Caïros
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
15 (+2)
10 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+8
+2
+6
0
0
+1
Athletics
Acrobatics
Perception
4
2
0
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Whenever you fail a Saving Throw, you can roll again, using the new result instead.
Automatically attack an enemy moving out of your reach.
Parry the next melee attack that hits you by 1d8+Dexterity Modifier.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional Superiority Die damage.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
15 (+2)
10 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+10
+2
+8
0
0
+1
Athletics
Acrobatics
Perception
4
2
0
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Whenever you fail a Saving Throw, you can roll again, using the new result instead.
Automatically attack an enemy moving out of your reach.
Parry the next melee attack that hits you by 1d8+Dexterity Modifier.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional Superiority Die damage.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
15 (+2)
10 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+8
+2
+6
0
0
+1
Athletics
Acrobatics
Perception
4
2
0
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Whenever you fail a Saving Throw, you can roll again, using the new result instead.
Automatically attack an enemy moving out of your reach.
Parry the next melee attack that hits you by 1d8+Dexterity Modifier.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional Superiority Die damage.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
Caïros is the envoy of the Stone Lord , found in the middle of an argument with the Guild on the western shore in Rivington during Act Three .
Caïros is found arguing with Farlin on a beach, accessed by following the path west of South Span Checkpoint to a area with a ship that sailed from Moonrise Towers at X: -212 Y: 87 .
If approaching, the party is drawn into the conversation. Farlin explains that she is from the Guild, and asks the party for help. If trying to help Caïros, he insults them and both parties turn hostile. They also both turn hostile if trying to come to a peaceful understanding. If waiting too long to intervene, the two factions begin fighting.
If Minsc is brought along, he can try to explain that he is the Stone Lord, but Caïros does not believe him.
Characters
Locations Quests