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Druid is a character Class in Baldur's Gate 3.

Overview edit

Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.

Subclasses edit

The druid subclasses are:

Class Progression edit

Druid Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Cantrips known 1st 2nd 3rd 4th 5th 6th
1st +2 alt= #Level 1 Spellcasting 2 2 - - - - -
2nd Wild ShapeWild Shape, alt= #Level 2 Choose a subclass 3 - - - - -
3rd - 4 2 - - - -
4th FeatFeat, Wild Shape ImprovementWild Shape Improvement 3 4 3 - - - -
5th +3 Wild StrikeWild Strike 4 3 2 - - -
6th alt= #Level 6 Subclass feature 4 3 3 - - -
7th - 4 3 3 1 - -
8th FeatFeat, Wild Shape ImprovementWild Shape Improvement 4 3 3 2 - -
9th +4 - 4 3 3 3 1 -
10th alt= #Level 10 Subclass feature, Improved Wild StrikeImproved Wild Strike 4 4 3 3 3 2 -
11th - 4 3 3 3 2 1
12th FeatFeat, Wild Shape ImprovementWild Shape Improvement 4 3 3 3 2 1

Class information edit

Attributes edit

Druid's default armour
Druid's default armour
Hit points
At level 1: 8 + Constitution modifier
On level up: 5 + Constitution modifier
Key ability scores
WisdomWisdom for spells
ConstitutionConstitution for hit points and ConcentrationConcentration checks
DexterityDexterity for Armour Class
Spellcasting ability
WisdomWisdom
Prepared spells
For a list of spells available to druids, see: List of Druid spells.
You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
Number of Prepared Spells = Druid Level + Wisdom Modifier (minimum of 1 spell.)

Starting Proficiencies edit

Saving throw proficiencies
IntelligenceIntelligence, WisdomWisdom
Equipment proficiencies
ClubsClubs, DaggersDaggers, JavelinsJavelins, MacesMaces
QuarterstavesQuarterstaves, ScimitarsScimitars, SicklesSickles, SpearsSpears
Light armourLight armour, Medium armourMedium armour
ShieldsShields
Skills with proficiency (choose 2)
ArcanaArcana, Animal HandlingAnimal Handling, InsightInsight, MedicineMedicine, NatureNature, PerceptionPerception, ReligionReligion, SurvivalSurvival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Druid Quarterstaff, Druid Leather Armour, Grovetender Boots

Multiclass Proficiencies edit

Equipment proficiencies
Light armourLight armour, Medium armourMedium armour
ShieldsShields

Level progression edit

Through experience, you acquire new powers. You gain the following traits:

Level 1 edit

Spellcasting
2 Level 1 Spell Slots.png Level 1 spell slots unlocked: 2
You gain two Level 1 spell slots.
Cantrips Icon.png Cantrips Known: 2
Choose 2 cantrips from the druid spell list.
Prepared spells
Choose a number of Spells = 1 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
New cantrips available
New 1st level spells

Level 2 edit

Spellcasting
3 Level 1 Spell Slots.png Level 1 spell slots unlocked: 3
You gain an additional level 1 spell slot.
Prepared spells
Choose a number of Spells = 2 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
Wild ShapeWild Shape
Magically assume the shape of a beast.
Wild Shape: BadgerWild Shape: Badger (Action + Wild Shape Charge)
Assume the shape of a giant badger that can Burrow Burrow into the ground. The badger has a starting health of HP Icon.png 13 hit points that increases every two druid levels.
Wild Shape: CatWild Shape: Cat (Action + Wild Shape Charge)
Take the shape of a cat that can avoid attention and Meow Meow to distract enemies. It has HP Icon.png 2 hit points.
Wild Shape: SpiderWild Shape: Spider (Action + Wild Shape Charge)
Assume the shape of of a giant spider that can Enweb Enweb enemies. The giant spider has a starting health of HP Icon.png 20 hit points that increases every two druid levels.
Wild Shape: WolfWild Shape: Wolf (Action + Wild Shape Charge)
Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of HP Icon.png 18 hit points that increase every two druid levels.
Wild Shape Charges: 2
The number of times you can use your Wild Shape. Replenished with a Short or Long Rest.

