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| description = Undead are a type of creature that has died and been brought back through magical or spiritual means. | |||
| image = Luna-wullaert-zom-02.jpg | |||
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[[File:Luna-wullaert-zom-02.jpg|thumb|right||{{noexcerpt|An undead zombie.}}]] | |||
'''Undead''' are a type of [[List_of_creature_types|creature]] that has died and been brought back through magical or spiritual means. They can be frequently found throughout Baldur's Gate 3, most notably during Act Three, and may be created through various spells and actions available to players and NPCs. | |||
{{Quote race|{{PAGENAME}}}} | |||
{{TOC|limit=3}} | |||
== Characteristics == | |||
Most undead are reanimated from formerly living creatures, and generally exist between the realms of the living and the dead. As such, certain damage types or status effects that would normally be effective against organic creatures are ineffective against undead creatures. {{DamageType|Poison}} and {{DamageType|Necrotic}} resistances appear quite commonly, and some are often immune to Poison or Necrotic damage, or both. Similarly, they are unaffected by many conditions such as {{Cond|Bleeding}} and {{Cond|Poisoned}}. | |||
Conversely, almost all healing effects including {{SAI|Healing Word}}, {{SAI|Lay on Hands}}, and {{SAI|Preserve Life}} have no effect on undead. However, potions can still heal them. | |||
== Types of undead == | |||
=== Crawling Claw === | |||
{{hatnote|Main articles: [[Crawling Claw]] and {{FRWiki|Crawling claw|long}}}} | |||
{{Quote race|Crawling Claw}} | |||
Crawling claw and reanimated severed limbs, usually created to perform menial tasks as a servant by dark wizards. Lacking a brain, crawling claws don't possess intelligence although they can still hear and understand basic commands. | |||
==== Crawling claws in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Itchy}} | |||
* {{MdCharLink|Scratchy}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Dark Justiciar === | |||
{{hatnote|Main articles: [[Dark Justiciar]] and {{FRWiki|Dark Justiciars|long}}}} | |||
{{Quote race|Dark Justiciar}} | |||
Dark Justiciar are elite warriors who serve Shar, even after death. They can be found mainly in the [[Gauntlet of Shar]] in Act Two, as well as corpses in Grymforge during Act One. | |||
==== Dark Justiciar in Baldur's Gate 3 ==== | |||
{{div col|colwidth=15em}} | |||
* {{CharLink|Charismatic Sentinel}} | |||
* {{CharLink|Intelligent Sentinel}} | |||
* {{CharLink|Justiciar Avenger}} | |||
* {{CharLink|Justiciar Crusader}} | |||
* {{CharLink|Justiciar Soulhunter}} | |||
* {{CharLink|Justiciar Nightweaver}} | |||
* {{CharLink|Lyrthindor}} | |||
* {{CharLink|Wise Sentinel}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Death Knight === | |||
{{hatnote|Main articles: [[Death Knight]] and {{FRWiki|Death knight|long}}}} | |||
{{Quote race|Death Knight}} | |||
Death knights are reanimated warriors, often created from characters who were evil in life. They appear fully clad in armour, which hides their rotting skin such that only their eyes show through as pinpoints of light. Death knights were most often created from paladin-type characters. | |||
==== Death knights in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Stalker Svignee}} | |||
* {{MdCharLink|That Which Guards}} | |||
* {{MdCharLink|That Which Lurks}} | |||
* {{MdCharLink|That Which Watches}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Ghast === | |||
{{hatnote|Main articles: [[Ghast]] and {{FRWiki|Ghast|long}}}} | |||
{{Quote race|Ghast}} | |||
Ghasts are very similar to ghouls - humanoid creatures that can paralyze their foes with their claws and teeth. They are generally more cunning and deadly, but carry the stench of rotting flesh. This stench is so severe it can cause nausea, and even paralysis. | |||
==== Ghasts in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Fallen Gur Hunter}} | |||
* {{MdCharLink|Ulnar}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Ghost === | |||
{{hatnote|Main articles: [[Ghost]] and {{FRWiki|Ghost|long}}}} | |||
{{Quote race|Ghost}} | |||
Ghosts are spirits that are bound to someone or some place, either from being denied a proper burial or by having unfinished business when they died. Being incorporeal, they can fly and pass through solid objects as they please. | |||
==== Ghosts in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Echo of a Lost Love}} | |||
* {{MdCharLink|Echo of Abazigal}} | |||
* {{MdCharLink|Echo of Amelyssan}} | |||
* {{MdCharLink|Echo of Illasera}} | |||
* {{MdCharLink|Echo of Sendai}} | |||
* {{MdCharLink|Ghislev|Farslayer of Bhaal Ghislev}} | |||
* {{MdCharLink|Gordis}} | |||
* {{MdCharLink|Pol|Houndmaster Pol}} | |||
* {{MdCharLink|Rocky}} | |||
* {{MdCharLink|Tribunal Ghost}} | |||
* {{MdCharLink|Tormented Soul}} | |||
* {{MdCharLink|Vengeful Soul}} | |||
* {{MdCharLink|Zina}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Ghoul === | |||
{{hatnote|Main articles: [[Ghoul]] and {{FRWiki|Ghoul|long}}}} | |||
{{Quote race|Ghoul}} | |||
Ghouls are humanoid looking carnivorous creatures that devour corpses and hunger for the flesh of living beings. They have long sharp teeth, and can paralyze their prey with claw or bite wounds. | |||
==== Ghouls in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Benji}} | |||
* {{MdCharLink|Carpal}} | |||
* {{MdCharLink|Ghoul Medic}} | |||
* {{MdCharLink|Hamate}} | |||
* {{MdCharLink|Ligus}} | |||
* {{MdCharLink|Rectus}} | |||
* {{MdCharLink|Winged Horror}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Grim Visage === | |||
{{hatnote|Main articles: [[Grim Visage]] and {{FRWiki|Grim Visage|long}}}} | |||
{{Quote race|Grim Visage}} | |||
Grim visages are floating skulls created from various aspects of [[Gerringothe Thorm]]'s personality to guard her coins. There are 6 of them, and defeating them removes armor from Gerringothe. | |||
==== Grim Visages in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Visage of Cowardice}} | |||
* {{MdCharLink|Visage of Greed}} | |||
* {{MdCharLink|Visage of Guilt}} | |||
* {{MdCharLink|Visage of Heartlessness}} | |||
* {{MdCharLink|Visage of Obedience}} | |||
* {{MdCharLink|Visage of Regret}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Mummy === | |||
{{hatnote|Main articles: [[Mummy]] and {{FRWiki|Mummy|long}}}} | |||
{{Quote race|Mummy}} | |||
Mummies are undead creatures created from preserved, mummified corpses. They retain the bandages that wrapped and preserved the original body, but are in various stages of extreme decay. If attacked by a mummy, a condition known as mummy rot may be inflicted. | |||
==== Mummies in Baldur's Gate 3 ==== | |||
* {{MdCharLink|Ancient Servant}} | |||
* {{MdCharLink|Zara|Zara the Mummy}} | |||
{{HorizontalRuleImage}} | |||
=== Mummy Lord === | |||
{{hatnote|Main articles: [[Mummy Lord]] and {{FRWiki|Mummy lord|long}}}} | |||
{{Quote race|Mummy Lord}} | |||
Mummy lords are more powerful, intelligent versions of Mummies that are created from powerful and/or evil creatures. If defeated, they will automatically reform in their lair unless their desiccated hearts are destroyed by found and destroyed by fire. | |||
==== Mummy Lords in Baldur's Gate 3 ==== | |||
* {{MdCharLink|Mystic Carrion}} | |||
{{HorizontalRuleImage}} | |||
=== Shadow === | |||
{{hatnote|Main articles: [[Shadow]] and {{FRWiki|Shadow|long}}}} | |||
{{Quote race|Shadow}} | |||
Shadows are dark, incorporeal creatures that can be frequently found in Act Two. They are twisted remnants of once living creatures that are twisted by the shadow curse. When defeated, they frequently leave behind a Shadow Vestige which details fragments of the shadow's former life. | |||
==== Shadows in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Shadow Friend}} | |||
* {{MdCharLink|Shadow Plush}} | |||
