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List of features and items that affect saving throws: Difference between revisions

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=== Spells ===
=== Spells ===
*{{sai|Warding Bond}} - Saves +1
*{{sai|Warding Bond}} - Saves +1
*{{sai|Bless}} - Saves +1d4
*{{sai|Resistance}} - Saves +1d4
=== Items ===
=== Items ===
====All saves====
====All saves====
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*{{MdRarityItem|Absolute's Warboard}} - Saves +1 if the wielder has the [[Brand of the Absolute]]
*{{MdRarityItem|Absolute's Warboard}} - Saves +1 if the wielder has the [[Brand of the Absolute]]
*{{MdRarityItem|The Protecty Sparkswall}} - Saves +1 while being imbued with {{cond|Lightning Charges}}
*{{MdRarityItem|The Protecty Sparkswall}} - Saves +1 while being imbued with {{cond|Lightning Charges}}
*{{MdRarityItem|Defender Greataxe}} - Once per round on wielder's first attack, use [[Defensive Attack (Reaction)|Defensive Attack]] to reduce this weapon's enchantment by 1 and increase saves by 1
*{{MdRarityItem|Defender Greataxe}} - Once per round on wielder's first attack, use {{SAI|Defensive Attack}} to reduce this weapon's enchantment by 1 and increase saves by 1
*{{MdRarityItem|Bonespike Boots}} - Saves +1 when not wearing [[armour]] or holding a [[Shields|shield]]
*{{MdRarityItem|Bonespike Boots}} - Saves +1 when not wearing [[armour]] or holding a [[Shields|shield]]
*{{MdRarityItem|Flame Enamelled Armour}} - Saves +2
*{{MdRarityItem|Flame Enamelled Armour}} - Saves +2
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*{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]])
*{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]])
*{{cond|Volo's Guide to Monsters}} - Saves +2 (bestowed upon the party at [[The High Hall]] after completing [[Rescue Volo]])
*{{cond|Volo's Guide to Monsters}} - Saves +2 (bestowed upon the party at [[The High Hall]] after completing [[Rescue Volo]])
*{{cond|Bliss Spores}} - Gain a 1d6 bonus to saves until the next [[long rest]] (bestowed upon the party after completing [[Defeat the Duergar Intruders]])
*{{cond|Rapture}} - Gain a 1d6 bonus to saves until the next [[long rest]] (see [[Naoise Nallinto]] page for further details)
*{{cond|Bless}} - Target gains a 1d4 bonus to saves
*{{cond|Bless}} - Target gains a 1d4 bonus to saves
*{{cond|Resistance}} - Gain a 1d4 bonus to saves
*{{cond|Resistance}} - Gain a 1d4 bonus to saves
*{{cond|Bliss Spores}} - Gain a 1d6 bonus to saves until the next [[long rest]] (bestowed upon the party after completing [[Defeat the Duergar Intruders]])
*{{cond|Rapture}} - Gain a 1d6 bonus to saves until the next [[long rest]] (see [[Naoise Nallinto]] page for further details)
*{{cond|Loviatar's Love}} - Wisdom saves +2 for 3 turns when at 30% [[hit points]] and lower
*{{cond|Loviatar's Love}} - Wisdom saves +2 for 3 turns when at 30% [[hit points]] and lower
*{{cond|Fetcher's Favour}} - Gain a 1d4 bonus to Charisma saves (bestowed upon the party at [[The High Hall]] after completing [[Find Mol]] and gaining her as an ally)
*{{cond|Fetcher's Favour}} - Gain a 1d4 bonus to Charisma saves (bestowed upon the party at [[The High Hall]] after completing [[Find Mol]] and gaining her as an ally)

Latest revision as of 12:08, 12 August 2024

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information[edit | edit source]

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

All saves[edit | edit source]

Strength saves[edit | edit source]

Dexterity saves[edit | edit source]

Other saves[edit | edit source]

Conditions[edit | edit source]

Penalty to saving throws[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]

  • Bloodless Bloodless - Saves -1
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Slowed Slowed - Target suffers a -2 penalty to Dexterity saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws[edit | edit source]

Class features[edit | edit source]

Items[edit | edit source]

Advantage on saving throws[edit | edit source]

Races[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

All saves[edit | edit source]

Constitution saves[edit | edit source]

Dexterity saves[edit | edit source]

Other saves[edit | edit source]

Conditions[edit | edit source]

Disadvantage on saving throws[edit | edit source]

Class features[edit | edit source]

  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

Spells[edit | edit source]

Weapon actions[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]

Automatical failure on saving throws[edit | edit source]

Spells[edit | edit source]

  • Hold Person Hold Person - Target automatically fails all Strength and Dexterity saves
  • Hold Monster Hold Monster - Target automatically fails all Strength and Dexterity saves

Items[edit | edit source]

  • Drow Poison - Target automatically fails all Strength and Dexterity saves
  • Crawler Mucus - Target automatically fails all Strength and Dexterity saves

Conditions[edit | edit source]

  • Downed Downed - Target automatically fails all Strength and Dexterity saves
  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves
  • Stunned Stunned - Target automatically fails all Strength and Dexterity saves
  • Lethargic Lethargic - Target automatically fails all Strength and Dexterity saves
  • Knocked Out Knocked Out - Target automatically fails all Strength and Dexterity saves
  • Confused Stupor Confused Stupor - Target automatically fails all Strength and Dexterity saves
  • Befuddled Befuddled - Target automatically fails all Strength and Dexterity saves

Other[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]