception, Stealth Stealth, Survival Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Shortbow, Leather Armour (green variant), Leather Boots, Arrow of Ice

Spellcasting[edit | edit source]

For a list of spells available to the Ranger, see: Ranger/Spells.
Spellcasting Ability
Wisdom icon.png Wisdom
Known Spells
Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Favoured Enemy
Choose 1 Favoured Enemy


Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw. * Investigation Proficiency
Keeper of the Veil Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. * Arcana Proficiency
Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. * Arcana Proficiency
Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. * Heavy armour Proficiency
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip. * Religion Proficiency
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Natural Explorer
Choose 1 Natural Explorer


Natural Explorer Options
Archetypes Description Grants
Beast Tamer Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar Find Familiar as a ritual. * Cast Find Familiar Find Familiar at will
Urban Tracker Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Sleight of Hand Proficiency. * Sleight of Hand Sleight of Hand Proficiency
Wasteland Wanderer: Cold Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Damage TypesCold damage, taking only half damage from it. * Damage TypesCold Resistance
Wasteland Wanderer: Fire Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Damage TypesFire, taking only half damage from it. * Damage TypesFire Resistance
Wasteland Wanderer: Poison Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Damage TypesPoison, taking only half damage from it. * Damage TypesPoison Resistance

Level 2

Fighting Style (Choose 1)
Archery Archery
You gain a +2 bonus to Ranged Weapon Attack rolls
Defence Defence
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
Two-Weapon Fighting Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
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Spellcasting
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Spells Known: 2
Choose 2 starting spells from the Ranger Spell List.
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New 1st Level Spells available

Level 3

3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
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Spells Known: 3
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Choose a subclass[edit | edit source]

Subclass Features:

Level 4

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Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.

Level 5

Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
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Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Spells Known: 4
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
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New 2nd Level Spells available for selection
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Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • (none)

Level 6

Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
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Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 7

Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Spells Known: 5
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
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Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker

Level 8

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Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
Difficult Terrain no longer slows you down.
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Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
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Subclass Features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • None
  • None

Level 9

Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Known: 6
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
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New 3rd Level Spells available for selection
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Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • None
  • None

Level 10

Hide in Plain Sight Hide in Plain Sight
Become Invisible Invisible and gain +10 bonus to Stealth Checks as long as you stand still.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
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Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 11

Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slot.
Spells Known: 7
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
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Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker

Level 12

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Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

External links[edit | edit source]