* {{MdCharLink|The Judge}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Skeleton === | |||
{{hatnote|Main articles: [[Skeleton]] and {{FRWiki|Skeleton|long}}}} | |||
{{Quote race|Skeleton}} | |||
Skeletons are a commonly encountered form of undead. They are animated from a corpse of a creature that is devoid of flesh. Consisting of mainly brittle bones, skeletons are vulnerable to {{DamageType|Bludgeoning}} damage and can be created through various magic spells. | |||
==== Skeletons in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Agile Guardian}} | |||
* {{MdCharLink|Apostate Destroyer}} | |||
* {{MdCharLink|Apostate Defender}} | |||
* {{MdCharLink|Apostate Librarian}} | |||
* {{MdCharLink|Apostate Sentinel}} | |||
* {{MdCharLink|Bloodmarrow Skeleton}} | |||
* {{MdCharLink|Chatterteeth}} | |||
* {{MdCharLink|Death Shepherd}} | |||
* {{MdCharLink|Entombed Scribe}} | |||
* {{MdCharLink|Entombed Warrior}} | |||
* {{MdCharLink|Giant Skeleton}} | |||
* {{MdCharLink|Godey}} | |||
* {{MdCharLink|Infernal Mason}} | |||
* {{MdCharLink|Necromite}} | |||
* {{MdCharLink|Reconstituted Arcanist}} | |||
* {{MdCharLink|Reconstituted Duellist}} | |||
* {{MdCharLink|Reconstituted Marksman}} | |||
* {{MdCharLink|Robust Guardian}} | |||
* {{MdCharLink|Withers}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Undead Dragon === | |||
{{Main|Undead Dragon}} | |||
{{Quote race|Undead Dragon}} | |||
Undead dragons are extremely rare dragon creatures reanimated using extremely powerful magic. Their bodies are skeletal in appearance, and they retain much of their abilities and magic as they did in their previous life. | |||
==== Undead dragons in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Ansur}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Vampire Spawn === | |||
{{hatnote|Main articles: [[Vampire Spawn]] and {{FRWiki|Vampire spawn|long}}}} | |||
{{Quote race|Vampire Spawn}} | |||
Vampire spawn are creatures created when a vampire bites and drinks the blood of a humanoid creature. They have some of the features of a vampire such as sensitivity to light and a hunger for blood, but have no free-will unless their master is killed or their freedom is granted. | |||
'''Vampire spawn in Baldur's Gate 3''' | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Astarion}} | |||
* {{MdCharLink|Andrik}} | |||
* {{MdCharLink|Antwun Dufay}} | |||
* {{MdCharLink|Aurelia}} | |||
* {{MdCharLink|Chessa}} | |||
* {{MdCharLink|Dalyria}} | |||
* {{MdCharLink|Gondlemead}} | |||
* {{MdCharLink|Hapdim}} | |||
* {{MdCharLink|Kass}} | |||
* {{MdCharLink|Leon}} | |||
* {{MdCharLink|Misha}} | |||
* {{MdCharLink|Petras}} | |||
* {{MdCharLink|Sebastian}} | |||
* {{MdCharLink|Vanja}} | |||
* {{MdCharLink|Wensleydale}} | |||
* {{MdCharLink|Violet}} | |||
* {{MdCharLink|Yousen}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Wraith === | |||
{{hatnote|Main articles: [[Wraith]] and {{FRWiki|Wraith|long}}}} | |||
{{Quote race|Wraith}} | |||
Wraiths are similar in appearance to Shadows, and can also be found in Act Two. In combat, Wraiths will frequently teleport from shadow to shadow. They will also generate an {{Cond|Aura of Vile Oblivion}} which snuffs out nearby light sources and can drain the life of their enemies. | |||
==== Wraiths in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Daddy}} | |||
* {{MdCharLink|Mummy}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Zombie === | |||
{{hatnote|Main articles: [[Zombie]] and {{FRWiki|Zombie|long}}}} | |||
{{Quote race|Zombie}} | |||
Zombies are a common form of undead similar to Skeletons except they still retain significant amounts of flesh. Mindless and often missing body parts, zombies can be created from most living creatures and they usually form the backbone of any necromancer's army. Zombies can be difficult to kill, often reviving after receiving a fatal blow. | |||
==== Zombies in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Connor Vinderblad}} | |||
