List of features and items that affect saving throws: Difference between revisions

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(Added Armour of Persistence since it grants continuous Resistance)
Tags: Reverted Visual edit
(Undo revision 150432 by Mattie (talk) The resistance condition is already documented in the list, imo it would be better to have it listed once since the source for it is both the cantrip and the armour.)
Tag: Undo
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*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}})
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}})
*{{MdRarityItem|Robe of Supreme Defences}} - While [[concentrating]], add wearer's [[Spells#Spellcasting ability|spellcasting modifier]] to saves
*{{MdRarityItem|Robe of Supreme Defences}} - While [[concentrating]], add wearer's [[Spells#Spellcasting ability|spellcasting modifier]] to saves
*{{MdRarityItem|Armour of Persistence}} - Grants {{cond|Resistance}}
====Strength saves====
====Strength saves====
*{{MdRarityItem|Hellrider's Pride}} - Strength saves +1
*{{MdRarityItem|Hellrider's Pride}} - Strength saves +1
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*{{cond|Fetcher's Favour}} - Gain a 1d4 bonus to Charisma saves (bestowed upon the party at [[The High Hall]] after completing [[Find Mol]] and gaining her as an ally)
*{{cond|Fetcher's Favour}} - Gain a 1d4 bonus to Charisma saves (bestowed upon the party at [[The High Hall]] after completing [[Find Mol]] and gaining her as an ally)


==Penalty to saving throws==
== Penalty to saving throws ==
{{h3|Class features}}
{{h3|Class features}}
*{{sai|Boar Companion}} - All creatures within the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves
*{{sai|Boar Companion}} - All creatures within the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves
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*{{cond|Mental Fatigue}} - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition
*{{cond|Mental Fatigue}} - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition


==Proficiency in saving throws==
== Proficiency in saving throws ==
{{h3|Class features}}
{{h3|Class features}}
*{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves
*{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves
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<!--===Conditions===-->
<!--===Conditions===-->


==Advantage on saving throws==
== Advantage on saving throws ==
{{h3|Races}}
{{h3|Races}}
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}}
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*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns
*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns
{{h3|Spells}}
{{h3|Spells}}
*{{sai|Heroes' Feast}} - Advantage on Wisdom saves
*{{sai|Heroes' Feast}} - Advantage on Wisdom saves  
*{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}}
*{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}}
{{h3|Items}}
{{h3|Items}}
==== All saves====
====All saves====
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
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*{{cond|Githzerai Mind Barrier}} - Advantage on Intelligence saves (rceived in the [[Mind Flayer Colony]])
*{{cond|Githzerai Mind Barrier}} - Advantage on Intelligence saves (rceived in the [[Mind Flayer Colony]])


==Disadvantage on saving throws==
== Disadvantage on saving throws ==
{{h3|Class features}}
{{h3|Class features}}
*{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell
*{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell
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*{{cond|Harrowed}} - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the [[Echo of a Lost Love]])
*{{cond|Harrowed}} - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the [[Echo of a Lost Love]])


==Automatical failure on saving throws==
== Automatical failure on saving throws ==
{{h3|Spells}}
{{h3|Spells}}
*{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves
*{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves
*{{sai|Hold Monster}} - Target automatically fails all Strength and Dexterity saves
*{{sai|Hold Monster}} - Target automatically fails all Strength and Dexterity saves
{{h3|Items}}
{{h3|Items}}
*{{RarityItem|Drow Poison}} - Target automatically fails all Strength and Dexterity saves
* {{RarityItem|Drow Poison}} - Target automatically fails all Strength and Dexterity saves
*{{RarityItem|Crawler Mucus}} - Target automatically fails all Strength and Dexterity saves
* {{RarityItem|Crawler Mucus}} - Target automatically fails all Strength and Dexterity saves
{{h3|Conditions}}
{{h3|Conditions}}
*{{cond|Downed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Downed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves
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*{{cond|Befuddled}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Befuddled}} - Target automatically fails all Strength and Dexterity saves


==Other==
== Other ==
<!--===Class features===-->
<!--===Class features===-->
{{h3|Spells}}
{{h3|Spells}}

Revision as of 11:42, 7 February 2024

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

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All saves

Strength saves

Dexterity saves

Other saves

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Penalty to saving throws

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  • Bloodless Bloodless - Saves -1
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Slowed Slowed - Target suffers a -2 penalty to Dexterity saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws

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Advantage on saving throws

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All saves

Constitution saves

Dexterity saves

Other saves

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Disadvantage on saving throws

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  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

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Automatical failure on saving throws

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  • Hold Person Hold Person - Target automatically fails all Strength and Dexterity saves
  • Hold Monster Hold Monster - Target automatically fails all Strength and Dexterity saves

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  • Drow Poison - Target automatically fails all Strength and Dexterity saves
  • Crawler Mucus - Target automatically fails all Strength and Dexterity saves

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  • Downed Downed - Target automatically fails all Strength and Dexterity saves
  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves
  • Stunned Stunned - Target automatically fails all Strength and Dexterity saves
  • Lethargic Lethargic - Target automatically fails all Strength and Dexterity saves
  • Knocked Out Knocked Out - Target automatically fails all Strength and Dexterity saves
  • Confused Stupor Confused Stupor - Target automatically fails all Strength and Dexterity saves
  • Befuddled Befuddled - Target automatically fails all Strength and Dexterity saves

Other

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