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Constitution Saving Throws: Difference between revisions
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! class="unsortable" |Effect | ! class="unsortable" |Effect | ||
|- | |- | ||
| {{LgRarityItem|Hunter's Dagger }} | | style="text-align:left;" | {{LgRarityItem|Hunter's Dagger }} | ||
| On Hit | | On Hit | ||
| 13 | | 13 | ||
| Affected Entity becomes {{Cond| Ruptured}}. The entity takes {{DamageText| 1d4| Piercing}} damageevery {{distance|m=0.5|ft=1.6}} and the condition's duration is reduced by one turn. | | Affected Entity becomes {{Cond| Ruptured}}. The entity takes {{DamageText| 1d4| Piercing}} damageevery {{distance|m=0.5|ft=1.6}} and the condition's duration is reduced by one turn. | ||
|- | |- | ||
| {{LgRarityItem|Kurwin's Cauteriser}} | | style="text-align:left;" | {{LgRarityItem|Kurwin's Cauteriser}} | ||
| On Hit | | On Hit | ||
| 13 | | 13 | ||
| Affected Entity starts {{Cond| Burning}}. | | Affected Entity starts {{Cond| Burning}}. | ||
|- | |- | ||
| {{LgRarityItem|Lightning Jabber}} | | style="text-align:left;" | {{LgRarityItem|Lightning Jabber}} | ||
| On Hit | | On Hit | ||
| 13 | | 13 | ||
| Affected Entity becomes {{Cond| Shocked}}. | | Affected Entity becomes {{Cond| Shocked}}. | ||
|- | |- | ||
| {{LgRarityItem|Rupturing Blade}} | | style="text-align:left;" | {{LgRarityItem|Rupturing Blade}} | ||
| {{SAI| Searing Blood}} | | {{SAI| Searing Blood}} | ||
| Weapon Action DC | | Weapon Action DC | ||
| Affected Entity starts {{Cond| Burning}} and {{Cond| Bleeding}} for 2 turns. | | Affected Entity starts {{Cond| Burning}} and {{Cond| Bleeding}} for 2 turns. | ||
|- | |- | ||
| {{LgRarityItem|Blackguard's Sword}} | | style="text-align:left;" | {{LgRarityItem|Blackguard's Sword}} | ||
| On-Hit Smite | | On-Hit Smite | ||
| 13 | | 13 | ||
| Affected Entity is {{Cond| Dazed}} for 2 turns. | | Affected Entity is {{Cond| Dazed}} for 2 turns. | ||
|- | |- | ||
| {{LgRarityItem|Cold Snap}} | | style="text-align:left;" | {{LgRarityItem|Cold Snap}} | ||
| Attack misses wearer | | Attack misses wearer | ||
| 13 | | 13 | ||
| Affected Entity becomes {{Cond| Chilled}} for 2 turns. | | Affected Entity becomes {{Cond| Chilled}} for 2 turns. | ||
|- | |- | ||
| {{LgRarityItem|Cruel Sting}} | | style="text-align:left;" | {{LgRarityItem|Cruel Sting}} | ||
| {{SAI| Ensnaring Strands}} | | {{SAI| Ensnaring Strands}} | ||
| Spell Save DC? | | Spell Save DC? | ||
| Affected Entity becomes {{Cond| Enwebbed}} for 2 turns. | | Affected Entity becomes {{Cond| Enwebbed}} for 2 turns. | ||
|- | |- | ||
| {{LgRarityItem|Fleshrender}} | | style="text-align:left;" | {{LgRarityItem|Fleshrender}} | ||
| {{SAI| Part the Flesh}} | | {{SAI| Part the Flesh}} | ||
| Weapon Action DC | | Weapon Action DC | ||
| Affected entity can't be healed and can't gain [[Temporary Hit Points]]. | | Affected entity can't be healed and can't gain [[Temporary Hit Points]]. | ||
|- | |- | ||
| {{LgRarityItem|Least Expected}} | | style="text-align:left;" | {{LgRarityItem|Least Expected}} | ||
| {{SAI| Blinding Shot}} | | {{SAI| Blinding Shot}} | ||
| Weapon Action DC (??) | | Weapon Action DC (??) | ||
| Affected entity becomes {{Cond| Blinded}} for 2 turns. | | Affected entity becomes {{Cond| Blinded}} for 2 turns. | ||
|- | |- | ||
| {{LgRarityItem|Sussur Dagger}} | | style="text-align:left;" | {{LgRarityItem|Sussur Dagger}} | ||
