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Carrying capacity: Difference between revisions
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** Exceeding 93.33% (repeating, of course) of this value will cause {{Cond|Heavily Encumbered}}. | ** Exceeding 93.33% (repeating, of course) of this value will cause {{Cond|Heavily Encumbered}}. | ||
** Exceeding 100% of this value (without reducing the limit) is not generally intended, though it is sometimes possible with [[Containers]]. | ** Exceeding 100% of this value (without reducing the limit) is not generally intended, though it is sometimes possible with [[Containers]]. | ||
* Initially calculated as {{ | * Initially calculated as {{math|(40 + 10 \times \text{Strength})\;\text{kg} }} or equivalently {{math|(80 + 20 \times \text{Strength})\;\text{lb} }}, and will update accordingly whenever Strength changes. | ||
**This value can then be multiplied by the '''single highest modifier''' in the table below; multiple effects do ''not'' stack. | **This value can then be multiplied by the '''single highest modifier''' in the table below; multiple effects do ''not'' stack. | ||
*** For instance, a character with 27 Strength and {{Cond | *** For instance, a character with 27 Strength and {{Cond|Bull's Strength}} will have {{math|1=2.00 \times (40 + (10 \times 27))\;\text{kg} = 620\;\text{kg} }} (or 1240{{nbts}}lbs) of carrying capacity; additionally being a Human, becoming {{Cond|Reduced}} or {{Cond|Enlarged}}, or gaining {{Cond|Elixir of the Colossus}} or {{SAI|Aspect of the Beast (Bear)}} will not further change this value. | ||
*** As a result, Humans are effectively immune to carrying capacity reductions. | *** As a result, Humans are effectively immune to carrying capacity reductions. | ||
{| class= wikitable style="margin-left: auto; margin-right: auto; border: none;" | {| class= wikitable style="margin-left: auto; margin-right: auto; border: none;" | ||
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| {{SAI|Human Versatility|w=35}} || {{Race|Human}} Passive Racial feature. || Permanent | | {{SAI|Human Versatility|w=35}} || {{Race|Human}} Passive Racial feature. || Permanent | ||
|- | |- | ||
| rowspan = 2 | {{Cond | | rowspan = 2 | {{Cond|Bull's Strength|w=35}} | ||
| rowspan = 3 | <span style="color:green">x2.00</span> | | rowspan = 3 | <span style="color:green">x2.00</span> | ||
| {{SAI|Bull's Strength|Enhance Ability: Bull's Strength|c=16}} || {{Duration|Long Rest}} | | {{SAI|Bull's Strength|Enhance Ability: Bull's Strength|c=16}} || {{Duration|Long Rest}} | ||
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[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
{{Gameplay}} |
Latest revision as of 06:32, 22 November 2024
Carrying capacity is the measurement of how much weight a character can carry.
- Nearing this value applies penalties to movement and other abilities;
- Exceeding 80% of this value will cause .
- Exceeding 93.33% (repeating, of course) of this value will cause .
- Exceeding 100% of this value (without reducing the limit) is not generally intended, though it is sometimes possible with Containers.
- Initially calculated as or equivalently , and will update accordingly whenever Strength changes.
- This value can then be multiplied by the single highest modifier in the table below; multiple effects do not stack.
- For instance, a character with 27 Strength and will have (or 1240 lbs) of carrying capacity; additionally being a Human, becoming or , or gaining or will not further change this value.
- As a result, Humans are effectively immune to carrying capacity reductions.
- This value can then be multiplied by the single highest modifier in the table below; multiple effects do not stack.
Effect | Modifier | Source | Duration |
---|---|---|---|
x0.75 | Oil of Diminution | Duration: 2 turns | |
Sethan ( ) | Duration: 5 turns | ||
Duration: 10 turns | |||
x1.25 | Duration: 10 turns | ||
s' | |||
Bigboy's Chew Toy ( ) | |||
Elixir of the Colossus | Duration: Until Long rest | ||
Passive Racial feature. | Permanent | ||
x2.00 | Duration: Until Long rest | ||
The Mighty Cloth | While Equipped | ||
Animal Aspect choice. | While Selected |