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[[Main Page]] > [[Consumables]]
'''Consumables''' are {{SmallIcon|Consumables Icon.png}}'''Single Use''' items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many [[traders]] where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.
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'''Consumables''' are items that are used up or consumed when activated. Due to their limited uses, they will be employed when the circumstances require it.
== Arrows ==
''Main article: [[Arrows]]''


== Ammunition ==
'''Arrows''' are '''Consumables''' that are fired from ranged weapons to deal extra damage, create [[Surface|Surfaces]], inflict [[Conditions]] or produce other effects.


'''[[Ammunition]]''' are weapon [[Consumables]] that use the [[Throw]] action or Ranged Weapons to deal damage and cause [[Surface Effects]].
== Camp Supplies ==
''Main article: [[Camp Supplies]]''


=== <u>List of Ammunition</u> ===
'''Camp Supplies''' are '''Consumables''' such as [[#Food|Food]] and [[#Drinks|Drinks]] which allow characters to perform a [[Long Rest]], restoring all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]].


*[[Ammunition|All Ammunition]]
== Coatings ==
''Main article: [[Coatings]]''
 
'''Coatings''' are '''Consumables''' that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.
 
== Dyes ==
''Main article: [[Dyes]]''
 
'''Dyes''' are '''Consumables''' that can be combined with an equipment item to alter the colours of fabric, leather and metal.
 
==Elixirs==
''Main article: [[Elixirs]]''
 
'''Elixirs''' are '''Consumables''' that grant [[Damage Types#Resistance|Resistance]] or other beneficial effects when consumed. Unlike '''Potions''', Elixirs last until a long rest.
 
== Grenades ==
''Main article: [[Grenades]]''
 
[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to create [[Surface]]s, inflict [[Conditions]], or deal damage.


== Potions ==
== Potions ==
''Main article: [[Potions]]''


'''[[Potions]]''' are '''Consumables''' that offers healing quality or other [[Effects]] to player’s characters or NPCs when consumed.
'''Potions''' are '''Consumables''' that can be used to restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed. Some of them can also be thrown for an area effect.


=== <u>List of Potions</u> ===
== Scrolls ==
''Main article: [[Scrolls]]''


*[[Potions|All Potions]]
'''Scrolls''' are '''Consumables''' that allow characters to cast [[Spells]] without expending [[Spells#Spell Slots|Spell Slots]] or being a spellcasting class capable of casting the required spell.


== Scrolls ==
== Miscellaneous ==
 
=== Environmental ===
These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects.


'''[[Scrolls]]''' are magical [[Consumables]] that allow characters to cast [[Spells]] without expending [[Spell Slots]]. '''Scrolls''' can be very useful in situations when you do not have any [[Spell Slots]] to cast [[Spells]].
* {{LgItemIcon|Acid Barrel}}
* You can cast any [[Spells]] with the appropriate '''scroll''', even if the spell's level is higher than your highest-level spell slots.
* {{LgItemIcon|Brine Barrel}}
* {{LgItemIcon|Firewine Barrel}}
* {{LgItemIcon|Nautiloid Tank}}
* {{LgItemIcon|Oil Barrel}}
* {{LgItemIcon|Runepowder Barrel}}
* {{LgItemIcon|Smokepowder Barrel}}
* {{LgItemIcon|Water Barrel}}


=== <u>List of Scrolls</u> ===
=== Tools ===
* {{LgItemIcon|Thieves' Tools}}
* {{LgItemIcon|Trap Disarm Toolkit}}


* [[Scrolls|All Scrolls]]
=== Other ===
For consumables that have no obvious beneficial use, see:
* [[Miscellaneous#Consumables|Miscellaneous: Consumables]]


== Camping Supplies ==
{{NavGameplay}}


=== <u>List of Food and Drinks</u> ===
[[Category:Consumables]]
[[Category:Gameplay mechanics]]
[[Category:Items]]

Latest revision as of 21:01, 2 May 2024

Consumables are Single Use items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many traders where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.

Arrows[edit | edit source]

Main article: Arrows

Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.

Camp Supplies[edit | edit source]

Main article: Camp Supplies

Camp Supplies are Consumables such as Food and Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.

Coatings[edit | edit source]

Main article: Coatings

Coatings are Consumables that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.

Dyes[edit | edit source]

Main article: Dyes

Dyes are Consumables that can be combined with an equipment item to alter the colours of fabric, leather and metal.

Elixirs[edit | edit source]

Main article: Elixirs

Elixirs are Consumables that grant Resistance or other beneficial effects when consumed. Unlike Potions, Elixirs last until a long rest.

Grenades[edit | edit source]

Main article: Grenades

Grenades are Consumables that can be used with the Throw action to create Surfaces, inflict Conditions, or deal damage.

Potions[edit | edit source]

Main article: Potions

Potions are Consumables that can be used to restore Hit Points or grant other Effects when consumed. Some of them can also be thrown for an area effect.

Scrolls[edit | edit source]

Main article: Scrolls

Scrolls are Consumables that allow characters to cast Spells without expending Spell Slots or being a spellcasting class capable of casting the required spell.

Miscellaneous[edit | edit source]

Environmental[edit | edit source]

These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects.

Tools[edit | edit source]

Other[edit | edit source]

For consumables that have no obvious beneficial use, see: