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{{PageSeo
{{PageSeo
| description = Ranger is a character class in Baldur's Gate 3.
| description = Ranger is a character class in Baldur's Gate 3.
| image = Ranger Class Icon.png
| image = Class Ranger Badge Icon.png
}}
}}
{{ClassQuote|quote=Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.|image=Class Ranger Badge Icon.png}}
[[Category:Classes]]
'''Ranger''' is a character [[Class]] in [[Baldur's Gate 3]]. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and [[Spells|spellcasting]] to pursue their prey. Important Ability Scores for Rangers include [[Dexterity]] (or [[Strength]]), [[Constitution]], and [[Wisdom]].


{| class="nomobile"
The Ranger Subclasses are: {{IconLink|Class Ranger Hunter Badge Icon.png|Hunter}}, {{IconLink|Class Ranger Beast Master Badge Icon.png|Beast Master}}, {{IconLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker}}  
|-
| {{Quote|Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.}}
! style="width: 250px;" | [[File:Ranger Class Icon.png|center|150px]]
|}
 
<mobileonly>[[File:Ranger Class Icon.png|center|150px]]{{Quote|Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.}}</mobileonly>


[[Category:Classes]]
__NOTOC__


'''Ranger''' is a character [[Class]] in [[Baldur's Gate 3]]. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and [[Spells|spellcasting]] to pursue their prey. Important Ability Scores for Rangers include [[Dexterity]] (or [[Strength]]), [[Constitution]], and [[Wisdom]]. __NOTOC__
{| class="wikitable nomobile" style="text-align: center; max-width: 54em;"
 
