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Difficult Terrain: Difference between revisions
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{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] | ||
{{Icon|Difficult Terrain Condition Icon.webp|24|link=}} '''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain. | {{Icon|Difficult Terrain Condition Icon.webp|24|link=}} '''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain. |
Revision as of 15:32, 21 August 2023
Template:Up to date Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.
Examples of difficult terrain include:
- Web, mud, vines, lava, deep water, grease, ice, spikes, and many other types of Surfaces.
- Non-surface areas created by spells such as Hunger of Hadar.
- The overgrowth created by Plant Growth uniquely quarters movement speed.