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*{{IconLink| | *{{IconLink|Metallic_Gloves_Magical_Icon.png|Gloves of Heroism}} | ||
*{{IconLink|Gloves of the Growling Underdog Icon.png|Gloves of the Growling Underdog}} | *{{IconLink|Gloves of the Growling Underdog Icon.png|Gloves of the Growling Underdog}} | ||
*{{IconLink|Luminous Gloves Icon.png|Luminous Gloves}} | *{{IconLink|Luminous Gloves Icon.png|Luminous Gloves}} | ||
*{{IconLink|Gloves | *{{IconLink|Metallic Gloves Magical Icon.png|Gloves of Succour}} | ||
*{{IconLink|Hellrider's Pride Icon.png|Hellrider's Pride}} | *{{IconLink|Hellrider's Pride Icon.png|Hellrider's Pride}} | ||
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*{{IconLink| | *{{IconLink|Gloves Metal G PlusOne.png|Flawed Helldusk Gloves}} | ||
*{{IconLink|Gloves of Battlemage's Power Icon.png|Gloves of Battlemage's Power}} | *{{IconLink|Gloves of Battlemage's Power Icon.png|Gloves of Battlemage's Power}} | ||
*{{IconLink| | *{{IconLink|Gloves of the Growling Underdog Icon.png|Blackguard's Gauntlets}} | ||
*{{IconLink|Gauntlets of Hill Giant Strength Icon.png|Gauntlets of Hill Giant Strength}} | *{{IconLink|Gauntlets of Hill Giant Strength Icon.png|Gauntlets of Hill Giant Strength}} | ||
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Revision as of 16:06, 1 September 2023
Muscles and physical power.Strength is an Ability Score and the primary ability of Barbarian, Fighter, Paladin.
Strength affects your Athletics skill and Attack Rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
Strength Modifier Chart
Baldur's Gate 3 uses the Point Buy ruleset.
Score | Modifier | Jump Distance | Carrying Capacity | Throwable Weight |
---|---|---|---|---|
1 | - 5 | |||
2 - 3 | - 4 | |||
4 - 5 | - 3 | |||
6 - 7 | - 2 | |||
8 - 9 | - 1 | 4.5 m / 15 ft | 80-90 kg / 160-180 lbs | 12.8 kg
16.2kg |
10 - 11 | + 0 | 4.5 m / 15 ft | 100-110 kg / 200-220 lbs | 20 kg
24.2kg |
12 - 13 | + 1 | 5.5 m / 18.3 ft | 120-130 kg / 240-260 lbs | 28.8kg
33.8kg |
14 - 15 | + 2 | 6.5 m / 21.6 ft | 140-150 kg / 280-300 lbs | 39.2kg
45kg |
16 - 17 | + 3 | 7.5 m / 25 ft | 160-170 kg / 320-340 lbs | 51.2kg
57.8kg |
18 - 19 | + 4 | 8.5 m / 28.3 ft | 180-190 kg / 360-380 lbs | 64.8kg
72.2kg |
20 - 21 | + 5 | 9.5 m / 31.6 ft | 200-210 kg / 400-420 lbs | 80kg
88.2kg |
22 - 23 | + 6 | 10.5 m / 35 ft | 220-230 kg / 440-460 lbs | |
24 - 25 | + 7 | 11.5 m / 38.3 ft | 240-250 kg / 480-500 lbs | |
26 - 27 | + 8 | 12.5 m / 41.6 ft | 260-270 kg / 520-540 lbs | |
28 - 29 | + 9 | 13.5 m / 45 ft | 280-290 kg / 560-580 lbs | |
30 | + 10 | 14.5 m / 48.3 ft | 300 kg / 600 lbs |
Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.
- Carrying too much weight.
- Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.
- Carrying far too much weight.
- Movement Speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.
Related Items
Increases Strength "to"
- to 18 sets
- to 19 sets
- to 21 sets
- to 23 sets
- to 27 sets
Increases Strength "by"
- by +2 (up to 20) increases
- by +2 (up to 23) increases