{| class="wikitable nomobile" style="width: 100%;"
|-
|-
! colspan="4" | The Ranger Class Progression
! colspan="4" | Ranger class progression
! colspan="3" style="width: 20%;" | Spell Slots per Spell Level
! colspan="3" style="width: 20%;" | [[Spells#Spell Slots|Spell Slots]] per [[Spells#Spell Level|Spell Level]]
|-
|-
| style="width: 6%;" | '''Level'''
! style="width: 6%;" | Level
| style="width: 8%;" | '''[[Proficiency Bonus]]'''
! style="width: 6%;" | Proficiency Bonus
| '''Features'''
! Features
| style="width: 6%;" | '''[[#Ranger Spell List|Spells]] Known'''
! style="width: 6%;" | Spells Known
| 1st
! style="width: 5%;" | 1st
| 2nd
! style="width: 5%;" | 2nd
| 3rd
! style="width: 5%;" | 3rd
|-
|-
| [[#Level 1|1st]]
! [[#Level 1|1st]]
| +2
| rowspan="4" | +2
| {{Icon|Ranger Class Icon.png|24|link=#Level 1}} [[#Level 1|Favoured Enemy]], [[Ranger#Level 1|Natural Explorer]]
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]]
| -
| -
| -
| -
Line 37: Line 32:
| -
| -
|-
|-
| [[#Level 2|2nd]]
! [[#Level 2|2nd]]
| +2
| style="text-align: left;" | {{Icon|Archery_Icon.webp|24|link=Fighting Style}} [[Fighting Style]], {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 2}} [[Ranger#Spellcasting|Spellcasting]]
| {{Icon|Fighting_Style_Archery_Icon.png|24|link=#Level 2}} [[#Level 2|Fighting Style]], {{Icon|Ranger Class Icon.png|24|link=#Level 1}} [[#Spellcasting|Spellcasting]]
| 2
| 2
| 2
| 2
Line 45: Line 39:
| -
| -
|-
|-
| [[#Level 3|3rd]]
! [[#Level 3|3rd]]
| +2
| style="text-align: left;" | {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 3}} [[Ranger#Level 3|Choose a subclass]]
| {{Icon|Ranger Class Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]]
| rowspan="2" | 3
| 3
| 3
| 3
| -
| -
| -
| -
|-
|-
| [[#Level 4|4th]]
! [[#Level 4|4th]]
| +2
| style="text-align: left;" | {{SAI|Feats|Feat}}
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Ability Score Improvement|Ability Score Improvement]]
| 3
| 3
| 3
| -
| -
| -
| -
|-
|-
| [[#Level 5|5th]]
! [[#Level 5|5th]]
| +3
| rowspan="4" | +3
| [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]]
| style="text-align: left;" | {{SAI|Extra Attack}}, {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 5}} [[Ranger#Level 5|Subclass Feature]]
| 4
| rowspan="2" | 4
| 4
| 4
| 2
| 2
| -
| -
|-
|-
| [[#Level 6|6th]]
! [[#Level 6|6th]]
| +3
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]]
| {{Icon|Ranger Class Icon.png|24|link=#Level 1}} [[#Level 1|Favoured Enemy]], [[Ranger#Level 1|Natural Explorer]]
| 4
| 4
| 4
| 2
| 2
| -
| -
|-
|-
| [[#Level 7|7th]]
! [[#Level 7|7th]]
| +3
| style="text-align: left;" | {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 7}} [[Ranger#Level 7|Subclass Feature]]
| {{Icon|Ranger Class Icon.png|24|link=#Level 7}} [[#Level 7|Subclass Feature]]
| rowspan="2" | 5
| 5
| 4
| 4
| 3
| 3
| -
| -
|-
|-
| [[#Level 8|8th]]
! [[#Level 8|8th]]
| +3
| style="text-align: left;" | {{SAI|Feats|Feat}}, {{SAI|Land's Stride: Difficult Terrain}}
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Ability Score Improvement|Ability Score Improvement]], [[#Level 8|Land's Stride]]
| 5
| 4
| 4
| 3
| 3
| -
| -
|-
|-
| [[#Level 9|9th]]
! [[#Level 9|9th]]
| +4
| rowspan="4" | +4
| -
| style="text-align: left;" | -
| 6
| rowspan="2" | 6
| 4
| 4
| 3
| 3
| 2
| 2
|-
|-
| [[#Level 10|10th]]
! [[#Level 10|10th]]
| +4
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]], {{SAI|Hide in Plain Sight}}
| {{Icon|Ranger Class Icon.png|24|link=#Level 1}} [[#Level 1|Favoured Enemy]], [[Ranger#Level 1|Natural Explorer]]
| 6
| 4
| 4
| 3
| 3
| 2
| 2
|-
|-
| [[#Level 11|11th]]
! [[#Level 11|11th]]
| +4
| style="text-align: left;" | {{Icon|Class Ranger Badge Icon.png|24|link=Ranger#Level 11}} [[Ranger#Level 11|Subclass Feature]]
| {{Icon|Ranger Class Icon.png|24|link=#Level 11}} [[#Level 11|Subclass Feature]]
| rowspan="2" | 7
| 7
| 4
| 4
| 3
| 3
| 3
| 3
|-
|-
| [[#Level 12|12th]]
! [[#Level 12|12th]]
| +4
| style="text-align: left;" | {{SAI|Feats|Feat}}
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Ability Score Improvement|Ability Score Improvement]]
| 7
| 4
| 4
| 3
| 3
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|}
|}


== Class Information ==
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p>


[[File:Ranger Class Default Armor.png|thumb|right|Ranger's default armour]]
== Class information ==


* '''Level 1 Maximum Hit Points:''' {{InfoBlob|10 + {{Ability|Constitution}} Modifier}}
[[File:Default Ranger Armor.png|200px|right|Ranger's default armour]]
** '''Hit points at higher levels:''' {{InfoBlob|6 + {{Ability|Constitution}} Modifier}}
* '''Important Ability Scores:''' {{Ability|Dexterity}} (or {{Ability|Strength}}) for physical attacks, {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks, and {{Ability|Wisdom}} for Spells.
* '''Saving Throw Proficiencies:''' {{Ability|Strength}}, {{Ability|Dexterity}}
* '''Equipment Proficiencies:'''
** {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
** {{LightArmour}}, {{MediumArmour}}
** {{Shields}}
* '''Skills with Proficiency''' ''(Choose 3):''
** [[Animal Handling]], [[Athletics]], [[Insight]], [[Investigation]], [[Nature]], [[Perception]], [[Stealth]], [[Survival]]
*** You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.


