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| image = Class Ranger Badge Icon.png
| image = Class Ranger Badge Icon.png
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'''Ranger''' is a character [[Class]] in [[Baldur's Gate 3]]. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and [[Spells|spellcasting]] to pursue their prey. Important Ability Scores for Rangers include [[Dexterity]] (or [[Strength]]), [[Constitution]], and [[Wisdom]].  
'''Ranger''' is a character [[Class]] in [[Baldur's Gate 3]].  
{{Quote class|{{PAGENAME}}}}
{{Quote class|{{PAGENAME}}}}
__notoc__
== Overview ==
In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and [[Spells|spellcasting]] to pursue their prey. Important Ability Scores for Rangers include [[Dexterity]] (or [[Strength]]), [[Constitution]], and [[Wisdom]].


== Subclasses ==
The Ranger Subclasses are:
The Ranger Subclasses are:
{{hlist|
{{hlist|
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* {{IconLink|Class Ranger Beast Master Badge Icon.png|Beast Master}}
* {{IconLink|Class Ranger Beast Master Badge Icon.png|Beast Master}}
* {{IconLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker}}
* {{IconLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker}}
* {{IconLink|Class Ranger Swarmkeeper Badge Icon.png|Swarmkeeper}}
}}
}}
__NOTOC__
 
== Class Progression ==
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{| class="wikitable nomobile" style="text-align: center; max-width: 54em;"
|-
|-
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| 4
| 4
| 3
| 3
| 3
| 4
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|}


<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p>
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It is included in the table for convenience.</p>


== Class information ==
== Class information ==
 
===Attributes===
[[File:Default Ranger Armor.png|200px|right|Ranger's default armour]]
[[File:Default Ranger Armor.png|200px|right|Ranger's default armour]]


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: {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks
: {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks
: {{Ability|Wisdom}} for Spells.
: {{Ability|Wisdom}} for Spells.
; Spellcasting Ability
: {{Ability|Wisdom}}
; [[Spells#Known_Spells|Known Spells]]
{{Hatnote|For a list of spells available to the Ranger, see: [[List of Ranger spells]].}}
: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
===Starting [[Proficiency|Proficiencies]]===
; Saving throw proficiencies
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Dexterity}}
: {{Ability|Strength}}, {{Ability|Dexterity}}
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; Starting Equipment : {{RarityItem|Shortbow}}, {{RarityItem|Leather Armour}} (green variant), {{RarityItem|Leather Boots}}, {{RarityItem|Arrow of Ice}}
; Starting Equipment : {{RarityItem|Shortbow}}, {{RarityItem|Leather Armour}} (green variant), {{RarityItem|Leather Boots}}, {{RarityItem|Arrow of Ice}}


=== Spellcasting ===
===[[Classes#Multiclassing|Multiclass]] [[Proficiency|Proficiencies]]===
{{Hatnote|For a list of spells available to the Ranger, see: [[List of Ranger spells]].}}
; Equipment proficiencies
; Spellcasting Ability
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: {{Ability|Wisdom}}
: {{LightArmour}}, {{MediumArmour}}
; [[Spells#Known_Spells|Known Spells]]
: {{Shields}}
: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
; Skill proficiencies (Choose 1)
Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
: Same list as Starting Proficiencies


== Level progression ==
== Level progression ==
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; Favoured Enemy
; Favoured Enemy
: Choose 1 Favoured Enemy
: Choose 1 Favoured Enemy
{{:Favoured Enemy}}
{{:Favoured Enemy}}


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; Natural Explorer
; Natural Explorer
: Choose 1 Natural Explorer
: Choose 1 Natural Explorer
{{:Natural Explorer}}
{{:Natural Explorer}}


{{Level header|2}}
{{Level header|2}}


; [[Fighting Style]] (Choose 1)
<dl>
:; {{SAI|Archery|w=40}}
<dt>[[Fighting Style]]</dt>
:: You gain a +2 bonus to Ranged Weapon {{Attack Roll}}s
<dd>Gain 1 of the fighting styles:</dd>
:; {{SAI|Defence|w=40}}
<dd><dl>
:: You gain a +1 bonus to {{Armour Class}} while wearing [[Armour|Armour]].
{{Passive|Archery|w=30|nolist=y}}
:; {{SAI|Duelling|w=40}}
{{Passive|Defence|w=30|nolist=y}}
:: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
{{Passive|Duelling|w=30|nolist=y}}
:; {{SAI|Two-Weapon Fighting|w=40}}
{{Passive|Two-Weapon Fighting|w=30|nolist=y}}
:: When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
</dl></dd>
</dl>


