Adrielle: Difference between revisions

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{{Infobox creature
{{Infobox creature
| full name = Adrielle
| name = Adrielle
| name = Adrielle
| title = Cleric of Helm
| va = [https://www.imdb.com/name/nm2785428 Charlotte Melia]
| va = [https://www.imdb.com/name/nm2785428 Charlotte Melia]
| class = [[War Domain]] [[Cleric]]
| class = [[War Domain]] [[Cleric]]
| image = Adrielle.png
| image =  
<gallery>
Adrielle.png|In-game
Portrait Adrielle.png|Portrait
</gallery>
| race = [[Human]]
| race = [[Human]]
| level = 7
| level = 7
| initiative = +0
| extra init =
| prof bonus = +3
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
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| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
| hiddenlevel = 7
| str = 12
| str = 12
| dex = 10
| dex = 10
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| passives = Channel Divinity: Guided Strike, Channel Divinity: War God's Blessing,  Opportunity Attack, Tenacity (passive feature), War Priest
| passives = Channel Divinity: Guided Strike, Channel Divinity: War God's Blessing,  Opportunity Attack, Tenacity (passive feature), War Priest
}}
}}
'''Adrielle''' is a [[Human]] [[Cleric]] of [[Helm]] who can be found in [[Old Garlow's Place]] in the [[Lower City]]. She is part of the [[Anti-Hag Support Group]], a group of people who have survived encounters with [[Hag]]s.
'''Adrielle''' is a [[Human]] [[Cleric]] of [[Deities#Helm|Helm]] who can be found in [[Old Garlow's Place]] in the [[Lower City]]. She is part of the [[Anti-Hag Support Group]], a group of people who have survived encounters with [[Hag]]s.
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== Involvement ==
== Involvement ==
=== Act 3 ===
Upon entering [[Old Garlow's Place]], the party will find '''Adrielle''' and the other members of the [[Anti-Hag Support Group]]. She initially threatens the party, believing them to be agents of a hag and must be persuaded to back down through dialogue checks or she and the Anti-Hag Support group will attack the party. If successfully pacified, she explains to the party that the group is being menaced by a [[Auntie Ethel|hag]].
Upon entering [[Old Garlow's Place]], the party will find '''Adrielle''' and the other members of the [[Anti-Hag Support Group]]. She initially threatens the party, believing them to be agents of a hag and must be persuaded to back down through dialogue checks or she and the Anti-Hag Support group will attack the party. If successfully pacified, she explains to the party that the group is being menaced by a [[Auntie Ethel|hag]].


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If Mayrina lived through Act 1, then Adrielle will refer to her as their leader. She explains that the hag somehow hexed Mayrina by turning her into a sheep, and the group is desperately trying to find a cure. Proceeding upstairs and destroying the cursed doll will end the curse and reveal Jatlo as a spy.
If Mayrina lived through Act 1, then Adrielle will refer to her as their leader. She explains that the hag somehow hexed Mayrina by turning her into a sheep, and the group is desperately trying to find a cure. Proceeding upstairs and destroying the cursed doll will end the curse and reveal Jatlo as a spy.


After Jatlo has been dealt with, either Adrielle or Mayrina will direct the party to a nearby safe with instructions for creating {{RarityItem|Hag's Bane}} and reward them with {{RarityItem|Staff of Interruption}}. This starts the quest [[Avenge the Hag Survivors]].
After Jatlo has been dealt with, either Adrielle or Mayrina will direct the party to a nearby safe with instructions for creating {{SmRarityItem|Hag's Bane}} and reward them with {{SmRarityItem|Staff of Interruption}}. This starts the quest [[Avenge the Hag Survivors]].


Once the party kills Ethel for good, they can return to Adrielle (or Mayrina) to complete the quest and be rewarded with {{RarityItem|Fey Semblance Amulet}}.
Once the party kills Ethel for good, they can return to Adrielle or Mayrina to complete the quest and be rewarded with {{SmRarityItem|Fey Semblance Amulet}}.
 
== Combat ==
=== Attacks and Abilities ===
{{feature box|Guiding Bolt}}
{{feature box|Shield of Faith}}


==Related Quests==
==Related Quests==
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* [[Avenge the Hag Survivors]]
* [[Avenge the Hag Survivors]]


== Attacks and Abilities ==
=== Quest rewards ===
{{feature box|Guiding Bolt}}
* {{MdRarityItem|Fey Semblance Amulet}}
{{feature box|Shield of Faith}}


{{Lower City}}
{{Lower City}}

Latest revision as of 09:20, 26 June 2024

Adrielle is a Human Cleric of Helm who can be found in Old Garlow's Place in the Lower City. She is part of the Anti-Hag Support Group, a group of people who have survived encounters with Hags.

Involvement[edit | edit source]

Act 3[edit | edit source]

Upon entering Old Garlow's Place, the party will find Adrielle and the other members of the Anti-Hag Support Group. She initially threatens the party, believing them to be agents of a hag and must be persuaded to back down through dialogue checks or she and the Anti-Hag Support group will attack the party. If successfully pacified, she explains to the party that the group is being menaced by a hag.

If Mayrina died in Act 1, Adrielle is the leader of the group and will direct the party to search the building for a cursed doll which the hag sent to threaten them. Upon destroying the doll, Jatlo will be revealed as a redcap spy working for the hag and immediately engage the party in combat.

If Mayrina lived through Act 1, then Adrielle will refer to her as their leader. She explains that the hag somehow hexed Mayrina by turning her into a sheep, and the group is desperately trying to find a cure. Proceeding upstairs and destroying the cursed doll will end the curse and reveal Jatlo as a spy.

After Jatlo has been dealt with, either Adrielle or Mayrina will direct the party to a nearby safe with instructions for creating Hag's Bane and reward them with Staff of Interruption. This starts the quest Avenge the Hag Survivors.

Once the party kills Ethel for good, they can return to Adrielle or Mayrina to complete the quest and be rewarded with Fey Semblance Amulet.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Guiding Bolt.webp
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant damage

The next attack roll against this target has Advantage Icon.png Advantage.
 Range: 18 m / 60 ft
Shield of Faith.webp

Surround a creature with a shimmering field of magic that increases its Armour Class Armour Class by 2.
 Range: 18 m / 60 ft

Related Quests[edit | edit source]

Quest rewards[edit | edit source]