=== [[Spells|Spellcasting]] ===
; Hit points
: At level 1&colon; {{InfoBlob|10 + {{Ability|Constitution}} modifier}}
: On level up&colon; {{InfoBlob|6 + {{Ability|Constitution}} modifier}}
; Key abilities
: {{Ability|Dexterity}} (or {{Ability|Strength}}) for physical attacks
: {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks
: {{Ability|Wisdom}} for Spells.
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Dexterity}}
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: {{LightArmour}}, {{MediumArmour}}
: {{Shields}}
; Skill proficiencies (Choose 3)
: {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|Insight}}, {{Skill|Investigation}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Stealth}}, {{Skill|Survival}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Shortbow}}, {{RarityItem|Leather Armour}} (green variant), {{RarityItem|Leather Boots}}, {{RarityItem|Arrow of Ice}}


* '''Spellcasting Ability:''' {{Ability|Wisdom}}
=== Spellcasting ===
** Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
{{Hatnote|For a list of spells available to the Ranger, see: [[Ranger/Spells]].}}
* '''[[Spells#Known_Spells|Known Spells]]:''' Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
; Spellcasting Ability
: {{Ability|Wisdom}}
; [[Spells#Known_Spells|Known Spells]]
: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.


== Level Progression ==
== Level progression ==


Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


=== Level 1 ===
{{Level header|1}}


* '''Favoured Enemy''' (Choose 1):
; Favoured Enemy
: Choose 1 Favoured Enemy


{| class=wikitable
{{:Favoured Enemy}}
! Archetypes
 
! style="width: 450px;" | Description
{{HorizontalRuleImage}}
! style="text-align: top;" | Grants
 
|-
; Natural Explorer
| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||
: Choose 1 Natural Explorer
* [[Investigation]] Proficiency
 
|-
{{:Natural Explorer}}
| '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||
 
* [[Arcana]] Proficiency
{{Level header|2}}
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
|-
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||
* [[Arcana]] Proficiency
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
|-
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||
* [[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}


* '''Natural Explorer''' (Choose 1):
; [[Fighting Style]] (Choose 1)
:; {{SAI|Archery|w=40}}
:: You gain a +2 bonus to Ranged Weapon {{Attack Roll}}s
:; {{SAI|Defence|w=40}}
:: You gain a +1 bonus to {{Armour Class}} while wearing [[Armour|Armour]].
:; {{SAI|Duelling|w=40}}
:: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{SAI|Two-Weapon Fighting|w=40}}
:: When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.


{| class=wikitable
{{HorizontalRuleImage}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will
|-
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||
* [[Sleight of Hand]] Proficiency
|-
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||
* [[Damage Types|Cold Resistance]]
|-
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||
* [[Damage Types|Fire Resistance]]
|-
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||
* [[Damage Types|Poison Resistance]]
|}


=== Level 2 ===
; Spellcasting
:; {{SpellSlot|1|2}} Level 1 Spell Slots Unlocked&colon; 2
:: You gain two Level 1 Spell Slots.
:; Spells Known&colon; 2
:: Choose 2 starting spells from the [[Ranger/Spells|Ranger Spell List]].


* '''[[Fighting Style]]''' (Choose 1):
** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon Attack Rolls
** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour|Armour]].
** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
* '''[[File:2 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 1 Spell Slots.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


* '''Spells Known''' ''(Choose 2)''
; New 1st Level Spells available
* New '''1st Level Spells''' available:
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* [[File:Animal Friendship Icon.png|middle|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
* {{SAI|Animal Friendship}}
* [[File:Cure Wounds Icon.png|middle|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
* {{SAI|Cure Wounds}}
* [[File:Ensnaring Strike Icon.png|middle|frameless|upright=0.1|link=Ensnaring Strike (Ranged)]] [[Ensnaring Strike (Ranged)|Ensnaring Strike]]
* {{SAI|Enhance Leap|r=16}}
* [[File:Fog Cloud Icon.png|middle|frameless|upright=0.1|link=Fog Cloud]] [[Fog Cloud]]
* {{SAI|Ensnaring Strike|c=16}}
* [[File:Goodberry Icon.png|middle|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
* {{SAI|Fog Cloud|c=16}}
* [[File:Hail Of Thorns Icon.png|middle|frameless|upright=0.1|link=Hail of Thorns]] [[Hail of Thorns]]
* {{SAI|Goodberry}}
* [[File:Hunter's Mark Icon.png|middle|frameless|upright=0.1|link=Hunter's Mark]] [[Hunter's Mark]]
* {{SAI|Hail of Thorns}}
* [[File:Jump Spell Icon.png|middle|frameless|upright=0.1|link=Jump]] [[Jump]]
* {{SAI|Hunter's Mark|c=16}}
* [[File:Longstrider Icon.png|middle|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
* {{SAI|Longstrider|r=16}}
* [[File:Speak With Animals.png|middle|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
* {{SAI|Speak with Animals|r=16}}
{{div col end}}
{{div col end}}


=== Level 3 ===
{{Level header|3}}
* '''[[File:3 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 1 Spell Slot.)''
; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked&colon; 3
: You gain an additional Level 1 Spell Slot.


* '''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]


*'''Choose a subclass:'''
; Spells Known&colon; 3
{| class=wikitable style="text-align: center; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]].
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]
 
==== Choose a subclass ====
{| class="wikitable" style="text-align: top; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[File:Hunter Icon.png|frameless|upright=1.5|center|link=Hunter]] [[Hunter]]
! style="width: 250px;" | {{ImageLink|Class Ranger Hunter Badge Icon.png|Hunter|w=150|h=150}}
! style="width: 250px;" | [[File:Beast Master Icon.png|frameless|upright=1.5|center|link=Beast Master]] [[Beast Master]]
! style="width: 250px;" | {{ImageLink|Class Ranger Beast Master Badge Icon.png|Beast Master|w=150|h=150}}
! style="width: 250px;" | [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link=Gloom Stalker]] [[Gloom Stalker]]
! style="width: 250px;" | {{ImageLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker|w=150|h=150}}
|}
 
*'''Subclass Features:'''
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
|-
! style="width: 250px;" | [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]] [[Hunter]]
! colspan="3" |'''Subclass Features:'''
! style="width: 250px;" | [[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]] [[Beast Master]]
! style="width: 250px;" | [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link=Gloom Stalker]] [[Gloom Stalker]]
|-
|-
| style="vertical-align: top;” |
| style="vertical-align: top;” " |  
* [[Hunter#Level 3|Hunter’s Prey]]
* [[Hunter’s Prey]] (Choose 1):
| style="vertical-align: top;” |
** {{SAI|Colossus Slayer|w=40}}
* [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=]] [[Summon Companion]]
** {{SAI|Giant Killer|w=40}}
| style="vertical-align: top;” |
** {{SAI|Horde Breaker|w=40}}
* [[Gloom Stalker#Level 3|Dread Ambusher]]
| style="vertical-align: top;” " |  
* [[Gloom Stalker#Level 3|Dread Ambusher Hide]]
* {{SAI|Summon Companion|w=40}}
* [[Gloom Stalker#Level 3|Umbral Shroud]]
** {{SAI|Bear Companion}}
* [[Gloom Stalker#Level 3|Superior Darkvision]]
** {{SAI|Boar Companion}}
** {{SAI|Dire Raven Companion}}
** {{SAI|Wolf Companion}}
** {{SAI|Wolf Spider Companion}}
| style="vertical-align: top;” " |  
* {{SAI|Dread Ambusher|w=40}}
* {{SAI|Dread Ambusher: Hide|w=40}}
* {{SAI|Umbral Shroud|w=40}}
* {{SAI|Superior Darkvision|w=40}}
* Spell: {{SAI|Disguise Self|r=16}}
|}
|}


=== Level 4 ===
{{Level header|4}}
* '''Ability Score Improvement or Feat''' ''(Choose 1):''
 
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
* Choose a [[Feat]].
** Choose a [[Character Abilities#Feats|Feat]].
 
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
* '''Spells Known:''' Choose 1 additional '''1st Level Spell''' from the [[#Ranger Spell List|Ranger Spell List]]
 
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]].
 
{{Level header|5}}


*'''Subclass Features:''' None at this level
; {{SAI|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.


=== Level 5 ===
{{HorizontalRuleImage}}


*[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +3''' ''(You gain +1 to your Proficiency Bonus.)''
; Spellcasting
*[[File:Extra Attack Icon.png|frameless|upright=0.1|link=Extra Attack]] '''[[Extra Attack]]:''' You can attack twice, instead of once, whenever you take the Attack action on your turn.
:; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked&colon; 4
:: You gain an additional Level 1 Spell Slot.
:; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked&colon; 2
:: You gain two Level 2 Spell Slots.
:; Spells Known&colon; 4
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]].
:; Replacement Spell ''(Optional)''
:: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]


* '''[[File:4 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)''
* '''[[File:2 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slots.)''
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


* '''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
; New 2nd Level Spells available for selection
* New '''2nd Level Spells''' available for selection:
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* [[File:Barkskin Icon.png|middle|frameless|upright=0.1|link=Barkskin]] [[Barkskin]]
* {{SAI|Barkskin|c=16}}
* [[File:Darkvision Icon.png|middle|frameless|upright=0.1|link=Darkvision]] [[Darkvision]]
* {{SAI|Darkvision (spell)|Darkvision}}
* [[File:Lesser Restoration Icon.png|middle|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]]
* {{SAI|Lesser Restoration}}
* [[File:Pass Without Trace Icon.png|middle|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
* {{SAI|Pass Without Trace|c=16}}
* [[File:Protection From Poison Icon.png|middle|frameless|upright=0.1|link=Protection from Poison]] [[Protection from Poison]]
* {{SAI|Protection from Poison}}
* [[File:Silence Icon.png|middle|frameless|upright=0.1|link=Silence]] [[Silence]]
* {{SAI|Silence|c=16|r=16}}
* [[File:Spike Growth Icon.png|middle|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
* {{SAI|Spike Growth|c=16}}
{{div col end}}
{{div col end}}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


*'''Subclass Features:'''
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]] [[Hunter]]
! style="width: 250px;" | [[Hunter]]
! style="width: 250px;" | [[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]] [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link=Gloom Stalker]] [[Gloom Stalker]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| style="vertical-align: top;” |
| style="vertical-align: top;” " |  
* (none)
*(none)
| style="vertical-align: top;” |
| style="vertical-align: top;” " |
* [[File:Companions Bond Icon.png|middle|frameless|upright=0.1|link=Beast Master]][[Beast Master|Companion's Bond]]
* {{SAI|Companion's Bond|w=40}}
* Upgraded HP and abilities for [[Summon Companion]]
*Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] and abilities for {{SAI|Summon Companion}}
| style="vertical-align: top;” |
| style="vertical-align: top;” " |
* (none)
* Spell: {{SAI|Misty Step|w=40}}
|}
|}


=== Level 6 ===
{{Level header|6}}
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
 
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]].
 
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


'''Favoured Enemy''' (Choose 1 More):
; Favoured Enemy
: Choose 1 additional [[Favoured Enemy]]
; Natural Explorer
: Choose 1 additional [[Natural Explorer]]
 
{{Level header|7}}
 
; Spellcasting
:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
:: You gain an additional Level 2 Spell Slot.
:; Spells Known&colon; 5
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]].
:; Replacement Spell
:: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]].
 
{{HorizontalRuleImage}}


{| class=wikitable
==== Subclass features ====
! Archetypes
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
|-
| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||
! style="width: 250px;" | [[Hunter]]
* [[Investigation]] Proficiency
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||  
| style="vertical-align: top;” " |
* [[Arcana]] Proficiency
* [[Defensive Tactics]] (Choose 1):
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
** {{SAI|Escape the Horde|w=40}}
|-
** {{SAI|Steel Will|w=40}}
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||
** {{SAI|Multiattack Defense|w=40}}
* [[Arcana]] Proficiency
| style="vertical-align: top;” " |
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
* {{SAI|Exceptional Training|w=40}}
|-
| style="vertical-align: top;” " |
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||  
* {{SAI|Iron Mind|w=40}}
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
|-
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||
* [[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}
|}


{{Level header|8}}


'''Natural Explorer''' (Choose 1 More):
* Choose a [[Feat]].


