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Arrows: Difference between revisions

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| 10
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| Damage/Utility
| Damage/Utility
| Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
| Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
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| style="text-align:left;" | {{LgItemIcon|Arrow of Fire}}
| style="text-align:left;" | {{LgItemIcon|Arrow of Fire}}
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| 10
| 10
| Damage/Utility
| Damage/Utility
| Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
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| style="text-align:left;" | {{LgItemIcon|Arrow of Ice}}
| style="text-align:left;" | {{LgItemIcon|Arrow of Ice}}
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| 10
| 10
| Damage/Utility
| Damage/Utility
| Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
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| style="text-align:left;" | {{LgItemIcon|Arrow of Lightning}}
| style="text-align:left;" | {{LgItemIcon|Arrow of Lightning}}
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| 10
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| Damage
| Damage
| Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
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|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Piercing}}
| style="text-align:left;" | {{LgItemIcon|Arrow of Piercing}}

Revision as of 02:43, 18 October 2023

Template:Up to date

A list of various Arrows in the Inventory window.

Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.

Arrows can be looted, bought from vendors, but cannot be crafted.

How Arrows Work

Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3. Their uses, strengths and weaknesses

  • While there are regular arrows in the game, they are unusable misc items. Every ranged Weapon fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
  • Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat Sharpshooter and its passive feature All in or items like the Flawed Helldusk Gloves, very useful in increasing the raw damage output of the shooter.
  • Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.

List of Arrows

Ammunition Icon.png List of Arrows
Name Rarity Value Type Effect
Arrow of Acid Common 10 Damage/Utility Deals Weapon Damage + 2d4Damage TypesAcidDRS (Dexterity Save to negate). Creates a permanent Acid Surface AoE: 2 m / 7 ft (Radius).
Arrow of Fire Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesFireDRS (Dexterity Save to negate). Creates a Fire Surface for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Ice Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesColdDRS (Dexterity Save to negate). Creates an Ice Surface for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Lightning Common 10 Damage Deals weapon damage + 2d4Damage TypesLightningDRS (Dexterity Save to negate) in AoE: 2 m / 7 ft (Radius).
Arrow of Piercing Common 10 Damage Deals weapon damage + half of that to creatures directly behind the target.
Barbed Arrow Common 10 Damage Deals Weapon Damage + 1d4Damage TypesPiercing when moving for 5 turns.
Arrow of Beast Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Beasts.
Arrow of Construct Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Constructs.
Arrow of Darkness Uncommon 20 Damage/Utility Deals weapon damage. Aoe Icon.pngCreates Area: Darkness that inflicts Blinded Blinded in AoE: 3 m / 10 ft (Radius) for 3 turns.
Arrow of Elemental Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Elementals.
Arrow of Fiend Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Fiends.
Arrow of Ilmater Uncommon 20 Damage/Utility Deals Weapon Damage + 1d4Damage TypesNecrotic. Target cannot regain Hit Points for 1 turn.
Arrow of Monstrosity Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Monstrosities.
Arrow of Roaring Thunder Uncommon 20 Damage/Utility Deals Weapon Damage. Knocks back  Range: 5 m / 17 ft(Strength Save to negate) that caught in the blast AoE: 2 m / 7 ft (Radius).
Arrow of Undead Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Undead.
Arrow of Arcane Interference Rare 50 Damage/Utility Deals weapon damage. Breaks the targets Concentration Concentration and inflicts Silenced Silenced.
Arrow of Many Targets Rare 50 Damage Deals weapon damage and an additional half of that damage to three other targets in range.
Arrow of Salving Rare 50 Utility Cures a target of Poisoned Poisoned,Paralysed Paralysed and Blinded Blinded conditions.
Arrow of Transposition Rare 50 Utility Teleports the shooter wherever this arrow is fired.
Smokepowder Arrow Rare 80 Damage/Utility Deals weapon damage. Deals additional 4d6Damage TypesFire + 4d6Damage TypesForce and knocks back targets  Range: 3 m / 10 ft that are caught in the blast AoE: 5 m / 17 ft (Radius).
Arrow of Aberration Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Aberrations.
Arrow of Dragon Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Dragons.
Arrow of Humanoid Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Humanoids.