List of features and items that affect saving throws: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (→‎Items: Updated Magic Amulet to its new name from Patch 6)
 
(47 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{stub}}
{{PageSeo
|title=List of features and items that affect saving throws
|image=Warding Bond.webp
|description=A comprehensive list of all sources of effects that directly affect saving throws.
}}
This is a comprehensive list of all sources of effects that directly affect [[saving throws]].
This is a comprehensive list of all sources of effects that directly affect [[saving throws]].


Line 6: Line 10:
*Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
*Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
*For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
*[[Proficiency]], [[Advantage]], and [[Disadvantage]] do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.
*[[Proficiency]], [[Advantage]], and [[Disadvantage]] do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.


== Bonus to saving throws ==
== Bonus to saving throws ==
<!--===Class features===-->
=== Class features ===
{{h3|Spells}}
*[[Shield Master (Feat)]] - Dexterity saves +2 when wielding a [[Shields|shield]]. If a spell forces you to make a Dexterity saving throw, you can use your {{action|reaction}} to diminish the effect's damage. On a failed save, you only take half damage. On a successful save, you don't take any damage, even if you normally would
*{{sai|Bardic Inspiration}} - Target of {{sai|Bardic Defence}} gains a 1d6 bonus to the next save
*{{sai|Combat Inspiration}} - {{sai|Valiant Defence}} grants the caster a 1d6 bonus to the next save
*{{sai|Aura of Protection}} - All allies in a 3 m / 10 ft radius around the [[Paladin]] with this aura gain a bonus to saves equal to the paladin's Charisma [[Ability scores|modifier]]
*{{sai|Magic Awareness}} - All allies in a 3 m / 10 ft radius around the [[Wild Magic (barbarian subclass)|Wild Magic Barbarian]] gain a bonus equal to their [[proficiency bonus]] to saves against spells, for 1 turn
=== Spells ===
*{{sai|Warding Bond}} - Saves +1
*{{sai|Warding Bond}} - Saves +1
{{h3|Items}}
=== Items ===
====All saves====
====All saves====
*{{MdRarityItem|Safeguard Shield}} - Saves +1
*{{MdRarityItem|Safeguard Shield}} - Saves +1
Line 34: Line 44:
*{{MdRarityItem|Flawed Helldusk Helmet}} - Saves against spells +2. Constitution saves +1
*{{MdRarityItem|Flawed Helldusk Helmet}} - Saves against spells +2. Constitution saves +1
*{{MdRarityItem|Helldusk Helmet}} - Saves against spells +2
*{{MdRarityItem|Helldusk Helmet}} - Saves against spells +2
*{{MdRarityItem|Gloves of Soul Catching}} - [[Soul Catching]]: Gain a +5 bonus to the next saving throw after an unarmed hit, if [[Soul Catching Prowess]] was chosen ({{recharge|Per turn}})
*{{MdRarityItem|Cerebral Citadel Gloves}} - {{cond|Charmed|Charm}} or {{cond|Frightened|Frighten}} a target to gain a 1d4 bonus to saves for 3 turns. Strength saves +1
*{{MdRarityItem|Cerebral Citadel Gloves}} - {{cond|Charmed|Charm}} or {{cond|Frightened|Frighten}} a target to gain a 1d4 bonus to saves for 3 turns. Strength saves +1
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}})
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Sing]] grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ({{recharge|short rest}})
Line 69: Line 80:
*{{MdRarityItem|Cerebral Citadel Armour}} - Intelligence, Wisdom, and Charisma saves +1 if infested by a mind flayer tadpole
*{{MdRarityItem|Cerebral Citadel Armour}} - Intelligence, Wisdom, and Charisma saves +1 if infested by a mind flayer tadpole
*{{MdRarityItem|Circlet of Psionic Revenge}} - Intelligence, Wisdom, and Charisma saves +1 if [[githyanki]] (or disguised as one)
*{{MdRarityItem|Circlet of Psionic Revenge}} - Intelligence, Wisdom, and Charisma saves +1 if [[githyanki]] (or disguised as one)
{{h3|Conditions}}
=== Conditions ===
*{{cond|Happy}} - Saves +1
*{{cond|Happy}} - Saves +1
*{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]])
*{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]])
*{{cond|Volo's Guide to Monsters}} - Saves +2 (bestowed upon the party at [[The High Hall]] after completing [[Rescue Volo]])
*{{cond|Bless}} - Target gains a 1d4 bonus to saves
*{{cond|Bless}} - Target gains a 1d4 bonus to saves
*{{cond|Resistance}} - Gain a 1d4 bonus to saves
*{{cond|Resistance}} - Gain a 1d4 bonus to saves
Line 77: Line 89:
*{{cond|Rapture}} - Gain a 1d6 bonus to saves until the next [[long rest]] (see [[Naoise Nallinto]] page for further details)
*{{cond|Rapture}} - Gain a 1d6 bonus to saves until the next [[long rest]] (see [[Naoise Nallinto]] page for further details)
*{{cond|Loviatar's Love}} - Wisdom saves +2 for 3 turns when at 30% [[hit points]] and lower
*{{cond|Loviatar's Love}} - Wisdom saves +2 for 3 turns when at 30% [[hit points]] and lower
*{{cond|Fetcher's Favour}} - Gain a 1d4 bonus to Charisma saves (bestowed upon the party at [[The High Hall]] after completing [[Find Mol]] and gaining her as an ally)