{| class=wikitable
{{HorizontalRuleImage}}
! Archetypes
 
! style="width: 450px;" | Description
; {{SAI|Land's Stride: Difficult Terrain|w=40}}
! style="text-align: top;" | Grants
: [[Difficult Terrain]] no longer slows you down.
|-
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will
|-
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||
* [[Sleight of Hand]] Proficiency
|-
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||
* [[Damage Types|Cold Resistance]]
|-
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||
* [[Damage Types|Fire Resistance]]
|-
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||
* [[Damage Types|Poison Resistance]]
|}


=== Level 7 ===
* '''[[File:2 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain three Level 2 Spell Slots.)''
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


* '''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]
 
{{HorizontalRuleImage}}


*'''Subclass Features:'''
==== Subclass Features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]] [[Hunter]]
! style="width: 250px;" | [[Hunter]]
! style="width: 250px;" | [[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]] [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link=Gloom Stalker]] [[Gloom Stalker]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| style="vertical-align: top;” |
| style="vertical-align: top;” " |
* (WIP)
*None
| style="vertical-align: top;” |
| style="vertical-align: top;” " |
* (WIP)
* Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] for {{SAI|Summon Companion}}
| style="vertical-align: top;” |
| style="vertical-align: top;” " |
* [[File:Iron Mind Icon.png|middle|frameless|upright=0.1|link=Gloom Stalker]][[Gloom Stalker|Iron Mind]]
* None
|}
|}


=== Level 8 ===
{{Level header|9}}
*'''Ability Score Improvement or Feat''' ''(Choose 1):''
 
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
; Spellcasting
** Choose a [[Character Abilities#Feats|Feat]].
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked&colon; 2
*'''[[Land Stride]]:''' [[Difficult Terrain]] no longer slows you down.
:: You gain two Level 3 Spell Slots.
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
:; Spells Known&colon; 6
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]]
:; Replacement Spell
:: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]].


=== Level 9 ===
*'''[[File:2 Level 2 Spell Slots.png|frameless|35px]] Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 1''' ''(You gain one Level 3 Spell Slots.)''
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


* '''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
; New 3rd Level Spells available for selection
 
* New '''3rd Level Spells''' available for selection:
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* [[File:Conjure Barrage Icon.png|middle|frameless|upright=0.1|link=Conjure Barrage]] [[Conjure Barrage]]
* {{SAI|Conjure Barrage}}
* [[File:Daylight Icon.png|middle|frameless|upright=0.1|link=Daylight]] [[Daylight]]
* {{SAI|Daylight}}
* [[File:Lightning Arrow Icon.png|middle|frameless|upright=0.1|link=Lightning Arrow]] [[Lightning Arrow]]
* {{SAI|Lightning Arrow}}
* [[File:Plant Growth Icon.png|middle|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]]
* {{SAI|Plant Growth}}
* [[File:Protection from Energy Icon.png|middle|frameless|upright=0.1|link=Protection from Energy]] [[Protection from Energy]]
* {{SAI|Protection from Energy|c=16}}
{{div col end}}
{{div col end}}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
*'''Subclass Features:'''
 
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]] [[Hunter]]
! style="width: 250px;" | [[Hunter]]
! style="width: 250px;" | [[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]] [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link=Gloom Stalker]] [[Gloom Stalker]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| style="vertical-align: top;” |
| style="vertical-align: top;” " |  
* (WIP)
*None
| style="vertical-align: top;” |
| style="vertical-align: top;” " |
* (WIP)
*None
| style="vertical-align: top;” |
| style="vertical-align: top;” " |
* [[File:Fear Icon.png|middle|frameless|upright=0.1|]][[Fear]]
* Spell: {{SAI|Fear|w=40|c=16}}
|}
|}


=== Level 10 ===
{{Level header|10}}
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
 
; {{SAI|Hide in Plain Sight|w=40}}
: Become {{Cond|Invisible}} and gain +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still.
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]
 
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


'''Favoured Enemy''' (Choose final one):
; Favoured Enemy
: Choose 1 additional [[Favoured Enemy]]
; Natural Explorer
: Choose 1 additional [[Natural Explorer]]


