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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Extra Attack''' is a passive feature that allows you to make an additional attack when making an Attack [[Action]]. | | summary = '''Extra Attack''' is a passive feature that allows you to make an additional attack when making an Attack [[Action]]. | ||
| description = You can make an additional free attack after making an unarmed or weapon attack. | | description = You can make an additional free attack after making an unarmed or weapon attack. | ||
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| class learns at level 6 = College of Swords, College of Valour | | class learns at level 6 = College of Swords, College of Valour | ||
| notes = * Additional instances of '''Extra Attack''' do not stack, e.g. when multiclassing a {{Class|Ranger}} and {{Class|Fighter}}, both at level 5, you will only have 1 extra attack. | | notes = * Additional instances of '''Extra Attack''' do not stack, e.g. when multiclassing a {{Class|Ranger}} and {{Class|Fighter}}, both at level 5, you will only have 1 extra attack. | ||
* At level 11, the {{Class|Fighter}} class gains an improved version of this ability, {{ | * At level 11, the {{Class|Fighter}} class gains an improved version of this ability, {{SAI|Improved Extra Attack}}. | ||
* The {{ | * The {{Cond|Hastened}} condition allows a creature to make multiple attacks for ''both'' their base [[Action]] and their Haste [[Action]]. For example, a Hastened character with '''Extra Attack''' can make 2 total attacks per [[Action]] for a combined total of 4 attacks per turn. | ||
* '''Extra Attack''' may not be used to make additional attacks outside of your turn (such as part of a [[Reaction]], like an [[Attack of Opportunity]] or [[Riposte]]). | * '''Extra Attack''' may not be used to make additional attacks outside of your turn (such as part of a [[Reaction]], like an [[Attack of Opportunity]] or [[Riposte]]). | ||
* '''Extra Attack''' applies only to your character's primary weapon when using {{Icon|toggle_dualwield.png|30}}'''Dual Wield''', as an offhand attack is considered a [[Bonus Action]]. Only the [[Thief]] | * '''Extra Attack''' applies only to your character's primary weapon when using {{Icon|toggle_dualwield.png|30}}'''Dual Wield''', as an offhand attack is considered a [[Bonus Action]]. Only the [[Thief]] {{SAI|Fast Hands}} feature increases the [[Bonus Action]] amount. | ||
* Flow: If you attack with a weapon then spellcasting and other actions will be disabled for the rest of the turn. The converse is true where if you cast a spell first then weapon attacks are disabled for the rest of the turn. | * Flow: If you attack with a weapon then spellcasting and other actions will be disabled for the rest of the turn. The converse is true where if you cast a spell first then weapon attacks are disabled for the rest of the turn. | ||
}} | }} | ||
{{NavGameplay}} | {{NavGameplay}} |
Revision as of 22:23, 30 September 2023
Template:Up to date
Extra Attack is a passive feature that allows you to make an additional attack when making an Attack Action.
Description
You can make an additional free attack after making an unarmed or weapon attack.
How to learn
Classes:
- Class level 5: Barbarian, Fighter, Monk, Paladin, and Ranger
- Class level 6: College of Swords, and College of Valour
Notes
- Additional instances of Extra Attack do not stack, e.g. when multiclassing a and , both at level 5, you will only have 1 extra attack.
- At level 11, the class gains an improved version of this ability, .
- The condition allows a creature to make multiple attacks for both their base Action and their Haste Action. For example, a Hastened character with Extra Attack can make 2 total attacks per Action for a combined total of 4 attacks per turn.
- Extra Attack may not be used to make additional attacks outside of your turn (such as part of a Reaction, like an Attack of Opportunity or Riposte).
- Extra Attack applies only to your character's primary weapon when using Dual Wield, as an offhand attack is considered a Bonus Action. Only the Thief feature increases the Bonus Action amount.
- Flow: If you attack with a weapon then spellcasting and other actions will be disabled for the rest of the turn. The converse is true where if you cast a spell first then weapon attacks are disabled for the rest of the turn.