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Arrows
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Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.
Arrows can be looted, bought from vendors, but cannot be crafted.
How arrows work
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3:
- While there are regular arrows in the game, they are unusable misc items. Every ranged Weapon fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
- Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat Sharpshooter or items like the
Flawed Helldusk Gloves very useful in increasing the raw damage output of the shooter.
Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.
Regular arrows
Arrows that can be commonly found across the world and/or bought from traders.
Name | Rarity | Value | Type | Effect |
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Common | 10 | Damage/Utility | Deals Weapon Damage + 2d4![]() ![]() |
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Common | 10 | Damage/Utility | Deals weapon damage + 2d4![]() ![]() |
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Common | 10 | Damage/Utility | Deals weapon damage + 2d4![]() ![]() |
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Common | 10 | Damage | Deals weapon damage + 2d4![]() ![]() |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Beasts. |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Constructs. |
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Uncommon | 20 | Damage/Utility | Deals weapon damage. ![]() ![]() |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Elementals. |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Fiends. |
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Uncommon | 20 | Damage/Utility | Deals Weapon Damage + 1d4![]() |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Monstrosities. |
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Uncommon | 20 | Damage/Utility | Deals Weapon Damage. Knocks back ![]() ![]() |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Undead. |
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Rare | 50 | Damage/Utility | Deals weapon damage. Breaks the targets . | and inflicts
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Rare | 50 | Damage | Deals weapon damage and an additional half of that damage to three other targets in range. |
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Rare | 50 | Utility | Cures a target of , and conditions. |
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Rare | 50 | Utility | Teleports the shooter wherever this arrow is fired. |
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Rare | 80 | Damage/Utility | Deals weapon damage. Deals additional 4d6![]() ![]() ![]() ![]() |
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Very rare | 80 | Damage | Deals weapon damage, damage is doubled against Aberrations. |
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Very rare | 80 | Damage | Deals weapon damage, damage is doubled against Dragons. |
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Very rare | 80 | Damage | Deals weapon damage, damage is doubled against Humanoids. |
Special arrows
Arrows that are difficult to find and extremely limited in number, not intended for regular use.
Name | Rarity | Value | Type | Effect |
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Common | 10 | Damage | Deals weapon damage + half of that to creatures directly behind the target. |
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Common | 10 | Damage | Deals Weapon Damage + 1d4![]() |
Unusable arrows
Arrows that exist in the world but cannot be used in combat.
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.