{| class=wikitable
{{Level header|11}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||
* [[Investigation]] Proficiency
|-
| '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||
* [[Arcana]] Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
|-
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||
* [[Arcana]] Proficiency
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
|-
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||
* [[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}


; Spellcasting
:; {{SpellSlot|3|3}} Level 3 Spell Slots Unlocked&colon; 3
:: You gain an additional Level 3 Spell Slot.
:; Spells Known&colon; 7
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]]
:; Replacement Spell
:: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]


'''Natural Explorer''' (Choose finale one):
{{HorizontalRuleImage}}


{| class=wikitable
==== Subclass features ====
! Archetypes
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
|-
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
! style="width: 250px;" | [[Hunter]]
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||  
| style="vertical-align: top;” " |
* [[Sleight of Hand]] Proficiency
* {{SAI|Volley|w=40}}
|-
* {{SAI|Whirlwind Attack|w=40}}
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||  
| style="vertical-align: top;” " |
* [[Damage Types|Cold Resistance]]
* {{SAI|Bestial Fury|w=40}}
|-
* Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] and abilities for {{SAI|Summon Companion}}
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||
| style="vertical-align: top;” " |
* [[Damage Types|Fire Resistance]]
* {{SAI|Stalker's Flurry|w=40}}
|-
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||  
* [[Damage Types|Poison Resistance]]
|}
|}


=== Level 11 ===
{{Level header|12}}


=== Level 12 ===
* Choose a [[Feat]].


*'''Ability Score Improvement or Feat''' ''(Choose 1):''
{{HorizontalRuleImage}}
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
** Choose a [[Character Abilities#Feats|Feat]].
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
 
== Ranger Spell List ==
 
==== Level 1 Spells ====
{{div col | style = column-width: 20em; list-style-type: none;}}
* [[File:Animal Friendship Icon.png|middle|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
* [[File:Cure Wounds Icon.png|middle|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
* [[File:Ensnaring Strike Icon.png|middle|frameless|upright=0.1|link=Ensnaring Strike (Ranged)]] [[Ensnaring Strike (Ranged)|Ensnaring Strike]]
* [[File:Entangle Icon.png|middle|frameless|upright=0.1|link=Expeditious Retreat]] [[Entangle]]
* [[File:Fog Cloud Icon.png|middle|frameless|upright=0.1|link=Fog Cloud]] [[Fog Cloud]]
* [[File:Goodberry Icon.png|middle|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
* [[File:Hail Of Thorns Icon.png|middle|frameless|upright=0.1|link=Hail of Thorns]] [[Hail of Thorns]]
* [[File:Healing Word Icon.png|middle|frameless|upright=0.1|link=Healing Word]] [[Healing Word]]
* [[File:Hunter's Mark Icon.png|middle|frameless|upright=0.1|link=Hunter's Mark]] [[Hunter's Mark]]
* [[File:Jump Spell Icon.png|middle|frameless|upright=0.1|link=Jump]] [[Jump]]
* [[File:Longstrider Icon.png|middle|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
* [[File:Speak With Animals.png|middle|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
{{div col end}}


==== Level 2 Spells ====
; Replacement Spell
{{div col | style = column-width: 20em; list-style-type: none;}}
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]
* [[File:Barkskin Icon.png|middle|frameless|upright=0.1|link=Barkskin]] [[Barkskin]]
* [[File:Darkvision Icon.png|middle|frameless|upright=0.1|link=Darkvision]] [[Darkvision]]
* [[File:Lesser Restoration Icon.png|middle|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]]
* [[File:Pass Without Trace Icon.png|middle|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
* [[File:Protection From Poison Icon.png|middle|frameless|upright=0.1|link=Protection from Poison]] [[Protection from Poison]]
* [[File:Silence Icon.png|middle|frameless|upright=0.1|link=Silence]] [[Silence]]
* [[File:Spike Growth Icon.png|middle|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
{{div col end}}


==== Level 3 Spells ====
== External links ==
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{FRWiki|Ranger|long}}
* Not available in early access
{{div col end}}


