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Baldur's Gate 3 has three difficulty settings to choose from, in increasing difficulty order: Explorer, Balanced, Tactician.
{{PageSeo
| title = Difficulty
| description = Baldur's Gate 3 has five difficulty settings, or modes: the preset Explorer, Balanced, Tactician and Honour modes – as well the customisable Custom mode, which lets the player tweak various gameplay elements.
}}
''Baldur's Gate 3'' has five '''difficulty''' settings, or '''modes''': the preset Explorer, Balanced, Tactician and Honour modes – as well Custom mode, which lets the player tweak various gameplay elements.


=== Selecting A Difficulty ===
When starting a new game, players are prompted to select a difficulty. This selection can be changed at any time from the ''Difficulty'' option of the pause menu. Any resulting changes to creature statistics are immediate.
When you start a new game, you will be prompted to select a difficulty.  


You also may change the difficulty after starting a game by using the menu and clicking on 'Difficulty'. The changes to statistics by modifying the difficulty are immediate.
== Difficulty modes ==
The difficulty modes are the preset Explorer, Balanced, Tactician, and Honour modes, and the Custom mode, where various gameplay elements can be tweaked.


=== Explorer ===
The Balanced mode is the default mode to which all others modes are compared.
[[File:Explorer Difficulty.webp|200px|thumb|right]]
Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:


* All Enemies Maximum Health decreased by 33% (rounded nearest - 1).
<gallery mode="packed" heights="260px">
** In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP.
Explorer Difficulty.webp|Explorer mode
Balanced Difficulty.webp|Balanced mode
Tactician Difficulty.webp|Tactician mode
Honour Difficulty.webp|Honour mode
Custom Difficulty.webp|Custom mode
</gallery>


* Party characters receive a 100% bonus to hit points.
== Explorer mode ==
* All Enemies maximum health decreased by 30%.
** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies.
* Party members receive a 100% bonus to hit points.
* Items purchased from a merchant are at a 20% discount.
* Items purchased from a merchant are at a 20% discount.
* All characters (including enemies) proficiency bonuses are increased by 2.
* All [[Proficiency|proficiency bonuses]] (including allies' and enemies') are increased by 2.
* Some turn-limited combat gives you additional turns making the encounter easier.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
** This makes the Jack-of-all-Trades [[Achievements|achievement]] unobtainable.
* The [[Iron Throne]]'s timer is set to 8 turns, up from 6.
{{clear}}
{{clear}}


=== Balanced ===
== Tactician mode ==
[[File:Balanced Difficulty.webp|200px|thumb|right]]
* All NPC's Maximum Health increased
Balanced is the middle difficulty setting and the most like a baseline, the original balance of the game was design by the developers focusing on both challenge and story. Refer to the other difficulties to see differences.{{clear}}
** This applies to most temporary companions as well.
** Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts.{{note|One notable exception: [[Raphael|Raphael's]] maximum health remains 666 HP regardless of difficulty.}}
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently.
* Some enemies will gain special attacks and/or passive features that are not present in the other difficulties.
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
** All enemies gain +2 to attack rolls and +2 [[DC]] to their spells and abilities.
** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80.
** Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
* At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less.
* The Iron Throne's timer is set to 5 turns, down from 6.
* Restoration pods can only be used once.
{{clear}}
 
== Honour mode ==
 
{{hatnote|For balance changes exclusive to Honour mode, see [[Guide:Undocumented Patch 5 updates#Honour mode|Undocumented Patch 5 updates]].}}
{{hatnote|For ways of circumventing the save file restriction in Honour mode, see [[Guide:Circumventing Honour Mode Save File Restrictions]].}}
 
* 30 tweaks to boss fights, giving bosses [[Legendary action|Legendary Actions]]: actions that the boss can take at the end of another creature's turn.
* Stricter action economy and damage bonuses as the game progresses.
* The player only gets a {{em|single save file}} for the entire campaign, with many special conditions:
** The save file cannot be loaded outside the main menu.
** The game will overwrite the save in the following situations:
*** The player returns to the main menu.
*** The player quits the game.
*** The player attempts to ALT+F4 out of the game or use Task Manager to end the Process. (Workout by going to Details tab & ending task)
*** The player quicksaves.
*** The game autosaves.
* Should the party die, the player is presented with two choices:
** Continue the campaign in Custom mode, which ends Honour mode.
** End the campaign, which deletes the save.
 
