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== Origins ==
{{PageSeo
| description = When starting a new game in Baldur's Gate 3, the player is presented with the character creation screen, where they may either select an origin character, or create a custom character.
| image = Disguise Self Elf F Icon.png
}}
<div class="nomobile">[[File:Character Creation.webm|class=notpageimage|gif|thumb|400px|Character customisation in ''Baldur's Gate 3'']]</div>
When starting a new game, the player is presented with the '''character creation''' screen, where they may either select an [[Origin characters|origin character]], or create a custom character.


* [[Character Creation|Custom]]: You’ve always felt you had a greater calling, but it has never borne fruit. Everything changes when you awaken imprisoned on an alien ship. Perhaps your time has finally come.
{{Quote|"Who are you?"}}
* [[Astarion]]
* [[Gale]]
* [[Lae'zel]]
* [[Wyll]]
* [[Shadowheart]]


== Backgrounds ==
{{TOC|limit=2}}


* [[Acolyte]]
== Origins ==
* [[Charlatan]]
{{see also|Origin}}
* [[Criminal]]
Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and dialogue, and some origins have access to unique [[Features|features]] or [[equipment]].
* [[Entertainer]]
* [[Folk Hero]]
* [[Guild Artisan]]
* [[Hermit]] (not in EA)
* [[Noble]]
* [[Outlander]]
* [[Sage]]
* [[Sailor]] (not in EA)
* [[Soldier]]
* [[Urchin]]


== Playable Races ==
Origin characters' have a starting class that can be changed at any time past a certain point early in the game.


* [[Dragonborn]] (not in EA)
For a fully customisable character, options include Custom and the special origin The Dark Urge.
* [[Drow]]
* [[Dwarf]]
* [[Elf]]
* [[Githyanki]]
* [[Gnome]] (not in EA)
* [[Half-Elf]]
* [[Halfling]]
* [[Half-Orc]] (not in EA)
* [[Human]]
* [[Tiefling]]


== Playable Classes==
; Origin characters
<center>
<gallery widths="120px" mode="packed">
Portrait Custom.png|[[Character creation|Custom]]
Portrait Astarion.png|[[Astarion]]|link=Astarion
Portrait Gale.png|[[Gale]]|link=Gale
Portrait Karlach.png|[[Karlach]]|link=Karlach
Portrait Laezel.png|[[Lae'zel]]|link=Lae'zel
Portrait Shadowheart.png|[[Shadowheart]]|link=Shadowheart
Portrait Wyll.png|[[Wyll]]|link=Wyll
Portrait Dark Urge.png|[[The Dark Urge (Origin)|The Dark Urge]]|link=The Dark Urge (Origin)
</gallery></center>


* [[Barbarian]] (not in EA)
== Race ==
* [[Bard]] (not in EA)
{{See also|Races}}
* [[Cleric]]
A race represents a creature's lineage and innate abilities, providing them with unique racial features. Race and body type cannot be changed after character creation, nor can race-related choices like a High Elf's cantrip.
* [[Druid]]
* [[Fighter]]
* [[Monk]] (not in EA)
* [[Paladin]] (not in EA)
* [[Ranger]]
* [[Rogue]]
* [[Sorcerer]]
* [[Warlock]]
* [[Wizard]]


== Skills ==
; Races
* [[Acrobatics]]
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
* [[Arcana]]
File:Race Human.png|[[Human]]|link=Human
* [[Athletics]]
File:Race Elf.png|[[Elf]]|link=Elf
* [[Animal Handling]]
File:Race Drow.png|[[Drow]]|link=Drow
* [[Deception]]
File:Race Half-Elf.png|[[Half-Elf]]|link=Half-Elf
* [[History]]
File:Race Half-Orc.png|[[Half-Orc]]|link=Half-Orc
* [[Insight]]
File:Race Halfling.png|[[Halfling]]|link=Halfling
* [[Investigation]]
File:Race Dwarf.png|[[Dwarf]]|link=Dwarf
* [[Intimidation]]
File:Race Gnome.png|[[Gnome]]|link=Gnome
* [[Medicine]]
File:Race Tiefling.png|[[Tiefling]]|link=Tiefling
* [[Nature]]
File:Race Githyanki.png|[[Githyanki]]|link=Githyanki
* [[Perception]]
File:Race Dragonborn.png|[[Dragonborn]]|link=Dragonborn
* [[Performance]]
</gallery>
* [[Persuasion]]
* [[Religion]]
* [[Sleight Of Hand]]
* [[Stealth]]
* [[Survival]]


== Feats ==
== Starting class ==
{{see also|Classes}}
Classes provide characters with most of their features. Past a certain point early in the game, characters can reset their class at camp, for a small fee.


* Ability Score Increase
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
** Increase one Ability by 2, or two Abilities by 1. You can't increase an Ability above 20 using this feature.
Class Barbarian Badge Icon.png  |link=Barbarian |[[Barbarian]]
Class Bard Badge Icon.png      |link=Bard      |[[Bard]]
Class Cleric Badge Icon.png    |link=Cleric    |[[Cleric]]
Class Druid Badge Icon.png      |link=Druid    |[[Druid]]
Class Fighter Badge Icon.png    |link=Fighter  |[[Fighter]]
Class Monk Badge Icon.png      |link=Monk      |[[Monk]]
Class Paladin Badge Icon.png    |link=Paladin  |[[Paladin]]
Class Ranger Badge Icon.png    |link=Ranger    |[[Ranger]]
Class Rogue Badge Icon.png      |link=Rogue    |[[Rogue]]
Class Sorcerer Badge Icon.png  |link=Sorcerer  |[[Sorcerer]]
Class Warlock Badge Icon.png    |link=Warlock  |[[Warlock]]
Class Wizard Badge Icon.png    |link=Wizard    |[[Wizard]]
</gallery>


* Athlete
== Backgrounds ==
** Increase Strength or Dexterity by 1, to a maximum of 20. When you are Prone, standing up uses less movement.
{{see also|Backgrounds}}
Custom characters choose a background. Origin characters come with a pre-selected background that cannot be changed. The chosen background cannot be changed after character creation.


* Defensive Duelist
Backgrounds provide [[Proficiency|proficiencies]] and opportunities to gain [[inspiration]]. They do not impact dialogue or quests.
** When you are attacked with a melee attack, you use your reaction to increase your Armour Class by 2, potentially causing the attack to miss. Prerequisite: you must be wielding a Finesse Weapon with which you are Proficient.


* Dual Wielder
; Backgrounds
** Gain a +1 bonus to Armour Class while wielding a melee weapon in each hand. You can use two-weapon fighting even if your weapons aren't light.
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
Background Acolyte Icon.png      |link=Acolyte      |[[Acolyte]]
Background Charlatan Icon.png    |link=Charlatan    |[[Charlatan]]
Background Criminal Icon.png      |link=Criminal      |[[Criminal]]
Background Entertainer Icon.png  |link=Entertainer  |[[Entertainer]]
Background Folk Hero Icon.png    |link=Folk Hero    |[[Folk Hero]]
Background Guild Artisan Icon.png |link=Guild Artisan |[[Guild Artisan]]
Background HauntedOne Icon.png    |link=Haunted One  |[[Haunted One]]{{note|Only available to the Dark Urge.}}
Background Noble Icon.png        |link=Noble        |[[Noble]]
Background Outlander Icon.png    |link=Outlander    |[[Outlander]]
Background Sage Icon.png          |link=Sage          |[[Sage]]
Background Soldier Icon.png      |link=Soldier      |[[Soldier]]
Background Urchin Icon.png        |link=Urchin        |[[Urchin]]
</gallery>


* Great Weapon Master
== Ability scores ==
** When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a Bonus Action.
{{see also|Ability scores}}
Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived – these affect most [[dice rolls]].


* Heavily Armored (Requires Proficiency with Medium Armor)
Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:
** Gain Armour Proficiency with Heavy Armour and increase your Strength by 1, to a maximum of 20.
* Ability scores cannot be reduced below 8.
* Ability scores cannot be increased above 15.
* Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points.
* Two bonuses are applied at the end, one +2 and another +1. This allows a starting ability score as high as 17.


* Lightly Armored
At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Improvement]] feat. Some other feats and items also increase or change a creature's ability scores.
** Gain Armour Proficiency with Light Armour and increase your Strength or Dexterity by 1, to a maximum of 20.


* Magic Initiate: Cleric
<gallery mode="nolines" style="text-align: center; margin: auto;">
** Learn 2 Cantrips and a 1st-level Spell from the Cleric spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Wisdom.
Strength Score Icon.png    |link=Strength    |[[Strength]]
Dexterity Score Icon.png    |link=Dexterity    |[[Dexterity]]
Constitution Score Icon.png |link=Constitution |[[Constitution]]
Intelligence_Score_Icon.png |link=Intelligence |[[Intelligence]]
Wisdom_Score_Icon.png      |link=Wisdom       |[[Wisdom]]
Charisma_Score_Icon.png    |link=Charisma    |[[Charisma]]
</gallery>


* Magic Initiate: Druid
== Skills ==
** Learn 2 Cantrips and a 1st-level Spell from the Druid spell list. You can cast the 1st-level Spell once pe Long Rest. Your Spellcasting Modifier for all three spells is Wisdom.
{{See also|Skills}}
 
[[Proficiency]] with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill.
* Magic Initiate: Sorcerer
** Learn 2 Cantrips and a 1st-level Spell from the Sorcerer spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Charisma.


* Magic Initiate: Warlock
Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.
** Learn 2 Cantrips and a 1st-level Spell from the Warlock spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Charisma.


* Magic Initiate: Wizard
Characters also choose 2 to 4 skills to be proficient in. The amount and selection of skills available to choose from is determined by their starting class.
** Learn 2 Cantrips and a 1st-level Spell from the Wizard spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Intelligence.


* Martial Adept
Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources. To increase a character's proficiency bonus, they need [[Expertise]].
** Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest.


* Mobile
; Skills and their corresponding abilities
** Your Movement Speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target.
{{SkillsTable}}


* Moderately Armored (Requires Proficiency with Light Armor)
== Appearance ==
** You have Armour Proficiency with Medium Armour and shields, and your Strength or Dexterity increases by 1, to a maximum of 20.


* Shield Master
[[File:All Skin Color Options.png|thumb|right|x400px|All skin color options for customizable player characters.]]
** Gain a +2 bonus to Dexterity Saving Throws when wielding a shield.


* Skilled
A customisable appearance is available to custom and Dark Urge origins. Custom, Dark Urge, and Hirelings can change their appearance and character name at camp by using the [[Magic Mirror]].
** You gain Proficiency in 3 Skills of your choice.


** Tough
The items below are grouped in submenus listed on the right edge of the screen.
** Hit point maximum increased by 2 for each level.


* Weapon Master
; Body type : The character's body type. Elves, drow, half-elves, humans and tieflings have four options, all other races have two. Body type cannot be changed after character creation.
** Increase your Strength or Dexterity by 1, to a maximum of 20, and gain Proficiency with four weapons of your choice.
; Identity : The character's identity. Available options are female, male, and non-binary. This option changes how the player character is addressed during dialogue.
; Voice : The character's voice, from an selection of eight options.
; Face : The character's base facial appearance can be selected from a number of preset options. Available options depend on the chosen race and subrace.
; Skin colour : The colour of the character's skin. Values initially displayed will depend on chosen race and subrace, however, all colour options are available to most races. Dragonborn have a separate array of colours.
; Maturity : Changes the depth and appearance of age lines on the character's face.
; Scarring : Sets the appearance of scarring on the character's face, can choose from a number of preset options.
; Freckle quantity and intensity : The amount of freckles the character has, and how visible they are.
; Vitiligo pigmentation : The amount of depigmented skin the character has.
; Crest, chin and jaw : Dragonborn characters do not have access options for maturity, scarring, freckles and vitiligo, and instead may select the style of their facial horns through the crest, chin and jaw options.
; Genitals : Select from two different types of genitals; the number of variant appearances depends on the chosen race.
; Body art : Can select a tattoo and facial piercing style. Dragonborn may select only from piercing options.
; Eyes : Sets the colour of the iris and/or sclera. Two separate eye colours can be chosen by selecting heterochromia.
; Makeup : Can set eye makeup, and lip colour, gloss and metallic tint.
; Hair : Changes the character's hairstyle, colour, highlight colour, and intensity and colour of greying. Not available to dragonborn.
; Facial hair : Changes the style of any facial hair on the character. Not available to elves, drow, or dragonborn.
; Horns : The shape, colour, and tip colour of the character's horns. Available only to tieflings.
; Tail style : Changes the appearance of the character's tail; choose from three different tail designs, or tailless. Available only to dragonborn. Tieflings have non-customisable tails.


== Ability Scores ==
== Footnotes ==
{{notelist}}


* [[Ability Check|Charisma]]
[[Category:Character creation]]
* [[Ability Check|Constitution]]
{{NavGameplay}}
* [[Ability Check|Dexterity]]
* [[Ability Check|Intelligence]]
* [[Ability Check|Strength]]
* [[Ability Check|Wisdom]]

Latest revision as of 08:07, 27 October 2024

Character customisation in Baldur's Gate 3

When starting a new game, the player is presented with the character creation screen, where they may either select an origin character, or create a custom character.

"Who are you?"

Origins[edit | edit source]

See also: Origin

Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and dialogue, and some origins have access to unique features or equipment.