{{GameplayNavbox}}
{{RangerNavbox}}
{{NavGameplay}}

Latest revision as of 04:09, 20 April 2024

Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Class Ranger Badge Icon.png
Class Ranger Badge Icon.png
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

The Ranger Subclasses are: Hunter Hunter, Beast Master Beast Master, Gloom Stalker Gloom Stalker


Ranger class progression Spell Slots per Spell Level
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd
1st +2 Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer - - - -
2nd Fighting Style Fighting Style, Ranger#Level 2 Spellcasting 2 2 - -
3rd Ranger#Level 3 Choose a subclass 3 3 - -
4th Feat Feat 3 - -
5th +3 Extra Attack Extra Attack, Ranger#Level 5 Subclass Feature 4 4 2 -
6th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer 4 2 -
7th Ranger#Level 7 Subclass Feature 5 4 3 -
8th Feat Feat, Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain 4 3 -
9th +4 - 6 4 3 2
10th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer, Hide in Plain Sight Hide in Plain Sight 4 3 2
11th Ranger#Level 11 Subclass Feature 7 4 3 3
12th Feat Feat 4 3 3

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information[edit | edit source]

Ranger's default armour
Hit points
At level 1: 10 + Constitution icon.png Constitution modifier
On level up: 6 + Constitution icon.png Constitution modifier
Key abilities
Dexterity icon.png Dexterity (or Strength icon.png Strength) for physical attacks
Constitution icon.png Constitution for Hit Points and Concentration Concentration Checks
Wisdom icon.png Wisdom for Spells.
Saving throw proficiencies
Strength icon.png Strength, Dexterity icon.png Dexterity
Equipment proficiencies
Simple weapons, Martial weapons
Light armour, Medium armour
Shields
Skill proficiencies (Choose 3)
Animal Handling Animal Handling, Athletics Athletics, Insight Insight, Investigation Investigation, Nature Nature, Perception Perception, Stealth Stealth, Survival Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Shortbow, Leather Armour (green variant), Leather Boots, Arrow of Ice

Spellcasting[edit | edit source]

For a list of spells available to the Ranger, see: Ranger/Spells.
Spellcasting Ability
Wisdom icon.png Wisdom
Known Spells
Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Favoured Enemy
Choose 1 Favoured Enemy


Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw. * Investigation Proficiency
Keeper of the Veil Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. * Arcana Proficiency
Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. * Arcana Proficiency
Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. * Heavy armour Proficiency
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip. * Religion Proficiency
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Natural Explorer
Choose 1 Natural Explorer


Natural Explorer Options
Archetypes Description Grants
Beast Tamer Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar Find Familiar as a ritual. * Cast Find Familiar Find Familiar at will
Urban Tracker Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Sleight of Hand Proficiency. * Sleight of Hand Sleight of Hand Proficiency
Wasteland Wanderer: Cold Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Damage TypesCold damage, taking only half damage from it. * Damage TypesCold Resistance
Wasteland Wanderer: Fire Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Damage TypesFire, taking only half damage from it. * Damage TypesFire Resistance
Wasteland Wanderer: Poison Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Damage TypesPoison, taking only half damage from it. * Damage TypesPoison Resistance

Level 2

Fighting Style (Choose 1)
Archery Archery
You gain a +2 bonus to Ranged Weapon Attack rolls
Defence Defence
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
Two-Weapon Fighting Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
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Spellcasting
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Spells Known: 2
Choose 2 starting spells from the Ranger Spell List.
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New 1st Level Spells available

Level 3

3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
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Spells Known: 3
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Choose a subclass[edit | edit source]

Subclass Features:

Level 4

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Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.

Level 5

Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
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Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Spells Known: 4
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
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New 2nd Level Spells available for selection
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Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • (none)

Level 6

Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
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Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 7

Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Spells Known: 5
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
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Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker

Level 8

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Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
Difficult Terrain no longer slows you down.
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Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
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Subclass Features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • None
  • None

Level 9

Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Known: 6
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
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New 3rd Level Spells available for selection
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Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • None
  • None

Level 10

Hide in Plain Sight Hide in Plain Sight
Become Invisible Invisible and gain +10 bonus to Stealth Checks as long as you stand still.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
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Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 11

Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slot.
Spells Known: 7
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
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Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker

Level 12

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Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

External links[edit | edit source]