==== Rewards ====
 
Players who beat the game in Honour Mode receive several rewards:
 
* An in-game [[die designs|D20 skin]], "Shining Honour", with a golden appearance.
* The Foehammer [[Achievements|achievement]].
{{clear}}


=== Tactician ===
== Custom mode ==
[[File:Tactician Difficulty.webp|200px|thumb|right]]
Custom difficulty lets the player tweak various gameplay elements to their liking. Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty. The 'default' values displayed will be those of the difficulty level you were on prior to selecting Custom.
Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:


* All Enemies Maximum Health increased by 33% (rounded nearest + 1).
The following options can be tweaked:
** Some enemies may have more health. (Example: [[Grym]] has 50% more HP, 300 -> 450).
; The set of rules used in this campaign, affecting core elements such as spells and character behaviours.
''This setting can't be changed after the campaign has started.''
* Standard Ruleset: The classic BG3 experience.
* Honour Ruleset: Bosses are empowered with new mechanics with additional changes to action economy and damage rules.
; Use Honour mode's single save system : The player cannot load saves outside the main menu, and the game will override the save with the same conditions as Honour mode.
* Unlike in Honour mode, players can reload the save if their party dies. It is possible for players to become stuck if the game is saved when the party is about to all be downed, such as during an enemy turn.
* This setting can't be changed once the game starts.
* Default: Off
; Enemy aggression : Adjust how dangerous enemy combatants will be in combat.
* Default: Balanced.
* Explorer: ''"Enemies will not be as ruthless in combat."''
* Balanced: ''"Enemies will provide a balanced challenge."''
* Tactician: ''"Enemies will attack ruthlessly and efficiently."''
; Character power : Adjusts how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill.
* Default: Balanced.
* Explorer: ''"Friendly characters will be stronger and harder to kill in combat."''
* Balanced: ''"Keeps enemies and allies alike at the same level of strength."''
* Tactician: ''"Hostile characters will be stronger and harder to kill in combat."''
; Enemy loadouts : Adjust the items and spells enemies will have access to in combat.
* Default: Balanced.
* Explorer: ''"Enemies will only have access to basic spells and items."''
* Balanced: ''"Enemies will use a variety of spells and items in combat."''
* Tactician: ''"Enemies will employ advanced spells and items in combat."''
; Additional combat mechanics : Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights.
* Default: Balanced.
* Explorer: No details.
* Balanced: No details.
* Tactician: No details.
; Proficiency bonus : Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
* Default: 0. (At level 1 +2).
* Range: -1 - +4 (At level 1, total bonus at setting -1 is +1, 0 is +2, +1 is +3, +2 is +4, +3 is +5 and +4 is +6)
; Enemy critical hits : Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]].
* Default: On
; No death saving throws : Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]].
* Default: Off.
; Disable free first strikes : Harming a character before combat starts will cost you one attack or action on your first turn in initiative.
* Default: On.
; Camp cost multiplier : Adjust how many [[Camp Supplies|camp supplies]] a [[long rest]] costs.
* Default: 1x (40 supplies per Long Rest).
* Range: 0.5x - 3x (20, 40, 60, 80, 100, 120).
; Short rest full heal : Your health is fully restored on a [[short rest]].
* Default: Off.
; Trade price modifier : All prices traders ask for their wares are multiplied by this value. All prices you get for your gear are divided by this value.
* Default: 2.5x (Item worth 100gp costs 250gp and sells for 40gp).
* Range: 1x - 4x (item worth 100gp at 1x costs 100gp and sells for 100gp, whereas item worth 100gp at 4x costs 400gp and sells for 25gp).
; Multiclassing : Enable to allow choosing an additional class upon level-up.
*  This setting can't be changed once the game starts.
* Default: On{{note|Multiclassing defaults to Off if you were playing at Explorer difficulty before switching to Custom; switch to another difficulty level first if you would like it to be On.}}
; Always prompt reactions : All reactions that can pause the game will do so by default.
* Default: Off.
; Hide NPC health : Only HP counts of characters controlled by the player will be displayed.
* Default: Off.
; Hide failed perception rolls : Perception rolls to spot traps and hidden objects in the world will only be displayed if successful.
* Default: Off.
; Hide passive rolls in dialogues : Prevent dialogues showing you if you have passed or failed a passive roll to learn information.
* Default: Off.
; Preview dialogue check difficulty before rolling : Enable to see how hard Ability or Skill Checks will be before you select them as dialogue options.
* Default: Off.
; Hide Difficulty Class during rolls : Obscure the [[Difficulty Class]] while making ability checks during dialogues, as well as when lockpicking and disarming traps.
* Default: Off.
 
