Ad placeholder
Consumables: Difference between revisions
m (underline) |
HiddenDragon (talk | contribs) m (→Environmental) |
||
(77 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
[[ | '''Consumables''' are {{SmallIcon|Consumables Icon.png}}'''Single Use''' items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many [[traders]] where they are refreshed regularly, thus allowing them become a staple of certain fighting styles. | ||
''' | == Arrows == | ||
''Main article: [[Arrows]]'' | |||
'''Arrows''' are '''Consumables''' that are fired from ranged weapons to deal extra damage, create [[Surface|Surfaces]], inflict [[Conditions]] or produce other effects. | |||
== | == Camp Supplies == | ||
''Main article: [[Camp Supplies]]'' | |||
'''Camp Supplies''' are '''Consumables''' such as [[#Food|Food]] and [[#Drinks|Drinks]] which allow characters to perform a [[Long Rest]], restoring all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]]. | |||
== | == Coatings == | ||
''Main article: [[Coatings]]'' | |||
'''Coatings''' are '''Consumables''' that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage. | |||
== | == Dyes == | ||
''Main article: [[Dyes]]'' | |||
'''Dyes''' are '''Consumables''' that can be combined with an equipment item to alter the colours of fabric, leather and metal. | |||
=== | ==Elixirs== | ||
''Main article: [[Elixirs]]'' | |||
'''Elixirs''' are '''Consumables''' that grant [[Damage Types#Resistance|Resistance]] or other beneficial effects when consumed. Unlike '''Potions''', Elixirs last until a long rest. | |||
== Grenades == | |||
''Main article: [[Grenades]]'' | |||
[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to create [[Surface]]s, inflict [[Conditions]], or deal damage. | |||
== Potions == | |||
''Main article: [[Potions]]'' | |||
'''Potions''' are '''Consumables''' that can be used to restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed. Some of them can also be thrown for an area effect. | |||
== Scrolls == | |||
''Main article: [[Scrolls]]'' | |||
'''Scrolls''' are '''Consumables''' that allow characters to cast [[Spells]] without expending [[Spells#Spell Slots|Spell Slots]] or being a spellcasting class capable of casting the required spell. | |||
== Miscellaneous == | |||
=== Environmental === | |||
These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects. | |||
* {{LgItemIcon|Acid Barrel}} | |||
* {{LgItemIcon|Brine Barrel}} | |||
* {{LgItemIcon|Firewine Barrel}} | |||
* {{LgItemIcon|Nautiloid Tank}} | |||
* {{LgItemIcon|Oil Barrel}} | |||
* {{LgItemIcon|Runepowder Barrel}} | |||
* {{LgItemIcon|Smokepowder Barrel}} | |||
* {{LgItemIcon|Water Barrel}} | |||
=== Tools === | |||
* {{LgItemIcon|Thieves' Tools}} | |||
* {{LgItemIcon|Trap Disarm Toolkit}} | |||
=== Other === | |||
For consumables that have no obvious beneficial use, see: | |||
* [[Miscellaneous#Consumables|Miscellaneous: Consumables]] | |||
{{NavGameplay}} | |||
[[Category:Consumables]] | |||
[[Category:Gameplay mechanics]] | |||
[[Category:Items]] |
Latest revision as of 21:01, 2 May 2024
Consumables are Single Use items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many traders where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.
Arrows[edit | edit source]
Main article: Arrows
Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.
Camp Supplies[edit | edit source]
Main article: Camp Supplies
Camp Supplies are Consumables such as Food and Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.
Coatings[edit | edit source]
Main article: Coatings
Coatings are Consumables that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.
Dyes[edit | edit source]
Main article: Dyes
Dyes are Consumables that can be combined with an equipment item to alter the colours of fabric, leather and metal.
Elixirs[edit | edit source]
Main article: Elixirs
Elixirs are Consumables that grant Resistance or other beneficial effects when consumed. Unlike Potions, Elixirs last until a long rest.
Grenades[edit | edit source]
Main article: Grenades
Grenades are Consumables that can be used with the Throw action to create Surfaces, inflict Conditions, or deal damage.
Potions[edit | edit source]
Main article: Potions
Potions are Consumables that can be used to restore Hit Points or grant other Effects when consumed. Some of them can also be thrown for an area effect.
Scrolls[edit | edit source]
Main article: Scrolls
Scrolls are Consumables that allow characters to cast Spells without expending Spell Slots or being a spellcasting class capable of casting the required spell.
Miscellaneous[edit | edit source]
Environmental[edit | edit source]
These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects.
- Acid Barrel
- Brine Barrel
- Firewine Barrel
- Nautiloid Tank
- Oil Barrel
- Runepowder Barrel
- Smokepowder Barrel
- Water Barrel
Tools[edit | edit source]
Other[edit | edit source]
For consumables that have no obvious beneficial use, see: