Druid
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Druid is a character Class in Baldur's Gate 3.
Overview edit
Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
Subclasses edit
The druid subclasses are:
Class Progression edit
| Druid Class Progression | Spell Slots per Spell Level | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Proficiency Bonus | Features | Cantrips known | 1st | 2nd | 3rd | 4th | 5th | 6th |
| 1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
| 2nd | Wild Shape, Choose a subclass | 3 | - | - | - | - | - | ||
| 3rd | - | 4 | 2 | - | - | - | - | ||
| 4th | Feat, Wild Shape Improvement | 3 | 4 | 3 | - | - | - | - | |
| 5th | +3 | Wild Strike | 4 | 3 | 2 | - | - | - | |
| 6th | Subclass feature | 4 | 3 | 3 | - | - | - | ||
| 7th | - | 4 | 3 | 3 | 1 | - | - | ||
| 8th | Feat, Wild Shape Improvement | 4 | 3 | 3 | 2 | - | - | ||
| 9th | +4 | - | 4 | 3 | 3 | 3 | 1 | - | |
| 10th | Subclass feature, Improved Wild Strike | 4 | 4 | 3 | 3 | 3 | 2 | - | |
| 11th | - | 4 | 3 | 3 | 3 | 2 | 1 | ||
| 12th | Feat, Wild Shape Improvement | 4 | 3 | 3 | 3 | 2 | 1 | ||
Class information edit
Attributes edit

- Hit points
- At level 1: 8 + Constitution modifier
- On level up: 5 + Constitution modifier
- Key ability scores
- Wisdom for spells
- Constitution for hit points and Concentration checks
- Dexterity for Armour Class
- Spellcasting ability
- Wisdom
Prepared spells
- You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
- Number of Prepared Spells = Druid Level + Wisdom Modifier (minimum of 1 spell.)
Starting Proficiencies edit
- Saving throw proficiencies
- Intelligence, Wisdom
- Equipment proficiencies
- Clubs, Daggers, Javelins, Maces
- Quarterstaves, Scimitars, Sickles, Spears
- Light armour, Medium armour
- Shields
- Skills with proficiency (choose 2)
- Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Druid Quarterstaff, Druid Leather Armour, Grovetender Boots
Multiclass Proficiencies edit
- Equipment proficiencies
- Light armour, Medium armour
- Shields
Level progression edit
Through experience, you acquire new powers. You gain the following traits:
Level 1 edit
- Spellcasting
-
- Level 1 spell slots unlocked: 2
- You gain two Level 1 spell slots.
- Cantrips Known: 2
- Choose 2 cantrips from the druid spell list.
Prepared spells- Choose a number of Spells = 1 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New cantrips available
- New 1st level spells
Level 2 edit
- Spellcasting
-
- Level 1 spell slots unlocked: 3
- You gain an additional level 1 spell slot.
Prepared spells- Choose a number of Spells = 2 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- Wild Shape
- Magically assume the shape of a beast.
- Wild Shape: Badger ( + )
- Assume the shape of a giant badger that can into the ground. The badger has a starting health of 13 hit points that increases every two druid levels.
- Wild Shape: Cat ( + )
- Take the shape of a cat that can avoid attention and to distract enemies. It has 2 hit points.
- Wild Shape: Spider ( + )
- Assume the shape of of a giant spider that can enemies. The giant spider has a starting health of 20 hit points that increases every two druid levels.
- Wild Shape: Wolf ( + )
- Assume the shape of a dire wolf that can allies and enemies. The dire wolf has a starting health of 18 hit points that increase every two druid levels.
- Wild Shape Charges: 2
- The number of times you can use your Wild Shape. Replenished with a Short or Long Rest.
Select a subclass edit
|
Choose an additional cantrip: |
Gain an additional Wild Shape: |
Gain an additional cantrip: |
Gain an additional cantrip: |
Level 3 edit
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
Prepared Spells- Choose a number of Spells = 3 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New 2nd Level Spells
Subclass features edit
| Circle of the Land | Circle of the Moon | Circle of the Spores | Circle of the Stars |
|---|---|---|---|
|
(none) |
|
(none) |
*Denotes a spell not otherwise part of the Druid spell list.
Level 4 edit
- Choose a Feat.
- Wild Shape Improvement
- Wild Shape attack damage increased.
- Wild Shape: Deep Rothé ( + )
- Assume the shape of a deep rothé that casts and its enemies. The deep rothé has a starting health of 23 hit points that increase every two druid levels.
- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known: 3
- Choose 1 additional Cantrip from the Druid Spell List.
Prepared Spells- Choose a number of Spells = 4 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
Subclass Features edit
| Circle of the Land | Circle of the Moon | Circle of the Spores | Circle of the Stars |
|---|---|---|---|
|
(none) |
Gain a Wild Shape: |
(none) |
(none) |
Level 5 edit
- Wild Strike
- You can make an additional attack after making an unarmed strike while in wildshape.
- Spellcasting
-
- Level 3 Spell Slots Unlocked: 2
- You gain two Level 3 Spell Slots.
Prepared Spells- Choose a number of Spells = 5 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New 3rd Level Spells
Subclass Features edit
| Circle of the Land | Circle of the Moon | Circle of the Spores | Circle of the Stars |
|---|---|---|---|
|
(none) |
|
(none) |
*Denotes a spell not otherwise part of the Druid spell list.
Level 6 edit
- Wild Shape: Panther ( + )
- Take the shape of a panther that can Prowl around invisibly.
- Wild Shape: Owlbear ( + )
- Take the shape of an Owlbear that can Rupture the ground and become Enraged.
- Spellcasting
-
- Level 3 Spell Slots Unlocked: 3
- You gain an additional Level 3 Spell Slots.
Prepared Spells- Choose a number of Spells = 6 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
Subclass Features edit
| Circle of the Land | Circle of the Moon | Circle of the Spores | Circle of the Stars |
|---|---|---|---|
Level 7 edit
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 1
- You gain one Level 4 Spell Slot.
Prepared Spells- Choose a number of Spells = 7 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New 4th Level Spells
Subclass Features edit
| Circle of the Land | Circle of the Moon | Circle of the Spores | Circle of the Stars |
|---|---|---|---|
|
(none) |
|
(none) |
*Denotes a spell not otherwise part of the Druid spell list.
Level 8 edit
- Choose a Feat.
- Wild Shape Improvement
- Wild Shape attack damage increased.
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 2
- You gain an additional Level 4 Spell Slot.
Prepared Spells- Choose a number of Spells = 8 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
Subclass Features edit
| Circle of the Land | Circle of the Moon | Circle of the Spores | Circle of the Stars |
|---|---|---|---|
|
(none) |
(none) |
(none) |
Level 9 edit
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 3
- You gain an additional Level 4 Spell Slot.
- Level 5 Spell Slots Unlocked: 1
- You gain one Level 5 Spell Slot.
Prepared Spells- Choose a number of Spells = 9 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New 5th Level Spells
Subclass Features edit
| Circle of the Land | Circle of the Moon | Circle of the Spores | Circle of the Stars |
|---|---|---|---|
|
(none) |
|
(none) |
*Denotes a spell not otherwise part of the Druid spell list.
Level 10 edit
- Wild Shape: Dilophosaurus ( + )
- Take the shape of a dilophosaurus whose Corrosive Spit can dissolve a target's Armour Class.
- Improved Wild Strike
- You can make 2 additional attacks after making an unarmed or weapon strike while in wildshape.
- Spellcasting
-
- Level 5 Spell Slots Unlocked: 2
- You gain an additional Level 5 Spell Slot.
- Cantrips Known: 4
- Choose 1 additional Cantrip from the Druid Spell List.
Prepared Spells- Choose a number of Spells = 10 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
Subclass Features edit
| Circle of the Land | Circle of the Moon | Circle of the Spores | Circle of the Stars |
|---|---|---|---|
|
Level 11 edit
- Spellcasting
-
- Level 6 Spell Slots Unlocked: 1
- You gain one Level 6 Spell Slot.
Prepared Spells- Choose a number of Spells = 11 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New 6th Level Spells available
Level 12 edit
- Choose a Feat.
- Wild Shape Improvement
- Wild Shape attack damage increased.
Prepared Spells- Choose a number of Spells = 12 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
Notable Druids edit
See also edit
External links edit
- Druid on the Forgotten Realms Wiki