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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! style="width: 250px;" | {{ImageLink|Class Ranger Beast Master Badge Icon.png|Beast Master|w=150|h=150}}
! style="width: 250px;" | {{ImageLink|Class Ranger Beast Master Badge Icon.png|Beast Master|w=150|h=150}}
! style="width: 250px;" | {{ImageLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker|w=150|h=150}}
! style="width: 250px;" | {{ImageLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker|w=150|h=150}}
|-
! style="width: 250px;" | {{ImageLink|Class Ranger Swarmkeeper Badge Icon.png|Swarmkeeper|w=150|h=150}}
! colspan="3" |'''Subclass Features:'''
|-
|-
| style="vertical-align: top;” " |  
| style="vertical-align: top;” " |  
* [[Hunter’s Prey]] (Choose 1):
Hunter’s Prey (Choose 1):
** {{SAI|Colossus Slayer|w=40}}
* {{LgPass|Colossus Slayer}}
** {{SAI|Giant Killer|w=40}}
* {{LgSAI|Giant Killer}}
** {{SAI|Horde Breaker|w=40}}
* {{LgPass|Horde Breaker}}
| style="vertical-align: top;” " |  
| style="vertical-align: top;” " |  
* {{SAI|Summon Companion|w=40}}
{{Ublist|
** {{SAI|Bear Companion}}
* {{LgSAI|Bear Companion}}
** {{SAI|Boar Companion}}
* {{LgSAI|Boar Companion}}
** {{SAI|Dire Raven Companion}}
* {{LgSAI|Dire Raven Companion}}
** {{SAI|Wolf Companion}}
* {{LgSAI|Wolf Companion}}
** {{SAI|Wolf Spider Companion}}
* {{LgSAI|Wolf Spider Companion}}
}}
| style="vertical-align: top;” " |  
| style="vertical-align: top;” " |  
* {{SAI|Dread Ambusher|w=40}}
{{Ublist|
* {{SAI|Dread Ambusher: Hide|w=40}}
* {{LgSAI|Dread Ambusher|w=40}}
* {{SAI|Umbral Shroud|w=40}}
* {{LgSAI|Dread Ambusher: Hide|w=40}}
* {{SAI|Superior Darkvision|w=40}}
* {{LgSAI|Umbral Shroud|w=40}}
* Spell: {{SAI|Disguise Self|r=16}}
* {{LgPass|Superior Darkvision}}
}}
Gain a free spell (always prepared):
* {{SAI|Disguise Self|r=16}}
| style="vertical-align: top;” " |
{{LgPass|Prey's Scent}}
 
Gathered Swarm (Choose 1):
* {{LgPass|Legion of Bees}}
* {{LgPass|Cloud of Jellyfish}}
* {{LgPass|Flurry of Moths}}
 
Gain two free spells (always prepared):
* {{SAI|Faerie Fire}}
* {{SAI|Mage Hand}}
|}
|}


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! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
! style="width: 250px;" | [[Gloom Stalker]]
! style="width: 250px;" | [[Swarmkeeper]]
|-
|-
| style="vertical-align: top;” " |  
| style="vertical-align: top;” " |  
*(none)
(none)
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* {{SAI|Companion's Bond|w=40}}
{{LgPass|Companion's Bond}}
*Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] and abilities for {{SAI|Summon Companion}}
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* Spell: {{SAI|Misty Step|w=40}}
Gain a free spell (always prepared):
* {{SAI|Misty Step}}
| style="vertical-align: top;” " |
Gain a free spell (always prepared):
* {{SAI|Web}}
|}
|}


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! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
! style="width: 250px;" | [[Gloom Stalker]]
! style="width: 250px;" | [[Swarmkeeper]]
|-
|-
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* [[Defensive Tactics]] (Choose 1):
[[Defensive Tactics]] (Choose 1):
** {{SAI|Escape the Horde|w=40}}
* {{LgPass|Escape the Horde|w=40}}
** {{SAI|Steel Will|w=40}}
* {{LgPass|Steel Will|w=40}}
** {{SAI|Multiattack Defense|w=40}}
* {{LgPass|Multiattack Defence}}
| style="vertical-align: top;” " |
{{LgPass|Exceptional Training}}
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* {{SAI|Exceptional Training|w=40}}
{{LgSAI|Iron Mind}}
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* {{SAI|Iron Mind|w=40}}
{{LgSAI|Writhing Tide}}
|}
|}