{{clear}}
 
==Custom settings corresponding to the standard difficulties ==
{| class="wikitable"
!Setting
!Explorer
!Balanced
!Tactician
!Honour
|-
!Ruleset
| colspan="3" | Standard Ruleset
|Honour Ruleset
|-
!Single Save
| colspan="3" |Off
|On
|-
!Enemy Aggression
|Explorer
| Balanced
| colspan="2" |Tactician
|-
!Character Power
| Explorer
|Balanced
| colspan="2" |Tactician
|-
!Enemy Loadouts
|Explorer
|Balanced
| colspan="2" |Tactician
|-
! Additional Combat Mechanics
|Explorer
|Balanced
| colspan="2" |Tactician
|-
!Proficiency Bonus
|2
| colspan="3" |0
|-
!Enemy Critical Hits
| colspan="4" |On
|-
!No Death Saving Throws
|On
| colspan="3" |Off
|-
!Disable Free First Strikes
| colspan="4" |On
|-
!Camp Cost Multiplier
| colspan="2" |1
| colspan="2" |2
|-
!Short Rest Full Heal
| colspan="4" |Off
|-
!Trader Price Modifier
|2
|2.5
| colspan="2" |3
|-
!Multiclassing
|Off
| colspan="3" |On
|-
!Always Prompt Reactions
| colspan="4" |Off
|-
!Hide NPC Health
| colspan="4" |Off
|-
!Hide failed Perception Rolls
| colspan="4" |Off
|-
!Hide Passive Rolls in Dialogues
| colspan="4" |Off
|-
!Preview Dialog Check Difficulty Before Rolling
| colspan="4" |Off
|-
!Hide Difficulty Class During Rolls
| colspan="4" |Off
|}


* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* Some enemies will gain special attacks that are not present in the other difficulties.
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
** These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers.
* Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties.
** Insufficient camp rules remain the same (restore half HP and half your spell slots).
{{clear}}
{{clear}}


=== Example of Difficulty Changes ===
== Example of difficulty changes ==
One named 4th level enemy in Act 1's statistics change the following across the three difficulties:
One named 4th level enemy in Act 1's statistics change the following across the three difficulties:
* Explorer Difficulty: 46hp, +4 Proficiency Bonus
* Explorer Difficulty: 46hp, +4 Proficiency Bonus
* Balanced Difficulty: 67hp, +2 Proficiency Bonus
* Balanced Difficulty: 67hp, +2 Proficiency Bonus
* Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.
* Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.
== Achievements ==
{{Achievement|Critical Hit}}
{{Achievement|Foehammer}}
== Notes ==
{{notebegin}}
{{notelist}}
{{noteend}}
[[Category:Gameplay mechanics]]
{{NavGameplay}}

Latest revision as of 09:41, 7 September 2024

Baldur's Gate 3 has five difficulty settings, or modes: the preset Explorer, Balanced, Tactician and Honour modes – as well Custom mode, which lets the player tweak various gameplay elements.

When starting a new game, players are prompted to select a difficulty. This selection can be changed at any time from the Difficulty option of the pause menu. Any resulting changes to creature statistics are immediate.

