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Constitution Saving Throws

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List of all effects that use Constitution Saving Throws. The listed effects may have additional properties that are not mentioned here because they are not part of the Constitution Saving Throw.

Features

Class Features

Class Subclass Name Level DC Effect
Barbarian Barbarian Wild Magic Barbarian Wild Magic Barbarian Bolt of Light Bolt of Light 3 12? Target takes 1d6 Radiant Damage and becomes Blinded Blinded
Dark Tendrils Dark Tendrils 3 12? Each creature within 9 m / 30 ft of you takes 1d12Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points
Cleric Cleric Light Domain Light Domain Radiance of the Dawn Radiance of the Dawn 2 Spell Save DC Hostile Creatures within 9 m / 30 ft of you take 2d10 + Character LevelDamage TypesRadiant damage unless they have full cover.
Druid Druid None Wild Shaper Spider Wild Shaper Spider Venomous Bite Venomous Bite 2 13 Affected entity becomes Poisoned Poisoned.
Wild Shape Owlbear Wild Shape Owlbear Enrage Enrage 6 17 Affected entities within 18 m / 60 ft become Fearful Fearful.
Wild Shape Dilophosaurus Wild Shape Dilophosaurus Corrosive Spit Corrosive Spit 10 Spell Save DC The target's Armour Class Armour Class decreases by 1 per turn, to a maximum penalty of -5, and it takes 1d10Damage TypesAcid damage per turn. Water removes the spit and its effects.
Circle of the Moon Circle of the Moon Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon Electrified Flail Electrified Flail 10 13 Affected entities becomes Stunned Stunned.
Wild Shape: Earth Myrmidon Wild Shape: Earth Myrmidon Grounded Thunder Strike Grounded Thunder Strike 10 13 Affected entity becomes Prone Prone.
Wild Shape: Fire Myrmidon Wild Shape: Fire Myrmidon Scorching Strike Scorching Strike 10 13 Affected entity starts Burning Burning.
Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon Hiemal Strike Hiemal Strike 10 13 Affected entity becomes Chilled Chilled.
Circle of the Spores Circle of the Spores Halo of Spores Halo of Spores 2 Spell Save DC Affected entity takes 1d4Damage TypesNecrotic damage. Increases to 1d6Damage TypesNecrotic at Level 6 and to 1d8Damage TypesNecrotic at Level 10.
Spreading Spores Spreading Spores 10 Spell Save DC Affected entities takes 2d8Damage TypesNecrotic damage.
Monk Monk None Stunning Strike Stunning Strike 5 Weapon Action DC Affected entity becomes Stunned Stunned.
Ranger Ranger Beast Master Beast Master Wolf Spider Companion Wolf Spider Companion Venomous Bite Venomous Bite 3 Spell Save DC Affected entity becomes Poisoned Poisoned.
Wolf Companion Wolf Companion Infectious Bite Infectious Bite 5 Spell Save DC Affected entity becomes Poisoned Poisoned.

Conditions

Name Saving Throw Trigger DC Effect
Reverberation Reverberation 5 or more stacks/turns 10 Affected entity falls Prone Prone
Encrusted with Frost Encrusted with Frost 7 or more stacks/turns 12 Affected entity takes 1d4Damage TypesCold and becomes Frozen Frozen for 2 turns. On a successful save, the target takes half damage and the stacks go away.

Spells

All spells except Dethrone have their DC be determined by the Spellcasters Spell Save DC.

Name Spell Level Effect
Poison Spray Poison Spray Cantrip 1d12Damage TypesPoison damage, increases to 2d12Damage TypesPoison at Level 5 and to

3d12Damage TypesPoison at Level 10. Saving against the spell negates the damage.

Ray of Sickness Ray of Sickness Level 1 Affected entity becomes Poisoned Poisoned.
Searing Smite Searing Smite Level 1 For 10 turns the target takes 1d6Damage TypesFire until it succeeds the Constitution saving throw.
Thunderwave Thunderwave Level 1 Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect.
Blindness Blindness Level 2 Affected entities become Blinded Blinded.
Branding Smite Branding Smite Level 2 Affected entities can not turn Invisible Invisible anymore.
Heat Metal Heat Metal Level 2 Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage Icon.png Disadvantage on Attack rolls and Ability checks as long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save.
Moonbeam Moonbeam Level 2 Affected entities take 2d10 Damage TypesRadiant damage when entering/starting their turn in the area of effect. Saving halves the damage.
Shatter Shatter Level 2 Affected entities take 3d8 Damage TypesThunder damage. Saving halves the damage.
Blinding Smite Blinding Smite Level 3 The affected entity is Blinded Blinded.
Sleet Storm Sleet Storm Level 3 Affected entities have to succeed or their Concentration Concentration will be broken.
Stinking Cloud Stinking Cloud Level 3 Affected entities have to succeed or they can't take Actions.
Blight Blight Level 4 Affected entity takes 8d8Damage TypesNecrotic damage. Plants take maximum damage and have Disadvantage Icon.png Disadvantage against

the saving throw. Saving against the spell halves the damage.

Cloudkill Cloudkill Level 5 Affected entities takes 5d8Damage TypesPoison damage. Saving against the spell halves the damage.
Cone of Cold Cone of Cold Level 5 Affected entities takes 8d8Damage TypesCold damage. Saving against the spell halves the damage.
Contagion Contagion Level 5 If an affected entity fails three Saving throws before the spell ends, it contracts a

Disease of the spellcaster's choice.

Destructive Wave Destructive Wave Level 5 Affected entities take 5d6Damage TypesThunder + 5d6Damage TypesRadiant/5d6Damage TypesNecrotic damage and fall

Prone Prone. Saving against the spell halves damage and negates Prone Prone.

Dethrone Dethrone Level 5 Affected entities take 10d6 + 20Damage TypesNecrotic damage. Saving against the spell halves damage. Dethrone has set DC of 18.
Insect Plague Insect Plague Level 5 Affected entities take 4d10Damage TypesPiercing damage. Saving against the spell halves damage.
Circle of Death Circle of Death Level 6 Affected entities take 8d6Damage TypesNecrotic damage. Saving against the spell halves damage.
Flesh to Stone Flesh to Stone Level 6 Affected entity is Restrained Restrained. It makes Saving throw at the end of each turn. If it fails 4 times while the spell is active it becomes Petrified Petrified.
Harm Harm Level 6 Affected entity takee 14d6Damage TypesNecrotic damage and reduces their hit point maximum by the same amount. It can reduce a creature to below 1 hit point. Saving against the spell halves damage and retains maximum hit points.
Otiluke's Freezing Sphere Otiluke's Freezing Sphere Level 6 Affected entities take 10d6Damage TypesCold damage. Saving against the spell halves damage.
Sunbeam Sunbeam Level 6 Affected entities takee 6d8Damage TypesRadiant damage and are Blinded Blinded for 10 turns. Saving against the spell halves damage and negates the condition.

Weapon Actions

Contains all non-unique Weapon Actions that are determined by weapon type. The DC's of the effects can be determined via the Weapon Action DC of the wielder. Some unique Weapons like Shar's Spear of Evening may have additional weapon actions that from this list that are not part of their unique actions and are not a weapon action from their weapon type category.

Name Weapon Type Effect
Heartstopper Heartstopper Morningstars Affected entity has Disadvantage Icon.png Disadvantage on Constitution saving throws and has one fewer Action for two turns. It can be removed by healing.
Pommel Strike Pommel Strike Greatswords, Longswords Inflicts Dazed Dazed for 2 turns.
Concussive Smash Concussive Smash Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers Inflicts Dazed Dazed for 2 turns.
Maiming Strike Maiming Strike Battleaxes, War Picks Inflicts Maimed Maimed for 2 turns.
Lacerate Lacerate Battleaxes, Handaxes, Glaives, Greatswords, Halberds, Longswords, Scimitars, Sickles Inflicts Bleeding Bleeding for 2 turns.
Piercing Strike Piercing Strike Daggers, Javelins, Pikes, Rapiers, Shortswords, Tridents, War Picks Inflicts Gaping Wounds Gaping Wounds for 2 turns. Undead and Constructs are immune. Targets take an additional 2 Damage TypesPiercing Damage when hit by a attack. Can be removed by healing.
Piercing Shot Piercing Shot Hand Crossbows, Heavy Crossbows, Light Crossbows Inflicts Gaping Wounds Gaping Wounds for 2 turns. Undead and Constructs are immune. Targets take an additional 2 Damage TypesPiercing Damage when hit by a attack. Can be removed by healing.
Hamstring Shot Hamstring Shot Longbows, Shortbows Inflicts Hamstrung Hamstrung for 2 turns. Affected entity has 50% reduced Movement Speed.

Items

Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item.

Weapons

Name Feature Type DC Effect
Hunter's Dagger On Hit 13 Affected Entity becomes Ruptured Ruptured. The entity takes 1d4Damage TypesPiercing damageevery 0.5 m / 2 ft and the condition's duration is reduced by one turn.
Kurwin's Cauteriser On Hit 13 Affected Entity starts Burning Burning.
Lightning Jabber On Hit 13 Affected Entity becomes Shocked Shocked.
Rupturing Blade Searing Blood Searing Blood Weapon Action DC Affected Entity starts Burning Burning and Bleeding Bleeding for 2 turns.
Blackguard's Sword On-Hit Smite 13 Affected Entity is Dazed Dazed for 2 turns.
Cold Snap Attack misses wearer 13 Affected Entity becomes Chilled Chilled for 2 turns.
Cruel Sting Ensnaring Strands Ensnaring Strands Spell Save DC? Affected Entity becomes Enwebbed Enwebbed for 2 turns.
Fleshrender Part the Flesh Part the Flesh Weapon Action DC Affected entity can't be healed and can't gain Temporary Hit Points.
Least Expected Blinding Shot Blinding Shot Weapon Action DC (??) Affected entity becomes Blinded Blinded for 2 turns.
Sussur Dagger On Hit 12 Affected entity becomes Silenced Silenced for 2 turns.
Sussur Sickle
Sussur Greatsword
Soulbreaker Greatsword Soulbreaker Soulbreaker Weapon Action DC Affected entity becomes Stunned Stunned for 2 turns.
Justiciar's Scimitar On Hit with Advantage Icon.png Advantage 14 Affected entity becomes Blinded Blinded for 2 turns.
Mourning Frost Deal ColdDamage TypesCold spell damage 12 Affected entity becomes Chilled Chilled for 2 turns.
Staff of the Ram On Hit Recharge: Per Turn 8 Affected entity is pushed back 2 m / 7 ft and is Stunned Stunned for 1 turn.
The Sacred Star Dawnburst Strike Dawnburst Strike Weapon Action DC Affected entities in a AoE: 3 m / 9 ft (Radius) become Blinded Blinded for 3 turn.

Amulets

Rings

  • Burnished Ring - Paralyzing Ray

Headwear

Handwear

Footwear

Cloaks

Miscelanous

  • Signed Trade Vista - Flesh to Gold

Grenades

Coatings

Name Craftable DC Effect
Oil of Diminution Yes 11 Affected entity is Reduced Reduced.
Drow Poison Yes 13 Affected entity is Poisoned Poisoned and will start Sleeping Sleeping.
Crawler Mucus Yes 13 Affected entity is Poisoned Poisoned and Paralysed Paralysed.
Karabasan's Poison No 13 Affected entity is Poisoned Poisoned and Paralysed Paralysed.
Malice Yes 15 Affected entity is Poisoned Poisoned and Blinded Blinded.
Simple Toxin Yes 11 Affected entity takes 1d4Damage TypesPoison damage at the end of its next turn.
Serpent Fang Toxin Yes 13 Affected entity takes 1d6Damage TypesPoison damage at the end of its next turn.
Wyvern Toxin Yes 15 Affected entity takes 1d8Damage TypesPoison damage at the end of its next turn.
Purple Worm Toxin Yes 19 Affected entity takes 1d10Damage TypesPoison damage at the end of its next turn.
Thisobald's Brewed-Up Bellyglummer Yes 17 Affected entity is Poisoned Poisoned and takes 1d6Damage TypesPoison damage at the end of its next turn.

All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?