Select a subclass edit

Choose an additional cantrip:

Gain an additional Wild Shape:

Gain an additional cantrip:

Circle of the Stars spells

Gain an additional cantrip:

Level 3 edit

Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Prepared Spells
Choose a number of Spells = 3 (Druid Level) + WisdomWisdom Modifier (Minimum of 1 spell)
New 2nd Level Spells

Subclass features edit

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars
Gain 2nd level Circle Spells
Choose a land type, these spells are always prepared:
Arctic
Hold PersonHold Person
Spike GrowthSpike Growth
Coast
Mirror ImageMirror Image*
Misty StepMisty Step*
Desert
BlurBlur*
SilenceSilence*
Forest
BarkskinBarkskin
Hold PersonHold Person
Grassland
InvisibilityInvisibility*
Pass Without TracePass Without Trace
Mountain
Mirror ImageMirror Image*
Spike GrowthSpike Growth
Swamp
Melf's Acid ArrowMelf's Acid Arrow*
DarknessDarkness*
Underdark
WebWeb*
Misty StepMisty Step*

(none)

Gain 2nd level Circle Spells

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 4 edit

Wild Shape ImprovementWild Shape Improvement
Wild Shape attack damage increased.
Wild Shape: Deep RothéWild Shape: Deep Rothé (Action + Wild Shape Charge)
Assume the shape of a deep rothé that casts Dancing Lights (Deep Rothé) Dancing Lights (Deep Rothé) and Charges Charges its enemies. The deep rothé has a starting health of HP Icon.png 23 hit points that increase every two druid levels.
Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Cantrips Icon.png Cantrips Known: 3
Choose 1 additional Cantrip from the Druid Spell List.
Prepared Spells
Choose a number of Spells = 4 (Druid Level) + WisdomWisdom Modifier (Minimum of 1 spell)

Subclass Features edit

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars

(none)

Gain a Wild Shape:

(none)

(none)

Level 5 edit

Wild StrikeWild Strike
You can make an additional attack after making an unarmed strike while in wildshape.
Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Prepared Spells
Choose a number of Spells = 5 (Druid Level) + WisdomWisdom Modifier (Minimum of 1 spell)
New 3rd Level Spells

Subclass Features edit

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars
Gain 3rd level Circle Spells
Choose a land type, these spells are always prepared:
Arctic
Sleet StormSleet Storm
HasteHaste*
Coast
Sleet StormSleet Storm
Call LightningCall Lightning
Desert
Protection from EnergyProtection from Energy
Hypnotic PatternHypnotic Pattern*
Forest
Call LightningCall Lightning
Plant GrowthPlant Growth
Grassland
DaylightDaylight
HasteHaste*
Mountain
Lightning BoltLightning Bolt*
Grant FlightGrant Flight*
Swamp
Stinking CloudStinking Cloud*
Vampiric TouchVampiric Touch*
Underdark
Gaseous FormGaseous Form*
Stinking CloudStinking Cloud*

(none)

Gain 3rd level Circle Spells

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 6 edit

Wild Shape: PantherWild Shape: Panther (Action + Wild Shape Charge)
Take the shape of a panther that can Prowl around invisibly.
Wild Shape: OwlbearWild Shape: Owlbear (Action + Wild Shape Charge)
Take the shape of an Owlbear that can RuptureRupture the ground and become EnragedEnraged.
Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slots.
Prepared Spells
Choose a number of Spells = 6 (Druid Level) + WisdomWisdom Modifier (Minimum of 1 spell)

Subclass Features edit

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars

Level 7 edit

Spellcasting
1 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1
You gain one Level 4 Spell Slot.
Prepared Spells
Choose a number of Spells = 7 (Druid Level) + WisdomWisdom Modifier (Minimum of 1 spell)
New 4th Level Spells

Subclass Features edit

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars
Gain 4th level Circle Spells
Choose a land type, these spells are always prepared.
Arctic
Conjure Minor ElementalConjure Minor Elemental
Ice StormIce Storm
Coast
Freedom of MovementFreedom of Movement
ConfusionConfusion
Desert
BlightBlight
Wall of FireWall of Fire
Forest
Conjure Minor ElementalConjure Minor Elemental
Grasping VineGrasping Vine
Grassland
Freedom of MovementFreedom of Movement
PolymorphPolymorph
Mountain
StoneskinStoneskin
Dominate BeastDominate Beast
Swamp
BlightBlight
Grasping VineGrasping Vine
Underdark
Greater InvisibilityGreater Invisibility*
Dominate BeastDominate Beast

(none)

Gain 4th level Circle Spells

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 8 edit

Wild Shape ImprovementWild Shape Improvement
Wild Shape attack damage increased.
Spellcasting
2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 2
You gain an additional Level 4 Spell Slot.
Prepared Spells
Choose a number of Spells = 8 (Druid Level) + WisdomWisdom Modifier (Minimum of 1 spell)

Subclass Features edit

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars

(none)

(none)

(none)

Level 9 edit

Spellcasting
3 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 3
You gain an additional Level 4 Spell Slot.
1 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1
You gain one Level 5 Spell Slot.
Prepared Spells
Choose a number of Spells = 9 (Druid Level) + WisdomWisdom Modifier (Minimum of 1 spell)
New 5th Level Spells

Subclass Features edit

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars
Gain 5th level Circle Spells
Choose a land type, these spells are always prepared.
Arctic
Cone of ColdCone of Cold*
ContagionContagion
Coast
Conjure ElementalConjure Elemental
Greater RestorationGreater Restoration
Desert
Wall of StoneWall of Stone
Insect PlagueInsect Plague
Forest
Mass Cure WoundsMass Cure Wounds
ContagionContagion
Grassland
Greater RestorationGreater Restoration
Insect PlagueInsect Plague
Mountain
Wall of StoneWall of Stone
Conjure ElementalConjure Elemental
Swamp
Insect PlagueInsect Plague
CloudkillCloudkill*
Underdark
ContagionContagion
CloudkillCloudkill*

(none)

Gain 5th level Circle Spells

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 10 edit

Wild Shape: DilophosaurusWild Shape: Dilophosaurus (Action + Wild Shape Charge)
Take the shape of a dilophosaurus whose Corrosive Spit can dissolve a target's Armour Class.
Improved Wild StrikeImproved Wild Strike
You can make 2 additional attacks after making an unarmed or weapon strike while in wildshape.
Spellcasting
2 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 2
You gain an additional Level 5 Spell Slot.
Cantrips Icon.png Cantrips Known: 4
Choose 1 additional Cantrip from the Druid Spell List.
Prepared Spells
Choose a number of Spells = 10 (Druid Level) + WisdomWisdom Modifier (Minimum of 1 spell)

Subclass Features edit

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars
Gain a Wild Shape

Level 11 edit

Spellcasting
1 Level 6 Spell Slots.png Level 6 Spell Slots Unlocked: 1
You gain one Level 6 Spell Slot.
Prepared Spells
Choose a number of Spells = 11 (Druid Level) + WisdomWisdom Modifier (Minimum of 1 spell)
New 6th Level Spells available

Level 12 edit

Wild Shape ImprovementWild Shape Improvement
Wild Shape attack damage increased.
Prepared Spells
Choose a number of Spells = 12 (Druid Level) + WisdomWisdom Modifier (Minimum of 1 spell)

Notable Druids edit

See also edit

External links edit