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== Class Information == | == Class Information == | ||
[[File:Rogue Class Default Armor.png|thumb|right|Rogue's default armour]] | [[File:Rogue Class Default Armor.png|thumb|right|Rogue's default armour]] | ||
* '''Level 1 Maximum Hit Points:''' | * '''Level 1 Maximum Hit Points:''' 8 + {{A|Constitution}} Modifier | ||
** '''Hit points at higher levels:''' | ** '''Hit points at higher levels:''' 5 + {{A|Constitution}} Modifier | ||
* '''Important Ability Scores:''' | * '''Important Ability Scores:''' {{A|Dexterity}} for physical attacks and [[Armour Class]], {{A|Constitution}} for Hit Points, and (Arcane Trickster only) {{A|Intelligence}} for Spells. | ||
* '''Saving Throw Proficiencies:''' | * '''Saving Throw Proficiencies:''' {{A|Dexterity}}, {{A|Intelligence}} | ||
* '''Equipment Proficiencies:''' | * '''Equipment Proficiencies:''' | ||
** {{SimpleWeaponsProf}}, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}} | ** {{SimpleWeaponsProf}}, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}} |
Revision as of 11:05, 21 July 2023
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation. |
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Rogue is a character Class in Baldur's Gate 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.
The Rogue Class Progression | |||
---|---|---|---|
Level | Proficiency Bonus | Sneak Attack | Features |
1st | +2 | 1d6 | Expertise, Sneak Attack (Melee), Sneak Attack (Ranged) |
2nd | +2 | 1d6 | Cunning Action: Dash, File:Cunning Action Disengage Icon 64px.png Cunning Action: Disengage |
3rd | +2 | 2d6 | Choose a subclass |
4th | +2 | 2d6 | Ability Score Improvement |
5th | +3 | 3d6 | Uncanny Dodge |
6th | +3 | 3d6 | Expertise |
7th | +3 | 4d6 | Evasion |
8th | +3 | 4d6 | Ability Score Improvement |
9th | +4 | 5d6 | Subclass feature |
10th | +4 | 5d6 | Ability Score Improvement |
11th | +4 | 6d6 | Reliable Talent |
12th | +4 | 6d6 | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points: 8 + Template:A Modifier
- Hit points at higher levels: 5 + Template:A Modifier
- Important Ability Scores: Template:A for physical attacks and Armour Class, Template:A for Hit Points, and (Arcane Trickster only) Template:A for Spells.
- Saving Throw Proficiencies: Template:A, Template:A
- Equipment Proficiencies:
- Simple weapons, , , ,
- Light armour
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills
At Level 1 the Proficiency Bonus is +2.
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 4):
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Gain Expertise in 2 Skills you are Proficient in
- Sneak Attack (Melee)
- Sneak Attack (Ranged)
Level 2
Level 3
- Choose a subclass:
Arcane Trickster | Thief |
---|
- Subclass Features:
Arcane Trickster | Thief |
---|---|
|
Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Subclass Features:
Arcane Trickster | Thief |
---|---|
|
(none) |
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Uncanny Dodge (Reaction)
- Sneak Attack damage:
+3d6
(Your sneak attack gains an additional+1d6
damage.)
- Subclass Features: None at this level