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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Land's Stride: Difficult Terrain|w=40}}
{{Passive|Land's Stride: Difficult Terrain}}
: [[Difficult Terrain]] no longer slows you down.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; Replacement Spell ''(Optional)''
This feature is hidden and will not appear anywhere, but is nonetheless granted.
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
{{Passive|Land's Stride: Plants}}


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== Subclass Features ====
; Replacement Spell ''(Optional)''
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
|-
! style="width: 250px;" | [[Hunter]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
| style="vertical-align: top;” " |
*None
| style="vertical-align: top;” " |
* Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] for {{SAI|Summon Companion}}
| style="vertical-align: top;” " |
* None
|}


{{Level header|9}}
{{Level header|9}}
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! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
! style="width: 250px;" | [[Gloom Stalker]]
! style="width: 250px;" | [[Swarmkeeper]]
|-
|-
| style="vertical-align: top;” " |  
| style="vertical-align: top;” " |  
*None
(none)
| style="vertical-align: top;” " |
(none)
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
*None
Gain a free spell (always prepared)
* {{SAI|Fear|c=16}}
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* Spell: {{SAI|Fear|w=40|c=16}}
Gain a free spell (always prepared)
* {{SAI|Gaseous Form|c=16}}
|}
|}


{{Level header|10}}
{{Level header|10}}


; {{SAI|Hide in Plain Sight|w=40}}
{{Spell action|Hide in Plain Sight}}
: Become {{Cond|Invisible}} and gain +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still.
 
{{HorizontalRuleImage}}
 
; Replacement Spell ''(Optional)''
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
Line 432: Line 461:
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[Hunter]]
! scope="col" | [[Hunter]]
! style="width: 250px;" | [[Beast Master]]
! scope="col" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
! scope="col" | [[Gloom Stalker]]
! scope="col" | [[Swarmkeeper]]
|-
|-
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* {{SAI|Volley|w=40}}
{{Ublist|
* {{SAI|Whirlwind Attack|w=40}}
* {{LgSAI|Volley}}
* {{LgSAI|Whirlwind Attack}}
}}
| style="vertical-align: top;” " |
{{LgPass|Bestial Fury|w=40}}
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* {{SAI|Bestial Fury|w=40}}
{{LgPass|Stalker's Flurry|w=40}}
* Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] and abilities for {{SAI|Summon Companion}}
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* {{SAI|Stalker's Flurry|w=40}}
{{LgPass|Mighty Swarm}}
|}
|}


{{Level header|12}}
{{Level header|12}}


* Choose a [[Feat]].
; Choose a [[Feat]].
; Spellcasting
:; {{SpellSlot|3|4}} Level 3 Spell Slots Unlocked&colon; 4
:: You gain an additional Level 3 Spell Slot.*
<nowiki>*</nowiki> This differs from the normal D&D 5e spell progression.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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; Replacement Spell
; Replacement Spell
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
== Notable rangers ==
* {{MdCharLink|Gandrel}}
* {{MdCharLink|Geraldus}}
* {{MdCharLink|Linsella}}
* {{MdCharLink|Minsc}}
* {{MdCharLink|Rugan}}
* {{MdCharLink|The Warden}}
* {{MdCharLink|Zarys}}
== See also ==
*[[:Category:Rangers|List of all Rangers]]


== External links ==
== External links ==

Latest revision as of 22:43, 20 February 2025

Ranger is a character Class in Baldur's Gate 3.

Overview[edit | edit source]

In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

Subclasses[edit | edit source]

The Ranger Subclasses are:

Class Progression[edit | edit source]

Ranger class progression Spell Slots per Spell Level
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd
1st +2 Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer - - - -
2nd Fighting Style Fighting Style, Ranger#Level 2 Spellcasting 2 2 - -
3rd Ranger#Level 3 Choose a subclass 3 3 - -
4th Feat Feat 3 - -
5th +3 Extra Attack Extra Attack, Ranger#Level 5 Subclass Feature 4 4 2 -
6th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer 4 2 -
7th Ranger#Level 7 Subclass Feature 5 4 3 -
8th Feat Feat, Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain 4 3 -
9th +4 - 6 4 3 2
10th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer, Hide in Plain Sight Hide in Plain Sight 4 3 2
11th Ranger#Level 11 Subclass Feature 7 4 3 3
12th Feat Feat 4 3 4

Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.

