Yafeu: Difference between revisions

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| description = Yafeu is a Djinni NPC in Baldur's Gate 3, found in a Djinni Lamp within the Sorcerous Vault.
| description = Yafeu is a Djinni NPC in Baldur's Gate 3, found in a Djinni Lamp within the Sorcerous Vault.
}}
}}
{{CharacterInfo
{{Infobox character
|name = Yafeu
| name = Yafeu
|image = [[File:Yafeu_Portrait.jpg|350px]]
| image = Yafeu_Portrait.jpg
|STR = 21
| race = [[Djinni]]
|DEX = 16
| titles = The Stupendous<br>The Magnificent
|CON = 22
| hometown = Djinni's Lamp
|INT = 15
| level = 10
|WIS = 16
|CHA = 20
|str save = yes
|dex save = yes
|con save = yes
|int save = yes
|wis save = yes
|cha save = yes
|level = 1
|race=[[List_of_Creature_Types#Elemental|Elemental]]
|type=Elemental
|HP = 234
|AC = 20
|speed = 0m
|size = Medium
|weight = 100kg
|initiative = +3
|passive = Extra Attack<br> Magic Resistance<br> Opportunity Attack<br> Tenacity
|lightning = Immune
|thunder = Immune
|magic = <!-- I wasn't sure what to put here because of the passive ability. Please feel free to correct me. -ArcaneFocus -->
|location = [[Sorcerous Vault]]<br>(Djinni Lamp)
|exp = 10
|alt-image =
}}[[Category:Djinni]]
{{UnderConstruction}}
'''Yafeu''' is a Djinni NPC in Baldur's Gate 3, found in a Djinni Lamp within the [[Sorcerous Vault]].


==Gameplay==
| modules =
* When a character interacts with Yafeu's lamp, a few things happen in short succession:
{{Infobox statistics
** The character who interacted with the lamp is teleported ''inside'' the lamp, and a conversation between Yafeu and this character is started.
| child = yes
** When the prior conversation finishes, Yafeu swaps places in the world with the character who became trapped. A conversation will be triggered between Yafeu and ''all characters standing within the same room as the lamp.'' Any characters who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.
| size = Medium
* Once he is outside the lamp, Certain player choices can cause Yafeu to attack the player. Killing Yafeu once hostile does not reward the player with any items.
| type = Elemental
| armour_class = 20
| hit_points = 234
| movement_speed_meters =
| movement_speed_feet =
| weight_kg = 100
| weight_lb =
| hiddenlevel = 10
| str = 21
| dex = 16
| con = 22
| int = 15
| wis = 16
| cha = 20
| str_save_proficiency = yes
| dex_save_proficiency = yes
| con_save_proficiency = yes
| int_save_proficiency = yes
| wis_save_proficiency = yes
| cha_save_proficiency = yes


===Escaping the Lamp===
| immune1 = Lightning
Players have a few options for escaping the lamp, if their character becomes trapped inside.
| immune2 = Thunder
* Summon any creature, and have them interact with the lamp to swap places with your trapped character. Dismissing the trapped summon will destroy the lamp (assuming it was the only occupant)!
 
** Click, hold, drag to move the lamp is sometimes required instead of "Use"
| feature1_name = Extra Attack
** If a summon trapped inside the lamp casts a spell that would spawn a summon, the summon who cast the spell is removed from the lamp.  
| feature1_description = Make an additional free attack after making an unarmed or weapon attack.
** There is sometimes a [[Scroll of Summon Quasit]] in one of the Gilded Chests {{coords|-1602|113}}).
| feature2_name = Magic Resistance
* If you have the spell Banishment can also be used to escape the lamp.{{Verify}}
| feature2_description = Advantage on saving throws against spells and other magical effects.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Tenacity (passive feature)
| feature4_description = When you miss an attack, deal Bludgeoning damage anyway.
}}
}}
'''Yafeu''' is a djinni in ''Baldur's Gate 3'', found trapped within a Djinni Lamp in the [[Sorcerous Vault]].
{{q| A rescuer?! Oh, you've arrived in the nick of time, saintly adventurer - I've been trapped for so long, I daresay I'm half mad, ho-ho!|Yafeu}}
 
== Involvement ==
Within a room hidden behind an illusory wall in the Sorcerous Vault {{coords|374|1039}}, the party will come across a peculiar lamp. A character who touches or interacts with the lamp in any way will be transported inside the lamp, where they will meet Yafeu.
 
Yafeu will be ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant will take the place of the previous one. Yafeu will be released back into the world, and the player trapped within the lamp.
 
Back outside in the vault, Yafeu will greet anyone who remained in the room, addressing them as a servant. {{note|Dialogue with Yafeu outside the lamp will trigger with {{em|all}} characters standing within the same room as the lamp. Any characters who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.}} If the character responds indignantly that they are not a servant, or tell Yafeu that it is "time to die", he will attack the party.
 
Otherwise, Yafeu can be asked to give a little gold as compensation for the loss of the trapped character, or just be allowed to leave.
 
==Escaping the lamp==
Players have a few options for escaping the lamp, if their character becomes trapped inside. Click, hold, drag to move the lamp is sometimes required instead of "Use".
* Summon any creature, and have them interact with the lamp to swap places with your trapped character.
* Summoning any creature from within the lamp will free the summoner, and trap the summoned creature.
** Within the lamp, there is sometimes a [[Scroll of Summon Quasit]] in one of the gilded chests {{coords|-1602|113}}.
* A trapped character can cast Banishment on themself to escape.
 
If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp will be destroyed.


==Interactions==
==Interactions==


====Conversation: Inside the Lamp====
===Inside the lamp===
* Player is given 4 possible responses, including ''Attack.'' All of these options have the ''same result'', causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
* Player is given 4 possible responses, including ''Attack.'' All of these options have the ''same result'', causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
* [Wizard] unlocks an additional option: ''"High level magic is afoot here, but what?"'', prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.
* [Wizard] unlocks an additional option: ''"High level magic is afoot here, but what?"'', prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.


====Conversation: Outside the Lamp====
===Outside the lamp===
Player is initially given 4 possible responses. Some choices cause [[Approval]] changes, but only with characters who are standing inside the same room as the conversation.
Player is initially given 4 possible responses. Some choices cause [[approval]] changes, but only with characters who are standing inside the same room as the conversation.
* ''"Who are you?"'' allows the player to select a second response, but has no further impacts.
* ''"Who are you?"'' allows the player to select a second response, but has no further impacts.
* Asking for gold will provide the player with 1000gp, but will cause small [[Approval]] changes with other companions involved in the conversation. It is not possible to pickpocket this gold from him, even if other party members attack him, and it does not appear on his corpse if he is killed.
* Asking for gold will provide the player with 1000gp, but will cause small approval changes with other companions involved in the conversation. It is not possible to pickpocket this gold from him, even if other party members attack him, and it does not appear on his corpse if he is killed.
* Asking him to release your companion will cause [[Approval]] changes for some characters, giving the player 3 more options afterward. [Wizard] replaces this option with ''"I know what magic prisons do to a person - that won't happen to my friend."''
* Asking him to release your companion will cause approval changes for some characters, giving the player 3 more options afterward. [Wizard] replaces this option with ''"I know what magic prisons do to a person - that won't happen to my friend."''
** If the player asks Yafeu to release their companion, he will misinterpret and believe that they are a sex worker, and the trapped character their client.
* ''"How dare you - I have no master!"'' will cause Yafeu to attack.
* ''"How dare you - I have no master!"'' will cause Yafeu to attack.
== Related literature ==
* {{SmItemIcon|A Little Djinni Ditty}}
== Footnotes ==
{{reflist|note}}
{{NavBaldursGate}}
[[Category:Djinni]]

Latest revision as of 05:06, 5 February 2024

Yafeu is a djinni in Baldur's Gate 3, found trapped within a Djinni Lamp in the Sorcerous Vault.

A rescuer?! Oh, you've arrived in the nick of time, saintly adventurer - I've been trapped for so long, I daresay I'm half mad, ho-ho!
— Yafeu

Involvement[edit | edit source]

Within a room hidden behind an illusory wall in the Sorcerous Vault X: 374 Y: 1039, the party will come across a peculiar lamp. A character who touches or interacts with the lamp in any way will be transported inside the lamp, where they will meet Yafeu.

Yafeu will be ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant will take the place of the previous one. Yafeu will be released back into the world, and the player trapped within the lamp.

Back outside in the vault, Yafeu will greet anyone who remained in the room, addressing them as a servant. [note 1] If the character responds indignantly that they are not a servant, or tell Yafeu that it is "time to die", he will attack the party.

Otherwise, Yafeu can be asked to give a little gold as compensation for the loss of the trapped character, or just be allowed to leave.

Escaping the lamp[edit | edit source]

Players have a few options for escaping the lamp, if their character becomes trapped inside. Click, hold, drag to move the lamp is sometimes required instead of "Use".

  • Summon any creature, and have them interact with the lamp to swap places with your trapped character.
  • Summoning any creature from within the lamp will free the summoner, and trap the summoned creature.
  • A trapped character can cast Banishment on themself to escape.

If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp will be destroyed.

Interactions[edit | edit source]

Inside the lamp[edit | edit source]

  • Player is given 4 possible responses, including Attack. All of these options have the same result, causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
  • [Wizard] unlocks an additional option: "High level magic is afoot here, but what?", prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.

Outside the lamp[edit | edit source]

Player is initially given 4 possible responses. Some choices cause approval changes, but only with characters who are standing inside the same room as the conversation.

  • "Who are you?" allows the player to select a second response, but has no further impacts.
  • Asking for gold will provide the player with 1000gp, but will cause small approval changes with other companions involved in the conversation. It is not possible to pickpocket this gold from him, even if other party members attack him, and it does not appear on his corpse if he is killed.
  • Asking him to release your companion will cause approval changes for some characters, giving the player 3 more options afterward. [Wizard] replaces this option with "I know what magic prisons do to a person - that won't happen to my friend."
    • If the player asks Yafeu to release their companion, he will misinterpret and believe that they are a sex worker, and the trapped character their client.
  • "How dare you - I have no master!" will cause Yafeu to attack.

Related literature[edit | edit source]

Footnotes[edit | edit source]

  1. Dialogue with Yafeu outside the lamp will trigger with all characters standing within the same room as the lamp. Any characters who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.