== Penalty to saving throws ==
== Penalty to saving throws ==
<!--===Class features===-->
=== Class features ===
<!--===Spells===-->
*{{sai|Boar Companion}} - All creatures within the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves
{{h3|Items}}
*{{sai|Wolf Companion}} - Target of {{sai|Infectious Bite (Wolf Companion)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves
=== Spells ===
*{{sai|Find Familiar: Rat}} - Target of {{sai|Infectious Bite (Rat)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves
=== Items ===
*{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1
*{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1
*{{MdRarityItem|Gloves of Baneful Striking}} - On a weapon hit, the target suffers a 1d4 penalty to saves against wearer's next spell, for 2 turns
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}})
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}})
{{h3|Conditions}}
=== Conditions ===
*{{cond|Bloodless}} - Saves -1
*{{cond|Bloodless}} - Saves -1
*{{cond|Slowed}} - Target suffers a -2 penalty to saves
*{{cond|Bane}} - Target suffers a 1d4 penalty to saves
*{{cond|Bane}} - Target suffers a 1d4 penalty to saves
*{{cond|Slowed}} - Target suffers a -2 penalty to Dexterity saves
*{{cond|Reverberation}} - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
*{{cond|Reverberation}} - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
*{{cond|Mental Fatigue}} - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition
*{{cond|Mental Fatigue}} - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition


== Proficiency in saving throws ==
== Proficiency in saving throws ==
<!--===Class features===-->
=== Class features ===
*{{sai|Resilient}} - Increase an [[Abilities|ability]] by 1 (max 20). Gain proficiency in that ability's saves
*{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves
*{{sai|Iron Mind}} - Proficiency in Wisdom and Intelligence saves
<!--===Spells===-->
<!--===Spells===-->
{{h3|Items}}
=== Items ===
*{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves
*{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves
*{{MdRarityItem|Elixir of Dwarven Resilience}} - Proficiency in saves until making three successful saves or until a [[long rest]], upon consumption
<!--===Conditions===-->
<!--===Conditions===-->


== Advantage on saving throws==
== Advantage on saving throws ==
{{h3|Races}}
=== Races ===
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Drow}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Drow}} - Advantage on saves against being {{cond|Charmed}}
Line 108: Line 129:
**{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}}
**{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}}
*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves
*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves
{{h3|Class features}}
=== Class features ===
*{{sai|Frenzy}} - Gain advantage on Strength saves
*{{sai|Lucky}} - Gain 3 '''Luck Points''' that recharge after a [[long rest]], which you can use to gain advantage on the next saving throw, one point per throw
*{{sai|Rage}} - Gain advantage on Strength saves
*{{sai|Frenzy}} - Advantage on Strength saves
*{{sai|Rage: Bear Heart}} - Gain advantage on Strength saves
*{{sai|Rage}} - Advantage on Strength saves
*{{sai|Rage: Eagle Heart}} - Gain advantage on Strength saves
*{{sai|Rage: Bear Heart}} - Advantage on Strength saves
*{{sai|Rage: Elk Heart}} - Gain advantage on Strength saves
*{{sai|Rage: Eagle Heart}} - Advantage on Strength saves
*{{sai|Rage: Tiger Heart}} - Gain advantage on Strength saves
*{{sai|Rage: Elk Heart}} - Advantage on Strength saves
*{{sai|Rage: Wolf Heart}} - Gain advantage on Strength saves
*{{sai|Rage: Tiger Heart}} - Advantage on Strength saves
*{{sai|Patient Defence}} - Gain advantage on Strength saves
*{{sai|Rage: Wolf Heart}} - Advantage on Strength saves
{{h3|Spells}}
*{{sai|Patient Defence}} - Advantage on Strength saves
*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns
=== Spells ===
*{{sai|Heroes' Feast}} - Advantage on Wisdom saves  
*{{sai|Heroes' Feast}} - Advantage on Wisdom saves  
*{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}}
*{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}}
{{h3|Items}}
*[[Mage Slayer|Mage Slayer (Feat)]] - Advantage on any save against a spell that was cast within the melee range at you. Enemies you hit have disadvantage on [[concentration]] saves
=== Items ===
====All saves====
====All saves====
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Gloves of Soul Catching}} - [[Soul Catching]]: Advantage on the next save after an unarmed hit, if [[Soul Catching Prowess]] was chosen ({{recharge|Per turn}})
*{{MdRarityItem|Chancer's Carcanet}} - Expend a {{action|reaction}} to make a save with advantage ({{recharge|long rest}})
*{{MdRarityItem|Magic Amulet}} - Expend a {{action|reaction}} to make a save with advantage ({{recharge|long rest}})
*{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells
*{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells
*{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells
*{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells
Line 135: Line 158:
*{{MdRarityItem|Barkskin Armour}} - Advantage on Constitution saves
*{{MdRarityItem|Barkskin Armour}} - Advantage on Constitution saves
*{{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} - Advantage on Constitution saves
*{{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} - Advantage on Constitution saves
*{{MdRarityItem|Steelwatcher Helmet}} - Advantage on Constitution saves
*{{MdRarityItem|Moon Devotion Robe}} - Advantage on Constitution saves
*{{MdRarityItem|Moon Devotion Robe}} - Advantage on Constitution saves
*{{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} - Advantage on Constitution saves
*{{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} - Advantage on Constitution saves
Line 144: Line 168:
*{{MdRarityItem|Ketheric's Shield}} - Advantage on Dexterity saves
*{{MdRarityItem|Ketheric's Shield}} - Advantage on Dexterity saves
*{{MdRarityItem|Elven Chain}} - Advantage on Dexterity saves
*{{MdRarityItem|Elven Chain}} - Advantage on Dexterity saves
*{{MdRarityItem|Gontr Mael}} - [[Celestial Haste]]: Advantage on Dexterity saves for 5 turns ({{recharge|long rest}})
====Other saves====
====Other saves====
*{{MdRarityItem|Balduran's Giantslayer}} - [[Giant Form]]: Advantage on Strength saves for 10 turns ({{recharge|short rest}})
*{{MdRarityItem|Balduran's Giantslayer}} - [[Giant Form]]: Advantage on Strength saves for 10 turns ({{recharge|short rest}})
*{{MdRarityItem|Elixir of the Colossus}} - Advantage on Strength saves upon consumption
*{{MdRarityItem|Elixir of the Colossus}} - Advantage on Strength saves, upon consumption
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on Intelligence saves if [[githyanki]] (or disguised as one)
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on Intelligence saves if [[githyanki]] (or disguised as one)
*{{MdRarityItem|Amulet of the Harpers}} - Advantage on Wisdom saves
*{{MdRarityItem|Amulet of the Harpers}} - Advantage on Wisdom saves
Line 156: Line 181:
*{{MdRarityItem|Elixir of Peerless Focus}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves and on saves against being {{cond|Charmed}}, upon consumption
*{{MdRarityItem|Elixir of Peerless Focus}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves and on saves against being {{cond|Charmed}}, upon consumption
*{{MdRarityItem|The Mighty Cloth}} - Advantage on saves against being {{cond|Restrained}}
*{{MdRarityItem|The Mighty Cloth}} - Advantage on saves against being {{cond|Restrained}}
{{h3|Conditions}}
 
=== Conditions ===
*{{cond|Enlarged}} - Target has advantage on Strength saves
*{{cond|Enlarged}} - Target has advantage on Strength saves
*{{cond|Hastened}} - Target has advantage on Dexterity saves
*{{cond|Hastened}} - Target has advantage on Dexterity saves
*{{cond|Gaseous Form}} - Gain advantage on Constitution, Dexterity, and Strength saves
*{{cond|Haste Spores}} - Target has advantage on Dexterity saves
*{{cond|Gaseous Form}} - Advantage on Constitution, Dexterity, and Strength saves
*{{cond|Githzerai Mind Barrier}} - Advantage on Intelligence saves (received in the [[Mind Flayer Colony]])


== Disadvantage on saving throws==
== Disadvantage on saving throws ==
<!--===Class features===-->
=== Class features ===
{{h3|Spells}}
*{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell
*{{sai|Nature's Wrath}} - Target suffers disadvantage on Dexterity saves
=== Spells ===
*{{sai|Contagion: Filth Fever}} - Target suffers disadvantage on Strength saves
*{{sai|Contagion: Filth Fever}} - Target suffers disadvantage on Strength saves
*{{sai|Bestow Curse: Strength Disadvantage}} - Target suffers disadvantage on Strength saves
*{{sai|Bestow Curse: Strength Disadvantage}} - Target suffers disadvantage on Strength saves
Line 170: Line 200:
*{{sai|Otto's Irresistible Dance}} - Target suffers disadvantage on Dexterity saves
*{{sai|Otto's Irresistible Dance}} - Target suffers disadvantage on Dexterity saves
*{{sai|Find Familiar: Frog}} - Target of {{sai|Bufotoxin}} suffers disadvantage on Dexterity saves
*{{sai|Find Familiar: Frog}} - Target of {{sai|Bufotoxin}} suffers disadvantage on Dexterity saves
*{{sai|Evard's Black Tentacles}} - Target suffers disadvantage on Dexterity saves
*{{sai|Flesh to Stone}} (the 3 stages before {{cond|Petrified|Petrification}}) - Target suffers disadvantage on Dexterity saves
*{{sai|Contagion: Slimy Doom}} - Target suffers disadvantage on Constitution saves
*{{sai|Contagion: Slimy Doom}} - Target suffers disadvantage on Constitution saves
*{{sai|Bestow Curse: Constitution Disadvantage}} - Target suffers disadvantage on Constitution saves
*{{sai|Bestow Curse: Constitution Disadvantage}} - Target suffers disadvantage on Constitution saves
Line 175: Line 207:
*{{sai|Bestow Curse: Wisdom Disadvantage}} - Target suffers disadvantage on Wisdom saves
*{{sai|Bestow Curse: Wisdom Disadvantage}} - Target suffers disadvantage on Wisdom saves
*{{sai|Bestow Curse: Charisma Disadvantage}} - Target suffers disadvantage on Charisma saves
*{{sai|Bestow Curse: Charisma Disadvantage}} - Target suffers disadvantage on Charisma saves
{{h3|Weapon actions}}
=== Weapon actions ===
*{{sai|Weakening Strike}} - Target suffers disadvantage on Strength saves
*{{sai|Weakening Strike}} - Target suffers disadvantage on Strength saves
*{{sai|Heartstopper}} - Target suffers disadvantage on Constitution saves
*{{sai|Heartstopper}} - Target suffers disadvantage on Constitution saves
{{h3|Items}}
=== Items ===
*{{MdRarityItem|Risky Ring}} - Disadvantage on saves for the wearer
*{{MdRarityItem|Risky Ring}} - Disadvantage on saves for the wearer
*{{MdRarityItem|Reaper's Embrace}} - Disadvantage on saves for the wearer while [[Reaper's Rigidity]] is toggled on
*{{MdRarityItem|Jagged Spear}} - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the [[DC]] 10 Charisma save
*{{MdRarityItem|Jagged Spear}} - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the [[DC]] 10 Charisma save
*{{MdRarityItem|Gauntlets of the Warmaster}} - Targets have disadvantage on saves against wearer's [[manoeuvres]] and [[weapon actions]]
*{{MdRarityItem|Gauntlets of the Warmaster}} - Targets have disadvantage on saves against wearer's [[manoeuvres]] and [[weapon actions]]
Line 187: Line 218:
*{{MdRarityItem|Staff of Cherished Necromancy}} - Targets have disadvantage on saves against wielder's [[necromancy]] spells
*{{MdRarityItem|Staff of Cherished Necromancy}} - Targets have disadvantage on saves against wielder's [[necromancy]] spells
*{{MdRarityItem|Drakethroat Glaive}} - Targets have disadvantage on saves against wielder's [[dragonborn]] breath weapon
*{{MdRarityItem|Drakethroat Glaive}} - Targets have disadvantage on saves against wielder's [[dragonborn]] breath weapon
*{{MdRarityItem|Reaper's Embrace}} - Disadvantage on Dexterity saves for the wearer while [[Reaper's Rigidity]] is toggled on
*{{MdRarityItem|Sharpened Snare Cuirass}} - Targets have disadvantage on saves to resist wearer's {{cond|Restrained|Restraining}} attacks and spells
*{{MdRarityItem|Sharpened Snare Cuirass}} - Targets have disadvantage on saves to resist wearer's {{cond|Restrained|Restraining}} attacks and spells