* {{MdCharLink|Blighted Actor}} | |||
* {{MdCharLink|Blighted Barman}} | |||
* {{MdCharLink|Blighted Patron}} | |||
* {{MdCharLink|Blighted Troubador}} | |||
* {{MdCharLink|Greater Zombie}} | |||
* {{MdCharLink|Lumbar}} | |||
* {{MdCharLink|Morbus}} | |||
* {{MdCharLink|Reanimated Corpse}} | |||
* {{MdCharLink|Sacrum}} | |||
* {{MdCharLink|Thrumbo}} | |||
* {{MdCharLink|Zealous Assistant}} | |||
* {{MdCharLink|Zombie Dror Ragzlin}} | |||
* {{MdCharLink|Zombie Minthara}} | |||
* {{MdCharLink|Zombie Wulbren}} | |||
{{div col end}} | |||
== Related items == | |||
* {{MdRarityItem|Arrow of Undead Slaying}} - double damage against undead creatures | |||
* {{MdRarityItem|Doom Hammer}} - prevents healing and applies disadvantage to their attacks | |||
* {{MdRarityItem|Hammer of the Just}} - additional slashing damage against undead | |||
* {{MdRarityItem|Holy Water}} - Deals {{DamageText|3d6|Radiant}} damage against undead | |||
* {{MdRarityItem|Planeslayer Flail}} (inaccessible) - bonus damage and attack roll against undead | |||
* {{MdRarityItem|Sword of Life Stealing}} - target takes additional {{DamageType|Necrotic}} damage unless it is undead | |||
* {{MdRarityItem|The Blood of Lathander}} - blinds nearby undead creatures | |||
* {{MdRarityItem|The Long Arm of the Gur}} - bonus to attack and damage against undead | |||
* {{MdRarityItem|The Oak Father's Embrace}} - deals {{DamageType|Radiant}} damage to undead creatures that hit the wearer | |||
* {{MdRarityItem|The Sacred Star}} - turns undead creatures if they fail a saving throw. | |||
* {{MdRarityItem|The Undead Bane}} - deals additional damage and applies {{Cond|Bane}} | |||
* {{MdRarityItem|Veil of the Morning}} - undead have disadvantage against the wearer, and the wearer has advantage against saving throws from undead creatures | |||
{{Creatures}} | |||
[[Category:Creatures]] | |||
[[Category:Races]] |
Revision as of 13:16, 16 December 2024
Undead are a type of creature that has died and been brought back through magical or spiritual means. They can be frequently found throughout Baldur's Gate 3, most notably during Act Three, and may be created through various spells and actions available to players and NPCs.
Characteristics
Most undead are reanimated from formerly living creatures, and generally exist between the realms of the living and the dead. As such, certain damage types or status effects that would normally be effective against organic creatures are ineffective against undead creatures. Poison and Necrotic resistances appear quite commonly, and some are often immune to Poison or Necrotic damage, or both. Similarly, they are unaffected by many conditions such as and .
Conversely, almost all healing effects including
, , and have no effect on undead. However, potions can still heal them.Types of undead
Crawling Claw
Crawling claw and reanimated severed limbs, usually created to perform menial tasks as a servant by dark wizards. Lacking a brain, crawling claws don't possess intelligence although they can still hear and understand basic commands.
Crawling claws in Baldur's Gate 3
Dark Justiciar
Dark Justiciar are elite warriors who serve Shar, even after death. They can be found mainly in the Gauntlet of Shar in Act Two, as well as corpses in Grymforge during Act One.
Dark Justiciar in Baldur's Gate 3
Death Knight
Death knights are reanimated warriors, often created from characters who were evil in life. They appear fully clad in armour, which hides their rotting skin such that only their eyes show through as pinpoints of light. Death knights were most often created from paladin-type characters.
Death knights in Baldur's Gate 3
Ghast
Ghasts are very similar to ghouls - humanoid creatures that can paralyze their foes with their claws and teeth. They are generally more cunning and deadly, but carry the stench of rotting flesh. This stench is so severe it can cause nausea, and even paralysis.
