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Reaction: Difference between revisions
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* Some passive features, like [[Great Weapon Master: All In]], are described as 'Reactions' but do not actually consume the Reaction resource. | * Some passive features, like [[Great Weapon Master: All In]], are described as 'Reactions' but do not actually consume the Reaction resource. | ||
* Some Reactions, like [[Attack of Opportunity]], do not appear in the Reactions menu and can only be toggled from the Passives tab on the hotbar. | * Some Reactions, like [[Attack of Opportunity]], do not appear in the Reactions menu and can only be toggled from the Passives tab on the hotbar. | ||
{{Gameplay}} |
Revision as of 08:11, 30 July 2023
Reaction is one type of Resource available to characters during a combat round. Reactions allow characters to execute various abilities, such as Attack of Opportunity or casting certain Spells (those which cost a Reaction).
Unlike Actions and Bonus Actions, many Reactions are executed outside of a character's turn.
Characters normally receive one Reaction per combat round. Reaction settings can be configured in the Reactions menu panel (default hotkey: L).
List of Reactions
- File:Attack Of Opportunity Icon 64px.png Attack of Opportunity
- Cutting Words
- Divine Smite
- Hellish Rebuke
- Riposte
- Tenacity
- Uncanny Dodge
Notes
See also: Category:Reactions
As of Early Access Patch 9:
- Some passive features, like Great Weapon Master: All In, are described as 'Reactions' but do not actually consume the Reaction resource.
- Some Reactions, like Attack of Opportunity, do not appear in the Reactions menu and can only be toggled from the Passives tab on the hotbar.