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Monk: Difference between revisions
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| [[File:Unarmoured Defense Icon 64px.png|frameless|upright=0.1|link=#Level 1]] [[#Level 1|Unarmoured Defence]], [[#Level 1|Martial Arts]] | | [[File:Unarmoured Defense Icon 64px.png|frameless|upright=0.1|link=#Level 1]] [[#Level 1|Unarmoured Defence]], [[#Level 1|Martial Arts]], [[Flurry of Blows]] | ||
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Revision as of 15:36, 7 August 2023
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
Note: The Monk class is not yet available in Early Access, but will be added in the full release of the game. The following information - particularly beyond level 4 - is based on 5th Edition Dungeons & Dragons and is likely to change in the full release.
The Monk Class Progression | |||||
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Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | Unarmoured Defence, Martial Arts, Flurry of Blows |
2nd | +2 | 1d4 | 3 | +10 ft. | Ki, Unarmoured Movement |
3rd | +2 | 1d6 | 4 | +10 ft. | Choose a subclass, Deflect Missiles |
4th | +2 | 1d6 | 5 | +10 ft. | Ability Score Improvement, Slow Fall |
5th | +3 | 1d6 | 6 | +10 ft. | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 7 | +15 ft. | Ki-Empowered Strikes, Subclass feature |
7th | +3 | 1d6 | 8 | +15 ft. | File:Evasion Icon.png Evasion |
8th | +3 | 1d6 | 9 | +15 ft. | Ability Score Improvement |
9th | +4 | 1d8 | 10 | +15 ft. | Unarmoured Movement improvement |
10th | +4 | 1d8 | 11 | +20 ft. | Purity of Body |
11th | +4 | 1d8 | 12 | +20 ft. | Subclass feature |
12th | +4 | 1d8 | 13 | +20 ft. | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
TBA
Level 3
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
You focus your ki to bend the elements to your will, using them as an extension of your own body. | You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt. | You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning. |
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