Ad placeholder

Gale/Approval

From bg3.wiki
< Gale
Revision as of 21:55, 20 October 2023 by Chthonink (talk | contribs) (→‎Approval: aradin cleric prayer)
Jump to navigation Jump to search
Interactions
Companion Approval Banter Romance
Astarion  Astarion Approval Banter Romance
Gale  Gale Approval Banter Romance
Karlach  Karlach Approval Banter Romance
Lae'zel  Lae'zel Approval Banter Romance
Shadowheart  Shadowheart Approval Banter Romance
Wyll  Wyll Approval Banter Romance
Halsin  Halsin Approval Banter Romance
Minthara  Minthara Approval Banter Romance
Jaheira  Jaheira Approval Banter n/a
Minsc  Minsc Approval Banter n/a

Template:CompanionTab

Gale Approves
Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.

He dislikes harming innocents or destroying or wasting valuable knowledge or lore.

The actions and choices listed on this page will raise or lower Gale's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Gale may greet the player with:

Very Low (-40 or less)[Needs Verification]

Low (-20 or less)[Needs Verification]

Neutral (-19 - 20)

Medium approval (20+)[Needs Verification]

High approval (40+)[Needs Verification]

Very High approval (60+)[Needs Verification]

Exceptional approval (80+)[Needs Verification]

Flirting

  • "Always a delight to speak with you. What can I do?"
  • "I do enjoy our conversations. What do you need?"
  • "Tell me - What can I do for you?"

Partnered

  • "My time is yours. What do you need?"
  • "Whatever you need, you have only to ask."
  • "Anything I can do for you - consider it most enthusiastically done."

Partnered - Following Act Three Romance Scene

  • "Is something on your mind? You can always unburden yourself with me."
  • "Are you alright? If you have need [sic] me, just say the word."
  • "Yes, my love?"

Broken Up

  • "Yes. What is it?"
  • "You need something of me?"
  • "What do you need?"

Approval

When he is a companion character in your active party, the following interactions will cause Gale to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Chapel Entrance

  • Solve the encounter with Gimblebock outside the Crypt without violence Gale approves +1

Druid Grove

  • Persuade Aradin and Zevlor to stop fighting Gale approves +1
  • Tell Zevlor you will talk to Kagha about stopping the ritual (immediately after the conflict with Aradin or later, in Zevlor's cave) Gale approves +1
  • Agree to help the Tieflings for Wyll
  • Recruit Wyll into the party Gale approves +1
  • Use Athletics/Insight or Detect Thoughts to help Guex train Gale approves +1
  • Use Persuasion to convince Rolan, Lia, and Cal to stay in the Grove Gale approves +1
  • Talk about Rolan's wizard master Lorroakan and agree to set up an introduction Gale approves +1
  • Step between Arka and Sazza Gale approves +8 (works if Gale has been recruited but is not an active member of your party)
  • Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza Gale approves +1
  • While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine Gale approves +1
  • Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them Gale approves +1
  • Save Arabella by talking to Kagha or her viper Gale approves +8 (works if Gale has been recruited but is not an active member of your party)
  • Call Kagha a monster Gale approves +1
  • Persuade Kagha to fight against the Shadow Druids
  • Agree with Zevlor to kill the goblin horde's leaders
  • Play with Alfira or convince her to finish her song Gale approves +1

Forest

Owlbear Nest

Blighted Village

  • Enter the village without violence Gale approves +1
  • Persuade Fezzerk at the windmill to leave peacefully Gale approves +1
  • Save Barcus Wroot and tell him that he owes you nothing Gale approves +1

Sunlit Wetlands

  • Stand up for Auntie Ethel when she's confronted by Johl and Demir Gale approves +1
  • After Auntie Ethel leaves, tell Johl and Demir you'll bring Mayrina home
  • Tell Gandrel that Astarion is under your protection and refuse to reveal his whereabouts

Goblin Camp

Riverside Teahouse

  • Drink from the well outside the teahouse (works regardless of whether illusion is active)
  • Resurrect Mayrina's husband and give her the wand

The Risen Road

  • Recruit Karlach into the party Gale approves +2

Zhentarim Basement

  • Free the artist Oskar Fevras from the Zhentarim hideout
  • Agree to pay the artist Oskar Fevras an extra 200 gold after freeing him

Underdark

  • Place autumncrocus on Myrna’s grave

Decrepit Village

  • Attack Absolute follower Gekh Coal at the beginning of the conversation

The Festering Cove

  • Tell BOOOAL you will kill him and take his power Gale approves +1

Myconid Colony

Grymforge

  • Express your disgust toward slavery while talking to Ward Magmar Gale approves +1
  • Stand up for the deep gnome slaves once Nere is freed Gale approves +1