*{{MdRarityItem|Shield of the Undevout}} - Enemies have disadvantage on saves to resist wielder's spells or actions that inflict {{Cond|Fearful|Fear}}
*{{MdRarityItem|Shield of the Undevout}} - Enemies have disadvantage on saves to resist wielder's spells or actions that inflict {{Cond|Fearful|Fear}}
*{{MdRarityItem|Tadpole Elixir}} - Disadvantage on Constitution, Wisdom and Intelligence saves for the wearer upon consumption
*{{MdRarityItem|Oil of Diminution}} - Target suffers disadvantage on Strength saves for 2 turns if they fail the [[DC]] 11 Constitution save
{{h3|Conditions}}
*{{MdRarityItem|Tadpole Elixir}} - Disadvantage on Constitution, Wisdom and Intelligence saves, upon consumption
*{{MdRarityItem|Faltering Will}} - Disadvantage on Wisdom saves until [[long rest]], upon consumption
*{{MdRarityItem|Resonance Stone}} - All creatures in a 9 m / 30 ft radius suffer disadvantage on Wisdom, Intelligence, and Charisma saves
=== Conditions ===
*{{cond|Burden of Time Aura}} - [[Beast|Beasts]] and non-[[Elf]] [[Humanoid|Humanoids]] in a 3 m / 10 ft radius around [[He Who Was]] suffer disadvantage on saves
*{{cond|Reduced}} - Target suffers disadvantage on Strength saves
*{{cond|Reduced}} - Target suffers disadvantage on Strength saves
*{{cond|Feverish}} - Suffer disadvantage on Strength saves
*{{cond|Feverish}} - Suffer disadvantage on Strength saves
*{{cond|Filth Fever}} - Suffer disadvantage on Strength saves
**{{cond|Filth Fever}} - Suffer disadvantage on Strength saves
*{{cond|Sea Plague}} - All creatures in the area suffer disadvantage on Strength saves
*{{cond|Ensnared}} - Target suffers disadvantage on Dexterity saves
*{{cond|Ensnared}} - Target suffers disadvantage on Dexterity saves
*{{cond|Entangled}} - Target suffers disadvantage on Dexterity saves
*{{cond|Entangled}} - Target suffers disadvantage on Dexterity saves
Line 201: Line 238:
*{{cond|Maimed}} - Target suffers disadvantage on Dexterity saves
*{{cond|Maimed}} - Target suffers disadvantage on Dexterity saves
*{{cond|Restrained}} - Target suffers disadvantage on Dexterity saves
*{{cond|Restrained}} - Target suffers disadvantage on Dexterity saves
*{{cond|Muddy}} - Target suffers disadvantage on Dexterity saves
*{{cond|Constricted}} - Target suffers disadvantage on Dexterity saves
*{{cond|Shadow-Cursed Vines}} - Target suffers disadvantage on Dexterity saves
*{{cond|Command: Grovel}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Command: Grovel}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Hideous Laughter}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Hideous Laughter}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Prone}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Prone}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Bleeding}} - Target suffers disadvantage on Constitution saves
*{{cond|Bleeding}} - Target suffers disadvantage on Constitution saves
*{{cond|Arcane Hunger}} - [[Gale]] suffers disadvantage on Constitution saves
**{{cond|Greater Arcane Hunger}} - [[Gale]] suffers disadvantage on saves
**{{cond|Severe Arcane Hunger}} - [[Gale]] suffers disadvantage on saves
*{{cond|Heavily Encumbered}} - Suffer disadvantage on Strength, Dexterity, and Constitution saves
*{{cond|Heavily Encumbered}} - Suffer disadvantage on Strength, Dexterity, and Constitution saves
*{{cond|Dazed}} - Target suffers disadvantage on Wisdom saves
*{{cond|Dazed}} - Target suffers disadvantage on Wisdom saves
*{{cond|Stricken With Blinding Sickness}} - Target suffers disadvantage on Wisdom saves
*{{cond|Stricken With Blinding Sickness}} - Target suffers disadvantage on Wisdom saves
*{{cond|Rotting}} - Target suffers disadvantage on Charisma saves
*{{cond|Rotting}} - Target suffers disadvantage on Charisma saves
*{{cond|Flesh Rot}} - Target suffers disadvantage on Charisma saves
**{{cond|Flesh Rot}} - Target suffers disadvantage on Charisma saves
*{{cond|Harrowed}} - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the [[Echo of a Lost Love]])
 
