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Difficult Terrain: Difference between revisions
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HeliusNine (talk | contribs) (Water doesn't half movement speed...) |
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Examples of difficult terrain include: | Examples of difficult terrain include: | ||
* | * [[Web#Area: Web|Web]], mud, vines, lava, deep water, [[grease]], ice, [[Spike Growth|spikes]], and many other types of [[Surface]]s. | ||
* Non-surface areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]]. | |||
* The overgrowth created by {{SmallIcon|Plant Growth Icon.png}} [[Plant Growth]] uniquely '''quarters''' movement speed. | |||
* | |||
{{GameplayNavbox}} | {{GameplayNavbox}} |
Revision as of 15:31, 21 August 2023
Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.
Examples of difficult terrain include:
- Web, mud, vines, lava, deep water, grease, ice, spikes, and many other types of Surfaces.
- Non-surface areas created by spells such as Hunger of Hadar.
- The overgrowth created by Plant Growth uniquely quarters movement speed.