| rowspan="3" | On Hit | | rowspan="3" | On Hit | ||
| rowspan="3" | 12 | | rowspan="3" | 12 | ||
| rowspan="3" | Affected entity becomes {{Cond| Silenced}} for 2 turns. | | rowspan="3" | Affected entity becomes {{Cond| Silenced}} for 2 turns. | ||
|- | |- | ||
| {{LgRarityItem|Sussur Sickle}} | | style="text-align:left;" | {{LgRarityItem|Sussur Sickle}} | ||
|- | |- | ||
| {{LgRarityItem|Sussur Greatsword}} | | style="text-align:left;" | {{LgRarityItem|Sussur Greatsword}} | ||
|- | |- | ||
| {{LgRarityItem|Soulbreaker Greatsword}} | | style="text-align:left;" | {{LgRarityItem|Soulbreaker Greatsword}} | ||
| {{SAI| Soulbreaker}} | | {{SAI| Soulbreaker}} | ||
| Weapon Action DC | | Weapon Action DC | ||
| Affected entity becomes {{Cond| Stunned}} for 2 turns. | | Affected entity becomes {{Cond| Stunned}} for 2 turns. | ||
|- | |- | ||
| {{LgRarityItem|Justiciar's Scimitar}} | | style="text-align:left;" | {{LgRarityItem|Justiciar's Scimitar}} | ||
| On Hit with {{Advantage}} | | On Hit with {{Advantage}} | ||
| 14 | | 14 | ||
| Affected entity becomes {{Cond| Blinded}} for 2 turns. | | Affected entity becomes {{Cond| Blinded}} for 2 turns. | ||
|- | |- | ||
| {{LgRarityItem|Mourning Frost}} | | style="text-align:left;" | {{LgRarityItem|Mourning Frost}} | ||
| Deal {{DamageText | Cold| Cold}} spell damage | | Deal {{DamageText | Cold| Cold}} spell damage | ||
| 12 | | 12 | ||
| Affected entity becomes {{Cond| Chilled}} for 2 turns. | | Affected entity becomes {{Cond| Chilled}} for 2 turns. | ||
|- | |- | ||
| {{LgRarityItem|Staff of the Ram}} | | style="text-align:left;" | {{LgRarityItem|Staff of the Ram}} | ||
| On Hit {{Recharge| Per Turn}} | | On Hit {{Recharge| Per Turn}} | ||
| 8 | | 8 | ||
| Affected entity is pushed back {{Distance|m=2|ft=6.5}} and is {{Cond| Stunned}} for 1 turn. | | Affected entity is pushed back {{Distance|m=2|ft=6.5}} and is {{Cond| Stunned}} for 1 turn. | ||
|- | |- | ||
| {{LgRarityItem|The Sacred Star}} | | style="text-align:left;" | {{LgRarityItem|The Sacred Star}} | ||
| {{SAI| Dawnburst Strike}} | | {{SAI| Dawnburst Strike}} | ||
| Weapon Action DC | | Weapon Action DC | ||
| Affected entities in a {{AOE | radius | m = 3 | ft = 9 }} become {{Cond| Blinded}} for 3 turn. | | Affected entities in a {{AOE | radius | m = 3 | ft = 9 }} become {{Cond| Blinded}} for 3 turn. | ||
|- | |- | ||
| {{LgRarityItem|The Blood of Lathander}} | | style="text-align:left;" | {{LgRarityItem|The Blood of Lathander}} | ||
| [[Undead]]/[[Fiend]]s in a {{AOE | radius | m = 6 | ft = 20 }} radius around the wearer | | [[Undead]]/[[Fiend]]s in a {{AOE | radius | m = 6 | ft = 20 }} radius around the wearer | ||
| 14 | | 14 | ||
| Affected entities becomes {{Cond| Blinded}} for 1 turn (?). | | Affected entities becomes {{Cond| Blinded}} for 1 turn (?). | ||
|- | |- | ||
| {{LgRarityItem|Silver Sword of the Astral Plane}} | | style="text-align:left;" | {{LgRarityItem|Silver Sword of the Astral Plane}} | ||
| {{SAI| Soulbreaker}} | | {{SAI| Soulbreaker}} | ||
| Weapon Action DC | | Weapon Action DC |
Revision as of 09:37, 29 April 2024
![]() | This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-04-29. If multiple days have passed since, this template should be removed. |
List of all effects that use Constitution Saving Throws. The listed effects may have additional properties that are not mentioned here because they are not part of the Constitution Saving Throw.
Features
Class Features
Class | Subclass | Name | Level | DC | Effect |
---|---|---|---|---|---|
3 | 12? | Target takes 1d6 Radiant Damage and becomes | |||
3 | 12? | Each creature within ![]() ![]() ![]() | |||
2 | Spell Save DC | Hostile Creatures within ![]() ![]() | |||
None | 2 | 13 | Affected entity becomes . | ||
6 | 17 | Affected entities within ![]() | |||
10 | Spell Save DC | The target's ![]() ![]() | |||
10 | 13 | Affected entities becomes . | |||
10 | 13 | Affected entity becomes . | |||
10 | 13 | Affected entity starts . | |||
10 | 13 | Affected entity becomes . | |||
2 | Spell Save DC | Affected entity takes 1d4![]() ![]() ![]() | |||
10 | Spell Save DC | Affected entities takes 2d8![]() | |||
None | 5 | Weapon Action DC | Affected entity becomes . | ||
3 | Spell Save DC | Affected entity becomes . | |||
5 | Spell Save DC | Affected entity becomes . |
Conditions
Spells
All spells except Dethrone have their DC be determined by the Spellcasters Spell Save DC.
Name | Spell Level | Effect |
---|---|---|
Cantrip | 1d12![]() ![]() 3d12 | |
Level 1 | Affected entity becomes . | |
Level 1 | For 10 turns the target takes 1d6![]() ![]() | |
Level 1 | Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect. | |
Level 2 | Affected entities become . | |
Level 2 | Affected entities can not turn anymore. | |
Level 2 | Creatures holding metal weapons will drop the weapon. On save the creature will gain ![]() ![]() ![]() | |
Level 2 | Affected entities take 2d10 ![]() | |
Level 2 | Affected entities take 3d8 ![]() | |
Level 3 | The affected entity is . | |
Level 3 | Affected entities have to succeed or their | will be broken.|
Level 3 | Affected entities have to succeed or they can't take Actions. | |
Level 4 | Affected entity takes 8d8![]() ![]() the saving throw. Saving against the spell halves the damage. | |
Level 5 | Affected entities takes 5d8![]() | |
Level 5 | Affected entities takes 8d8![]() | |
Level 5 | If an affected entity fails three ![]() Disease of the spellcaster's choice. | |
Level 5 | Affected entities take 5d6![]() ![]() ![]() . Saving against the spell halves damage and negates . | |
Level 5 | Affected entities take 10d6 + 20![]() | |
Level 5 | Affected entities take 4d10![]() | |
Level 6 | Affected entities take 8d6![]() | |
Level 6 | Affected entity is . It makes ![]() | |
Level 6 | Affected entity takee 14d6![]() | |
Level 6 | Affected entities take 10d6![]() | |
Level 6 | Affected entities takee 6d8![]() |
Weapon Actions
Contains all non-unique Weapon Actions that are determined by weapon type. The DC's of the effects can be determined via the Weapon Action DC of the wielder. Some unique Weapons like Shar's Spear of Evening may have additional weapon actions that from this list that are not part of their unique actions and are not a weapon action from their weapon type category. Some Weapons may have their type-specific Weapon Actions replaced by other features.