Difficulty modes[edit | edit source]

The difficulty modes are the preset Explorer, Balanced, Tactician, and Honour modes, and the Custom mode, where various gameplay elements can be tweaked.

The Balanced mode is the default mode to which all others modes are compared.

Explorer mode[edit | edit source]

  • All Enemies maximum health decreased by 30%.
    • In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies.
  • Party members receive a 100% bonus to hit points.
  • Items purchased from a merchant are at a 20% discount.
  • All proficiency bonuses (including allies' and enemies') are increased by 2.
  • Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
    • This makes the Jack-of-all-Trades achievement unobtainable.
  • The Iron Throne's timer is set to 8 turns, up from 6.

Tactician mode[edit | edit source]

  • All NPC's Maximum Health increased
    • This applies to most temporary companions as well.
    • Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts.[note 1]
  • More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
    • This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently.
  • Some enemies will gain special attacks and/or passive features that are not present in the other difficulties.
  • All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
    • All enemies gain +2 to attack rolls and +2 DC to their spells and abilities.
    • Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
  • Camp Supplies requirements for a Long Rest increased from 40 to 80.
    • Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
  • At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less.
  • The Iron Throne's timer is set to 5 turns, down from 6.
  • Restoration pods can only be used once.

Honour mode[edit | edit source]

For balance changes exclusive to Honour mode, see Undocumented Patch 5 updates.
For ways of circumventing the save file restriction in Honour mode, see Guide:Circumventing Honour Mode Save File Restrictions.
  • 30 tweaks to boss fights, giving bosses Legendary Actions: actions that the boss can take at the end of another creature's turn.
  • Stricter action economy and damage bonuses as the game progresses.
  • The player only gets a single save file for the entire campaign, with many special conditions:
    • The save file cannot be loaded outside the main menu.
    • The game will overwrite the save in the following situations:
      • The player returns to the main menu.
      • The player quits the game.
      • The player attempts to ALT+F4 out of the game or use Task Manager to end the Process. (Workout by going to Details tab & ending task)
      • The player quicksaves.
      • The game autosaves.
  • Should the party die, the player is presented with two choices:
    • Continue the campaign in Custom mode, which ends Honour mode.
    • End the campaign, which deletes the save.

Rewards[edit | edit source]

Players who beat the game in Honour Mode receive several rewards:

Custom mode[edit | edit source]

Custom difficulty lets the player tweak various gameplay elements to their liking. Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty. The 'default' values displayed will be those of the difficulty level you were on prior to selecting Custom.

The following options can be tweaked:

The set of rules used in this campaign, affecting core elements such as spells and character behaviours.

This setting can't be changed after the campaign has started.

  • Standard Ruleset: The classic BG3 experience.
  • Honour Ruleset: Bosses are empowered with new mechanics with additional changes to action economy and damage rules.
Use Honour mode's single save system
The player cannot load saves outside the main menu, and the game will override the save with the same conditions as Honour mode.
  • Unlike in Honour mode, players can reload the save if their party dies. It is possible for players to become stuck if the game is saved when the party is about to all be downed, such as during an enemy turn.
  • This setting can't be changed once the game starts.
  • Default: Off
Enemy aggression
Adjust how dangerous enemy combatants will be in combat.
  • Default: Balanced.
  • Explorer: "Enemies will not be as ruthless in combat."
  • Balanced: "Enemies will provide a balanced challenge."
  • Tactician: "Enemies will attack ruthlessly and efficiently."
Character power
Adjusts how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill.
  • Default: Balanced.
  • Explorer: "Friendly characters will be stronger and harder to kill in combat."
  • Balanced: "Keeps enemies and allies alike at the same level of strength."
  • Tactician: "Hostile characters will be stronger and harder to kill in combat."
Enemy loadouts
Adjust the items and spells enemies will have access to in combat.
  • Default: Balanced.
  • Explorer: "Enemies will only have access to basic spells and items."
  • Balanced: "Enemies will use a variety of spells and items in combat."
  • Tactician: "Enemies will employ advanced spells and items in combat."
Additional combat mechanics
Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights.
  • Default: Balanced.
  • Explorer: No details.
  • Balanced: No details.
  • Tactician: No details.
Proficiency bonus
Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
  • Default: 0. (At level 1 +2).
  • Range: -1 - +4 (At level 1, total bonus at setting -1 is +1, 0 is +2, +1 is +3, +2 is +4, +3 is +5 and +4 is +6)
Enemy critical hits
Enemies will be able to score Critical Hits.
  • Default: On
No death saving throws
Enable to stop player characters dying at 0 hit points. They will be stabilised until Helped.
  • Default: Off.
Disable free first strikes
Harming a character before combat starts will cost you one attack or action on your first turn in initiative.
  • Default: On.
Camp cost multiplier
Adjust how many camp supplies a long rest costs.
  • Default: 1x (40 supplies per Long Rest).
  • Range: 0.5x - 3x (20, 40, 60, 80, 100, 120).
Short rest full heal
Your health is fully restored on a short rest.
  • Default: Off.
Trade price modifier
All prices traders ask for their wares are multiplied by this value. All prices you get for your gear are divided by this value.
  • Default: 2.5x (Item worth 100gp costs 250gp and sells for 40gp).
  • Range: 1x - 4x (item worth 100gp at 1x costs 100gp and sells for 100gp, whereas item worth 100gp at 4x costs 400gp and sells for 25gp).
Multiclassing
Enable to allow choosing an additional class upon level-up.
  • This setting can't be changed once the game starts.
  • Default: On[note 2]
Always prompt reactions
All reactions that can pause the game will do so by default.
  • Default: Off.
Hide NPC health
Only HP counts of characters controlled by the player will be displayed.
  • Default: Off.
Hide failed perception rolls
Perception rolls to spot traps and hidden objects in the world will only be displayed if successful.
  • Default: Off.
Hide passive rolls in dialogues
Prevent dialogues showing you if you have passed or failed a passive roll to learn information.
  • Default: Off.
Preview dialogue check difficulty before rolling
Enable to see how hard Ability or Skill Checks will be before you select them as dialogue options.
  • Default: Off.
Hide Difficulty Class during rolls
Obscure the Difficulty Class while making ability checks during dialogues, as well as when lockpicking and disarming traps.
  • Default: Off.

Custom settings corresponding to the standard difficulties[edit | edit source]

Setting Explorer Balanced Tactician Honour
Ruleset Standard Ruleset Honour Ruleset
Single Save Off On
Enemy Aggression Explorer Balanced Tactician
Character Power Explorer Balanced Tactician
Enemy Loadouts Explorer Balanced Tactician
Additional Combat Mechanics Explorer Balanced Tactician
Proficiency Bonus 2 0
Enemy Critical Hits On
No Death Saving Throws On Off
Disable Free First Strikes On
Camp Cost Multiplier 1 2
Short Rest Full Heal Off
Trader Price Modifier 2 2.5 3
Multiclassing Off On
Always Prompt Reactions Off
Hide NPC Health Off
Hide failed Perception Rolls Off
Hide Passive Rolls in Dialogues Off
Preview Dialog Check Difficulty Before Rolling Off
Hide Difficulty Class During Rolls Off

Example of difficulty changes[edit | edit source]

One named 4th level enemy in Act 1's statistics change the following across the three difficulties:

  • Explorer Difficulty: 46hp, +4 Proficiency Bonus
  • Balanced Difficulty: 67hp, +2 Proficiency Bonus
  • Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.

Achievements[edit | edit source]

A-Critical Hit.jpg

Critical Hit
Complete the game in Tactician mode.


A-Foehammer.jpg

Foehammer
Complete the game in Honour mode.


Notes[edit | edit source]

  1. One notable exception: Raphael's maximum health remains 666 HP regardless of difficulty.
  2. Multiclassing defaults to Off if you were playing at Explorer difficulty before switching to Custom; switch to another difficulty level first if you would like it to be On.