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Medicine
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Medicine is a Wisdom-based Skill.
The higher a creature's Wisdom Score, the more likely they will succeed on Medicine Checks to diagnose diseases or recognize illnesses.
Proficiency[edit | edit source]
Characters who are proficient in Medicine can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Medicine:
- Haunted One (Dark Urge only)
The following classes can choose to select Medicine as a proficient skill at Level 1:
Uses[edit | edit source]
- Used in dialogue.
- Used for crafting extra materials with the Wizard Transmutation School feature Experimental Alchemy
Related Items[edit | edit source]
+1d4 to All Skill Checks[edit | edit source]
- Shapeshifter's Boon Ring while Shapeshifted or Disguised
Related Spells[edit | edit source]
- Astral Knowledge - grants Proficiency in all Skills of a chosen Ability
- Bardic Inspiration - grants a
+1d6 /
+1d8 /
+1d10 bonus on the next Skill Check - Bend Luck: Ability Check Bonus - grants a
+1d4 bonus on all Skill Checks - Bend Luck: Ability Check Penalty - grants a
+1d4 penalty on all Skill Checks - Bolstering Magic: Boon - grants a
+1d4 bonus on all Skill Checks - Cosmic Omen: Ability Check - grants a
+1d6 bonus on all Skill Checks - Guidance - grants a
+1d4 bonus on all Skill Checks - Hex (Wisdom) - grants Disadvantage on all Wisdom Checks
- Knowledge of the Ages: Wisdom - grants Proficiency in all Wisdom Skills
- Owl's Wisdom - grants Advantage on all Wisdom Checks