Class information[edit | edit source]

Attributes[edit | edit source]

Ranger's default armour
Hit points
At level 1: 10 + Constitution Constitution modifier
On level up: 6 + Constitution Constitution modifier
Key abilities
Dexterity Dexterity (or Strength Strength) for physical attacks
Constitution Constitution for Hit Points and Concentration Concentration Checks
Wisdom Wisdom for Spells.
Spellcasting Ability
Wisdom Wisdom
Known Spells
For a list of spells available to the Ranger, see: List of Ranger spells.
Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.


Starting Proficiencies[edit | edit source]

Saving throw proficiencies
Strength Strength, Dexterity Dexterity
Equipment proficiencies
Simple weapons, Martial weapons
Light armour Light armour, Medium armour Medium armour
Shields Shields
Skill proficiencies (Choose 3)
Animal Handling Animal Handling, Athletics Athletics, Insight Insight, Investigation Investigation, Nature Nature, Perception Perception, Stealth Stealth, Survival Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Shortbow, Leather Armour (green variant), Leather Boots, Arrow of Ice

Multiclass Proficiencies[edit | edit source]

Equipment proficiencies
Simple weapons, Martial weapons
Light armour Light armour, Medium armour Medium armour
Shields Shields
Skill proficiencies (Choose 1)
Same list as Starting Proficiencies

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Favoured Enemy
Choose 1 Favoured Enemy
Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.
Keeper of the Veil Keeper of the Veil You specialize in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.

Gain a free spell ( Recharge: Long rest):

Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.

Gain a free cantrip:

Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.

Gain a free cantrip:

Bg3 content hr.png
Natural Explorer
Choose 1 Natural Explorer
Natural Explorer Options
Archetypes Description Grants
Beast Tamer Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar Find Familiar as a ritual.
Urban Tracker Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Sleight of Hand Proficiency.
Wasteland Wanderer: Cold Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Damage TypesCold damage, taking only half damage from it.
Wasteland Wanderer: Fire Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Damage TypesFire, taking only half damage from it.
Wasteland Wanderer: Poison Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Damage TypesPoison, taking only half damage from it.

Level 2

Fighting Style
Gain 1 of the fighting styles:
Archery Archery
You gain a +2 bonus to Attack rolls you make with ranged Weapons.
Defence Defence
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling
When you are wielding a melee weapon in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Two-Weapon Fighting Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
Bg3 content hr.png
Spellcasting
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Spells Known: 2
Choose 2 starting spells from the Ranger Spell List.
Bg3 content hr.png
New 1st Level Spells available

Level 3

3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Bg3 content hr.png
Spells Known: 3
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Choose a subclass[edit | edit source]

Hunter’s Prey (Choose 1):

Gain a free spell (always prepared):

Prey's Scent Prey's Scent

Gathered Swarm (Choose 1):

Gain two free spells (always prepared):

Level 4

Bg3 content hr.png
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.

Level 5

Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bg3 content hr.png
Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Spells Known: 4
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
New 2nd Level Spells available for selection
Bg3 content hr.png

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker Swarmkeeper

(none)

Companion's Bond Companion's Bond

Gain a free spell (always prepared):

Gain a free spell (always prepared):

Level 6

Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Bg3 content hr.png
Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 7

Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Spells Known: 5
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Bg3 content hr.png

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker Swarmkeeper

Defensive Tactics (Choose 1):

Exceptional Training Exceptional Training

Iron Mind Iron Mind

Writhing Tide Writhing Tide

Level 8

Bg3 content hr.png
Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Bg3 content hr.png

This feature is hidden and will not appear anywhere, but is nonetheless granted.

Land's Stride: Plants Land's Stride: Plants
You have become an expert at moving through the wilderness. Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Bg3 content hr.png
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Level 9

Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Known: 6
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Bg3 content hr.png
New 3rd Level Spells available for selection
Bg3 content hr.png

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker Swarmkeeper

(none)

(none)

Gain a free spell (always prepared)

Gain a free spell (always prepared)

Level 10

Hide in Plain Sight Hide in Plain Sight ()
Camouflage yourself with your environment to become Invisible and gain a +10 bonus on Stealth Checks, as long as you stand still.
Bg3 content hr.png
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 11

Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slot.
Spells Known: 7
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker Swarmkeeper

Bestial Fury Bestial Fury

Stalker's Flurry Stalker's Flurry

Mighty Swarm Mighty Swarm

Level 12

Choose a Feat.
Spellcasting
4 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 4
You gain an additional Level 3 Spell Slot.*

* This differs from the normal D&D 5e spell progression.

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Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Notable rangers[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]