Origin characters' have a starting class that can be changed at any time past a certain point early in the game.

For a fully customisable character, options include Custom and the special origin The Dark Urge.

Origin characters

Race[edit | edit source]

See also: Races

A race represents a creature's lineage and innate abilities, providing them with unique racial features. Race and body type cannot be changed after character creation, nor can race-related choices like a High Elf's cantrip.

Races

Starting class[edit | edit source]

See also: Classes

Classes provide characters with most of their features. Past a certain point early in the game, characters can reset their class at camp, for a small fee.

Backgrounds[edit | edit source]

See also: Backgrounds

Custom characters choose a background. Origin characters come with a pre-selected background that cannot be changed. The chosen background cannot be changed after character creation.

Backgrounds provide proficiencies and opportunities to gain inspiration. They do not impact dialogue or quests.

Backgrounds

Ability scores[edit | edit source]

See also: Ability scores

Abilities represent aspects of creature's physical and mental attributes, represented in numerical ability scores, from which ability scorer modifiers are derived – these affect most dice rolls.

Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:

  • Ability scores cannot be reduced below 8.
  • Ability scores cannot be increased above 15.
  • Each ability score increase up to 13 costs one point; 14 and 15 each cost two points.
  • Two bonuses are applied at the end, one +2 and another +1. This allows a starting ability score as high as 17.

At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the Ability Improvement feat. Some other feats and items also increase or change a creature's ability scores.

Skills[edit | edit source]

See also: Skills

Proficiency with a skill allows a creature to add their proficiency bonus to any ability checks made using that skill.

Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.

Characters also choose 2 to 4 skills to be proficient in. The amount and selection of skills available to choose from is determined by their starting class.

Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources. To increase a character's proficiency bonus, they need Expertise.

Skills and their corresponding abilities
Strength icon.png
Strength

Athletics

Dexterity icon.png
Dexterity

Acrobatics
Sleight of Hand
Stealth

Intelligence icon.png
Intelligence

Arcana
History
Investigation
Nature
Religion

Wisdom icon.png
Wisdom

Animal Handling
Insight
Medicine
Perception
Survival

Charisma icon.png
Charisma

Deception
Intimidation
Performance
Persuasion

List of skills, sorted by ability
Ability Score Skills
Strength Strength
Dexterity Dexterity
Intelligence Intelligence
Wisdom Wisdom
Charisma Charisma

Appearance[edit | edit source]

All skin color options for customizable player characters.

A customisable appearance is available to custom and Dark Urge origins. Custom, Dark Urge, and Hirelings can change their appearance and character name at camp by using the Magic Mirror.

The items below are grouped in submenus listed on the right edge of the screen.

Body type
The character's body type. Elves, drow, half-elves, humans and tieflings have four options, all other races have two. Body type cannot be changed after character creation.
Identity
The character's identity. Available options are female, male, and non-binary. This option changes how the player character is addressed during dialogue.
Voice
The character's voice, from an selection of eight options.
Face
The character's base facial appearance can be selected from a number of preset options. Available options depend on the chosen race and subrace.
Skin colour
The colour of the character's skin. Values initially displayed will depend on chosen race and subrace, however, all colour options are available to most races. Dragonborn have a separate array of colours.
Maturity
Changes the depth and appearance of age lines on the character's face.
Scarring
Sets the appearance of scarring on the character's face, can choose from a number of preset options.
Freckle quantity and intensity
The amount of freckles the character has, and how visible they are.
Vitiligo pigmentation
The amount of depigmented skin the character has.
Crest, chin and jaw
Dragonborn characters do not have access options for maturity, scarring, freckles and vitiligo, and instead may select the style of their facial horns through the crest, chin and jaw options.
Genitals
Select from two different types of genitals; the number of variant appearances depends on the chosen race.
Body art
Can select a tattoo and facial piercing style. Dragonborn may select only from piercing options.
Eyes
Sets the colour of the iris and/or sclera. Two separate eye colours can be chosen by selecting heterochromia.
Makeup
Can set eye makeup, and lip colour, gloss and metallic tint.
Hair
Changes the character's hairstyle, colour, highlight colour, and intensity and colour of greying. Not available to dragonborn.
Facial hair
Changes the style of any facial hair on the character. Not available to elves, drow, or dragonborn.
Horns
The shape, colour, and tip colour of the character's horns. Available only to tieflings.
Tail style
Changes the appearance of the character's tail; choose from three different tail designs, or tailless. Available only to dragonborn. Tieflings have non-customisable tails.

Footnotes[edit | edit source]

  1. Only available to the Dark Urge.