Ghasts in Baldur's Gate 3
Ghost
Ghosts are spirits that are bound to someone or some place, either from being denied a proper burial or by having unfinished business when they died. Being incorporeal, they can fly and pass through solid objects as they please.
Ghosts in Baldur's Gate 3
Ghoul
Ghouls are humanoid looking carnivorous creatures that devour corpses and hunger for the flesh of living beings. They have long sharp teeth, and can paralyze their prey with claw or bite wounds.
Ghouls in Baldur's Gate 3
Grim Visage
Grim visages are floating skulls created from various aspects of Gerringothe Thorm's personality to guard her coins. There are 6 of them, and defeating them removes armor from Gerringothe.
Grim Visages in Baldur's Gate 3
Mummy
Mummies are undead creatures created from preserved, mummified corpses. They retain the bandages that wrapped and preserved the original body, but are in various stages of extreme decay. If attacked by a mummy, a condition known as mummy rot may be inflicted.
Mummies in Baldur's Gate 3
Mummy Lord
Mummy lords are more powerful, intelligent versions of Mummies that are created from powerful and/or evil creatures. If defeated, they will automatically reform in their lair unless their desiccated hearts are destroyed by found and destroyed by fire.
Mummy Lords in Baldur's Gate 3
Shadow
Shadows are dark, incorporeal creatures that can be frequently found in Act Two. They are twisted remnants of once living creatures that are twisted by the shadow curse. When defeated, they frequently leave behind a Shadow Vestige which details fragments of the shadow's former life.
Shadows in Baldur's Gate 3
Skeleton
Skeletons are a commonly encountered form of undead. They are animated from a corpse of a creature that is devoid of flesh. Consisting of mainly brittle bones, skeletons are vulnerable to Bludgeoning damage and can be created through various magic spells.
Skeletons in Baldur's Gate 3
- Agile Guardian
- Apostate Destroyer
- Apostate Defender
- Apostate Librarian
- Apostate Sentinel
- Bloodmarrow Skeleton
- Chatterteeth
- Death Shepherd
- Entombed Scribe
- Entombed Warrior
- Giant Skeleton
- Godey
- Infernal Mason
- Necromite
- Reconstituted Arcanist
- Reconstituted Duellist
- Reconstituted Marksman
- Robust Guardian
- Withers
Undead Dragon
Undead dragons are extremely rare dragon creatures reanimated using extremely powerful magic. Their bodies are skeletal in appearance, and they retain much of their abilities and magic as they did in their previous life.
Undead dragons in Baldur's Gate 3
Vampire Spawn
Vampire spawn are creatures created when a vampire bites and drinks the blood of a humanoid creature. They have some of the features of a vampire such as sensitivity to light and a hunger for blood, but have no free-will unless their master is killed or their freedom is granted.
Vampire spawn in Baldur's Gate 3
Wraith
Wraiths are similar in appearance to Shadows, and can also be found in Act Two. In combat, Wraiths will frequently teleport from shadow to shadow. They will also generate an which snuffs out nearby light sources and can drain the life of their enemies.
Wraiths in Baldur's Gate 3
Zombie
Zombies are a common form of undead similar to Skeletons except they still retain significant amounts of flesh. Mindless and often missing body parts, zombies can be created from most living creatures and they usually form the backbone of any necromancer's army. Zombies can be difficult to kill, often reviving after receiving a fatal blow.
Zombies in Baldur's Gate 3
Related items
- Arrow of Undead Slaying - double damage against undead creatures
- Doom Hammer - prevents healing and applies disadvantage to their attacks
- Hammer of the Just - additional slashing damage against undead
- Holy Water - Deals 3d6Radiant damage against undead
- Planeslayer Flail (inaccessible) - bonus damage and attack roll against undead
- Sword of Life Stealing - target takes additional Necrotic damage unless it is undead
- The Blood of Lathander - blinds nearby undead creatures
- The Long Arm of the Gur - bonus to attack and damage against undead
- The Oak Father's Embrace - deals Radiant damage to undead creatures that hit the wearer
- The Sacred Star - turns undead creatures if they fail a saving throw.
- The Undead Bane - deals additional damage and applies
- Veil of the Morning - undead have disadvantage against the wearer, and the wearer has advantage against saving throws from undead creatures