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Acrobatics
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Acrobatics is a Dexterity-based Skill.
The higher a creature's Dexterity Score, the more likely they will succeed on Acrobatics Checks, including resisting being shoved.
Proficiency[edit | edit source]
Characters who are proficient in Acrobatics can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Acrobatics:
The following classes can choose to select Acrobatics as a proficient skill at Level 1:
Uses[edit | edit source]
Related Items[edit | edit source]
+1 to Skill Checks[edit | edit source]
+1d4 to All Skill Checks[edit | edit source]
- Shapeshifter's Boon Ring while Shapeshifted or Disguised
Advantage on All Dexterity Checks[edit | edit source]
Advantage on Acrobatics[edit | edit source]
- Bladesong - grants a +2 bonus to Armour Class and movement speed increases by 3 m / 10 ft. It also grants Advantage in Acrobatics and a +2 to Constitution saving throws.
Related Spells[edit | edit source]
- Astral Knowledge - grants Proficiency in all Skills of a chosen Ability
- Bardic Inspiration - grants a
+1d6 /
+1d8 /
+1d10 bonus on the next Skill Check - Bend Luck: Ability Check Bonus - grants a
+1d4 bonus on all Skill Checks - Bend Luck: Ability Check Penalty - grants a
+1d4 penalty on all Skill Checks - Bolstering Magic: Boon - grants a
+1d4 bonus on all Skill Checks - Cat's Grace - grants Advantage on all Dexterity Checks
- Cosmic Omen: Ability Check - grants a
+1d6 bonus on all Skill Checks - Guidance - grants a
+1d4 bonus on all Skill Checks - Hex (Dexterity) - grants Disadvantage on all Dexterity Checks
- Knowledge of the Ages: Dexterity - grants Proficiency in all Dexterity Skills