== Automatical failure on saving throws ==
=== Spells ===
*{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves
*{{sai|Hold Monster}} - Target automatically fails all Strength and Dexterity saves
=== Items ===
* {{RarityItem|Drow Poison}} - Target automatically fails all Strength and Dexterity saves
* {{RarityItem|Crawler Mucus}} - Target automatically fails all Strength and Dexterity saves
=== Conditions ===
*{{cond|Downed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Sleeping}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Stunned}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Lethargic}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Knocked Out}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Confused Stupor}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Befuddled}} - Target automatically fails all Strength and Dexterity saves


== Other ==
== Other ==
<!--===Class features===-->
=== Class features ===
{{h3|Spells}}
*{{sai|War Caster: Concentration}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves for spells
*{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves
*{{sai|Dungeon Delver: Perception}} - Advantage on [[Perception]] checks made to detect hidden objects and on saves made to avoid or resist traps
=== Spells ===
*{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves
*{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves
{{h3|Items}}
=== Items ===
*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead
*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves
*{{MdRarityItem|Wizardsbane Oil}} - Target suffers disadvantage on [[Concentration#Concentration Saving Throw|Concentration]] saves
*{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2
*{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2
*{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]]
*{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]]
*{{MdRarityItem|Tarnished Charm}} - Reduce the [[DC]] of wearer's [[Death Saving Throw|death saves]] from 10 down to 5
*{{MdRarityItem|Tarnished Charm}} - Reduce the [[DC]] of wearer's [[Death Saving Throw|death saves]] from 10 down to 5
*{{MdRarityItem|Karabasan's Gift}} - Target suffers the effects of paralytic poison and automatically fails all Strength and Dexterity saves
*{{MdRarityItem|Karabasan's Gift}} - Target suffers the effects of paralytic poison and automatically fails all Strength and Dexterity saves
{{h3|Conditions}}
*{{MdRarityItem|Essence of Ether}} - Suffer the effects of sophorific drug and automatically fail all Strength and Dexterity saves, upon consumption
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves
=== Conditions ===
*{{cond|Sleeping}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Blood-draw Sickness}} - Suffer a -1 penalty to all dice rolls until [[long rest]] (inflicted on a character who has had their blood drawn by [[Araj Oblodra]])
*{{cond|Mystra's Benevolence}} - [[Gale]] gains advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves until [[long rest]] (see [[Balthazar's Experiment]] for details)


[[Category:Lists]]
[[Category:Lists]]
[[Category:Lists of sources]]
[[Category:Lists of sources]]
[[Category:Saving throws]]
[[Category:Saving throws]]

Latest revision as of 11:23, 27 March 2024

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information[edit | edit source]

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

All saves[edit | edit source]

Strength saves[edit | edit source]

Dexterity saves[edit | edit source]

Other saves[edit | edit source]

Conditions[edit | edit source]

Penalty to saving throws[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]

  • Bloodless Bloodless - Saves -1
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Slowed Slowed - Target suffers a -2 penalty to Dexterity saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws[edit | edit source]

Class features[edit | edit source]

Items[edit | edit source]

Advantage on saving throws[edit | edit source]

Races[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

All saves[edit | edit source]

Constitution saves[edit | edit source]

Dexterity saves[edit | edit source]

Other saves[edit | edit source]

Conditions[edit | edit source]

Disadvantage on saving throws[edit | edit source]

Class features[edit | edit source]

  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

Spells[edit | edit source]

Weapon actions[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]

Automatical failure on saving throws[edit | edit source]

Spells[edit | edit source]

  • Hold Person Hold Person - Target automatically fails all Strength and Dexterity saves
  • Hold Monster Hold Monster - Target automatically fails all Strength and Dexterity saves

Items[edit | edit source]

  • Drow Poison - Target automatically fails all Strength and Dexterity saves
  • Crawler Mucus - Target automatically fails all Strength and Dexterity saves

Conditions[edit | edit source]

  • Downed Downed - Target automatically fails all Strength and Dexterity saves
  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves
  • Stunned Stunned - Target automatically fails all Strength and Dexterity saves
  • Lethargic Lethargic - Target automatically fails all Strength and Dexterity saves
  • Knocked Out Knocked Out - Target automatically fails all Strength and Dexterity saves
  • Confused Stupor Confused Stupor - Target automatically fails all Strength and Dexterity saves
  • Befuddled Befuddled - Target automatically fails all Strength and Dexterity saves

Other[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]