Name | Weapon Type | Effect |
---|---|---|
Morningstars | Affected entity has ![]() ![]() ![]() | |
Greatswords, Longswords | Inflicts for 2 turns. | |
Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers | Inflicts for 2 turns. | |
Battleaxes, War Picks | Inflicts for 2 turns. | |
Battleaxes, Handaxes, Glaives, Greatswords, Halberds, Longswords, Scimitars, Sickles | Inflicts for 2 turns. | |
Daggers, Javelins, Pikes, Rapiers, Shortswords, Tridents, War Picks | Inflicts for 2 turns. Undead and Constructs are immune. Targets take an additional 2 ![]() | |
Hand Crossbows, Heavy Crossbows, Light Crossbows | Inflicts for 2 turns. Undead and Constructs are immune. Targets take an additional 2 ![]() | |
Longbows, Shortbows | Inflicts for 2 turns. Affected entity has 50% reduced Movement Speed. |
Items
Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item.
Weapons
Name | Feature Type | DC | Effect |
---|---|---|---|
![]() |
On Hit | 13 | Affected Entity becomes . The entity takes 1d4![]() ![]() |
![]() |
On Hit | 13 | Affected Entity starts . |
![]() |
On Hit | 13 | Affected Entity becomes . |
![]() |
Weapon Action DC | Affected Entity starts and for 2 turns. | |
![]() |
On-Hit Smite | 13 | Affected Entity is for 2 turns. |
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Attack misses wearer | 13 | Affected Entity becomes for 2 turns. |
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Spell Save DC? | Affected Entity becomes for 2 turns. | |
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Weapon Action DC | Affected entity can't be healed and can't gain Temporary Hit Points. | |
![]() |
Weapon Action DC (??) | Affected entity becomes for 2 turns. | |
![]() |
On Hit | 12 | Affected entity becomes for 2 turns. |
![]() | |||
![]() | |||
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Weapon Action DC | Affected entity becomes for 2 turns. | |
![]() |
On Hit with ![]() |
14 | Affected entity becomes for 2 turns. |
![]() |
Deal Cold![]() |
12 | Affected entity becomes for 2 turns. |
![]() |
On Hit ![]() |
8 | Affected entity is pushed back ![]() |
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Weapon Action DC | Affected entities in a ![]() | |
![]() |
Undead/Fiends in a ![]() |
14 | Affected entities becomes for 1 turn (?). |
![]() |
Weapon Action DC | Affected entity becomes for 2 turns. |
Amulets
Name | Feature Type | DC | Effect |
---|---|---|---|
![]() |
10 | Affected entity starts for 2 turns. |
- The Spectator Eyes - Wounding Ray
- Spineshudder Amulet - inflicts Reverberation
Rings
- Burnished Ring - Paralyzing Ray
Headwear
- Coldbrim Hat - inflicts Encrusted with Frost
Handwear
- Gloves of Belligerent Skies - inflict Reverberation
- Winter's Clutches - inflict Encrusted with Frost
- Flawed Helldusk Gloves - inflict Bleeding
- Poisoner's Gloves - inflict Poisoned
- Helldusk Gloves - inflict Bleeding
Footwear
- Boots of Stormy Clamour - inflict Reverberation.
Cloaks
Miscelanous
- Signed Trade Vista - Flesh to Gold
Grenades
- Flashblinder
- Suspicious Poison (when thrown)
Coatings
Name | Craftable | DC | Effect |
---|---|---|---|
![]() |
Yes | 11 | Affected entity is . |
![]() |
Yes | 13 | Affected entity is and will start . |
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Yes | 13 | Affected entity is and . |
![]() |
No | 13 | Affected entity is and . |
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Yes | 15 | Affected entity is and . |
![]() |
Yes | 11 | Affected entity takes 1d4![]() |
![]() |
Yes | 13 | Affected entity takes 1d6![]() |
![]() |
Yes | 15 | Affected entity takes 1d8![]() |
![]() |
Yes | 19 | Affected entity takes 1d10![]() |
![]() |
Yes | 17 | Affected entity is and takes 1d6![]() |
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?