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Consumables
Consumables are Single Use items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many traders where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.
Arrows
Main article: Arrows
Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.
Camp Supplies
Main article: Camp Supplies
Camp Supplies are Consumables such as Food and Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.
Coatings
Main article: Coatings
Coatings are Consumables that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.
Dyes
Main article: Dyes
Dyes are Consumables that can be combined with an equipment item to alter the colours of fabric, leather and metal.
Elixirs
Main article: Elixirs
Elixirs are Consumables that grant Resistance or other beneficial effects when consumed. Unlike Potions, Elixirs last until a long rest.
Grenades
Main article: Grenades
Grenades are Consumables that can be used with the Throw action to create Surfaces, inflict Conditions, or deal damage.
Potions
Main article: Potions
Potions are Consumables that can be used to restore Hit Points or grant other Effects when consumed. Some of them can also be thrown for an area effect.
Scrolls
Main article: Scrolls
Scrolls are Consumables that allow characters to cast Spells without expending Spell Slots or being a spellcasting class capable of casting the required spell.
Miscellaneous
Environmental
These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects.
- Nautiloid Tank
- Firewine Barrel
- Acid Barrel
- Oil Barrel
- Smokepowder Barrel
- Water Barrel
- Runepowder Barrel
Tools
Other
For consumables that have no obvious beneficial use, see: