List of features and items that affect saving throws: Difference between revisions

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(Added Armour of Persistence since it grants continuous Resistance)
Tags: Reverted Visual edit
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*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}})
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}})
*{{MdRarityItem|Robe of Supreme Defences}} - While [[concentrating]], add wearer's [[Spells#Spellcasting ability|spellcasting modifier]] to saves
*{{MdRarityItem|Robe of Supreme Defences}} - While [[concentrating]], add wearer's [[Spells#Spellcasting ability|spellcasting modifier]] to saves
*{{MdRarityItem|Armour of Persistence}} - Grants {{cond|Resistance}}
====Strength saves====
====Strength saves====
*{{MdRarityItem|Hellrider's Pride}} - Strength saves +1
*{{MdRarityItem|Hellrider's Pride}} - Strength saves +1
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*{{cond|Fetcher's Favour}} - Gain a 1d4 bonus to Charisma saves (bestowed upon the party at [[The High Hall]] after completing [[Find Mol]] and gaining her as an ally)
*{{cond|Fetcher's Favour}} - Gain a 1d4 bonus to Charisma saves (bestowed upon the party at [[The High Hall]] after completing [[Find Mol]] and gaining her as an ally)


== Penalty to saving throws ==
==Penalty to saving throws==
{{h3|Class features}}
{{h3|Class features}}
*{{sai|Boar Companion}} - All creatures within the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves
*{{sai|Boar Companion}} - All creatures within the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves
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*{{cond|Mental Fatigue}} - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition
*{{cond|Mental Fatigue}} - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition


== Proficiency in saving throws ==
==Proficiency in saving throws==
{{h3|Class features}}
{{h3|Class features}}
*{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves
*{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves
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<!--===Conditions===-->
<!--===Conditions===-->


== Advantage on saving throws ==
==Advantage on saving throws==
{{h3|Races}}
{{h3|Races}}
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}}
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*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns
*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns
{{h3|Spells}}
{{h3|Spells}}
*{{sai|Heroes' Feast}} - Advantage on Wisdom saves  
*{{sai|Heroes' Feast}} - Advantage on Wisdom saves
*{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}}
*{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}}
{{h3|Items}}
{{h3|Items}}
====All saves====
==== All saves====
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
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*{{cond|Githzerai Mind Barrier}} - Advantage on Intelligence saves (rceived in the [[Mind Flayer Colony]])
*{{cond|Githzerai Mind Barrier}} - Advantage on Intelligence saves (rceived in the [[Mind Flayer Colony]])


== Disadvantage on saving throws ==
==Disadvantage on saving throws==
{{h3|Class features}}
{{h3|Class features}}
*{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell
*{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell
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*{{cond|Harrowed}} - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the [[Echo of a Lost Love]])
*{{cond|Harrowed}} - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the [[Echo of a Lost Love]])


== Automatical failure on saving throws ==
==Automatical failure on saving throws==
{{h3|Spells}}
{{h3|Spells}}
*{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves
*{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves
*{{sai|Hold Monster}} - Target automatically fails all Strength and Dexterity saves
*{{sai|Hold Monster}} - Target automatically fails all Strength and Dexterity saves
{{h3|Items}}
{{h3|Items}}
* {{RarityItem|Drow Poison}} - Target automatically fails all Strength and Dexterity saves
*{{RarityItem|Drow Poison}} - Target automatically fails all Strength and Dexterity saves
* {{RarityItem|Crawler Mucus}} - Target automatically fails all Strength and Dexterity saves
*{{RarityItem|Crawler Mucus}} - Target automatically fails all Strength and Dexterity saves
{{h3|Conditions}}
{{h3|Conditions}}
*{{cond|Downed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Downed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves
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*{{cond|Befuddled}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Befuddled}} - Target automatically fails all Strength and Dexterity saves


== Other ==
==Other==
<!--===Class features===-->
<!--===Class features===-->
{{h3|Spells}}
{{h3|Spells}}

Revision as of 02:40, 7 February 2024

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

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All saves

Strength saves

Dexterity saves

Other saves

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Penalty to saving throws

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  • Bloodless Bloodless - Saves -1
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Slowed Slowed - Target suffers a -2 penalty to Dexterity saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws

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Advantage on saving throws

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All saves

Constitution saves

Dexterity saves

Other saves

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Disadvantage on saving throws

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  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

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Automatical failure on saving throws

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  • Hold Person Hold Person - Target automatically fails all Strength and Dexterity saves
  • Hold Monster Hold Monster - Target automatically fails all Strength and Dexterity saves

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  • Drow Poison - Target automatically fails all Strength and Dexterity saves
  • Crawler Mucus - Target automatically fails all Strength and Dexterity saves

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  • Downed Downed - Target automatically fails all Strength and Dexterity saves
  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves
  • Stunned Stunned - Target automatically fails all Strength and Dexterity saves
  • Lethargic Lethargic - Target automatically fails all Strength and Dexterity saves
  • Knocked Out Knocked Out - Target automatically fails all Strength and Dexterity saves
  • Confused Stupor Confused Stupor - Target automatically fails all Strength and Dexterity saves
  • Befuddled Befuddled - Target automatically fails all Strength and Dexterity saves

Other

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