List of features and items that affect saving throws: Difference between revisions

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(Undo revision 150432 by Mattie (talk) The resistance condition is already documented in the list, imo it would be better to have it listed once since the source for it is both the cantrip and the armour.)
Tag: Undo
(Added feats.)
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== Bonus to saving throws ==
== Bonus to saving throws ==
{{h3|Class features}}
{{h3|Class features}}
*[[Shield Master (Feat)]] - Dexterity saves +2 when wielding a [[Shields|shield]]. If a spell forces you to make a Dexterity saving throw, you can use your {{action|reaction}} to diminish the effect's damage. On a failed save, you only take half damage. On a successful save, you don't take any damage, even if you normally would
*{{sai|Bardic Inspiration}} - Target of {{sai|Bardic Defence}} gains a 1d6 bonus to the next save
*{{sai|Bardic Inspiration}} - Target of {{sai|Bardic Defence}} gains a 1d6 bonus to the next save
*{{sai|Combat Inspiration}} - {{sai|Valiant Defence}} grants the caster a 1d6 bonus to the next save
*{{sai|Combat Inspiration}} - {{sai|Valiant Defence}} grants the caster a 1d6 bonus to the next save
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{{h3|Class features}}
{{h3|Class features}}
*{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves
*{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves
*{{sai|Resilient}} - Increase an [[Abilities|ability]] by 1 (max 20). Gain proficiency in that ability's saves
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{{h3|Items}}
{{h3|Items}}
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*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves
*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves
{{h3|Class features}}
{{h3|Class features}}
*{{sai|Frenzy}} - Gain advantage on Strength saves
*{{sai|Lucky}} - Gain 3 '''Luck Points''' that recharge after a [[long rest]], which you can use to gain advantage on the next saving throw, one point per throw
*{{sai|Rage}} - Gain advantage on Strength saves
*{{sai|Frenzy}} - Advantage on Strength saves
*{{sai|Rage: Bear Heart}} - Gain advantage on Strength saves
*{{sai|Rage}} - Advantage on Strength saves
*{{sai|Rage: Eagle Heart}} - Gain advantage on Strength saves
*{{sai|Rage: Bear Heart}} - Advantage on Strength saves
*{{sai|Rage: Elk Heart}} - Gain advantage on Strength saves
*{{sai|Rage: Eagle Heart}} - Advantage on Strength saves
*{{sai|Rage: Tiger Heart}} - Gain advantage on Strength saves
*{{sai|Rage: Elk Heart}} - Advantage on Strength saves
*{{sai|Rage: Wolf Heart}} - Gain advantage on Strength saves
*{{sai|Rage: Tiger Heart}} - Advantage on Strength saves
*{{sai|Patient Defence}} - Gain advantage on Strength saves
*{{sai|Rage: Wolf Heart}} - Advantage on Strength saves
*{{sai|Patient Defence}} - Advantage on Strength saves
*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns
*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns
{{h3|Spells}}
{{h3|Spells}}
*{{sai|Heroes' Feast}} - Advantage on Wisdom saves  
*{{sai|Heroes' Feast}} - Advantage on Wisdom saves  
*{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}}
*{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}}
*[[Mage Slayer|Mage Slayer (Feat)]] - Advantage on any save against a spell that was cast within the melee range at you. Enemies you hit have disadvantage on [[concentration]] saves
{{h3|Items}}
{{h3|Items}}
====All saves====
====All saves====
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== Other ==
== Other ==
<!--===Class features===-->
{{h3|Class features}}
*{{sai|War Caster: Concentration}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves for spells
*{{sai|Dungeon Delver: Perception}} - Advantage on [[Perception]] checks made to detect hidden objects and on saves made to avoid or resist traps
{{h3|Spells}}
{{h3|Spells}}
*{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves
*{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves

Revision as of 15:47, 14 February 2024

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

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All saves

Strength saves

Dexterity saves

Other saves

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Penalty to saving throws

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  • Bloodless Bloodless - Saves -1
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Slowed Slowed - Target suffers a -2 penalty to Dexterity saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws

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Advantage on saving throws

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All saves

Constitution saves

Dexterity saves

Other saves

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Disadvantage on saving throws

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  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

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Automatical failure on saving throws

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  • Hold Person Hold Person - Target automatically fails all Strength and Dexterity saves
  • Hold Monster Hold Monster - Target automatically fails all Strength and Dexterity saves

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  • Drow Poison - Target automatically fails all Strength and Dexterity saves
  • Crawler Mucus - Target automatically fails all Strength and Dexterity saves

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  • Downed Downed - Target automatically fails all Strength and Dexterity saves
  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves
  • Stunned Stunned - Target automatically fails all Strength and Dexterity saves
  • Lethargic Lethargic - Target automatically fails all Strength and Dexterity saves
  • Knocked Out Knocked Out - Target automatically fails all Strength and Dexterity saves
  • Confused Stupor Confused Stupor - Target automatically fails all Strength and Dexterity saves
  • Befuddled Befuddled - Target automatically fails all Strength and Dexterity saves

Other

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