Crèche Y'llek

Camp/Conversation

  • Respond to him saying "Go to Hell" with "And good evening to you too" Gale approves +1
  • Sacrifice a magic item to keep him stable Gale approves +10
  • Say you're gratified to hear he trusts you Gale approves +1
  • After speaking to Lae'zel, talk to Shadowheart and tell her you agree
  • Tell him you're happy to help him find magic items to consume Gale approves +2
  • Agree to not ask questions when he asks you to not ask questions
  • Pet Scratch
  • At night, when Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it Gale approves +5
  • Tell Mizora not to lay a finger on Karlach during her first appearance Gale approves +1
  • Threaten to kill Mizora during her first appearance Gale approves +1
  • Tell him he is among friends when he says he has something to tell you
  • Feed the Owlbear Cub when it arrives at the Camp
  • Successfully skill check to heal the Owlbear Cub when it appears again at the Camp
  • At camp, promise Barcuss Wroot that you will find his friend Wulbren at Moonrise Towers
  • Question why the Gods don't directly intervene when Elminster comes to your camp
  • Tell Arabella her parents would be proud Gale approves +1
  • After staking Astarion, say bringing him was a mistake Gale approves +1
  • When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that" Gale approves +1
  • When Gale says that Mystra "is all creation"...
    • (Wizard-only) Tell him you agree and that "there's no greater deity" Gale approves +5
    • (Cleric of Mystra only) Tell him "no other god comes close to her divinity" Gale approves +5
  • Allow Gale to help you experience the Weave Gale approves +5 (Class-specific options also give approval)
  • When experiencing the Weave with Gale, and given a choice of what to imagine:
    • Picture kissing him. Gale approves +10 (starts romance)
    • Picture taking a romantic walk with him. Gale approves +5 (starts romance)

Raphael

  • Tell Raphael you need to think it over or tell him to fix it or die by your hand Gale approves +1
  • Ask Gale for advice on how to deal with RaphaelGale approves +1


Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Shadowed Battlefield

  • When Yonas is captured by the shadows during the first shadow ambush:
  • Say "Move. I'll take care of this." Gale approves +1
  • Get ready to fight Gale approves +1

Last Light Inn

  • Play the lute to wake up Art Cullagh
  • Warn Isobel that Marcus plans to kidnap her Gale approves +10
  • Tell Halsin he can count on you before he opens the portal Gale approves +1
  • Protect the portal Halsin enters Gale approves +1

Reithwin Town

House of Healing

  • Persuade Malus Thorm to have the Sisters practice on each other Gale approves +1
  • Persuade Malus Thorm to have the Sisters practice on on him Gale approves +1

Camp/Conversation

  • Invite Halsin to join your party
  • Tell Arabella her parents would be proud of her


Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Give Yenna coin, food, or offer to go find a guard Gale approves +1
  • Tell Fist Rowan "They're innocent people. You can't just kill them!"
  • Try to help the Dying Stone Lord Thug Gale approves +1

Circus of the Last Days

  • Say "What a corny joke" to Dribbles the Clown Gale approves +1
  • Volunteer any companion except Gale for Dribbles' show Gale approves +1

Wyrm's Crossing

Sharess' Caress

  • Tell him his body looks great when he expresses doubts about the drow twins (romance) Gale approves +1
  • Persuade him to join you in an orgy with the drow twins (romance) Gale approves +1
  • (If you take Raphael's deal) Tell him you only said what Raphael wanted to hear Gale approves +1
  • (Whether you take Raphael's deal or not) Tell him going to Sorcerous Sundries sounds like an excellent idea Gale approves +1

Lower City

Grey Harbour Docks

  • Persuade Captain Sleam to take the entire Brislen family Gale approves +1

House of Hope

  • Persuade Helsik to offer a free sample Gale approves +1
  • Tell Haarlep you are there to kill them or attack Haarlep Gale approves +1
  • Refuse to remove your clothes for Haarlep Gale approves +1
  • Refuse to pledge your body to Haarlep Gale approves +1

Disapproval

When he is a companion character in your active party, the following interactions will cause Gale to lose approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Accept Astarion's apology when you meet him and say you would have done the same OR that you likewise wanted to see Astarion's innards on the ground Gale disapproves -1

Druid Grove

  • Tell Zevlor that you have other things to do
  • Tell the Tielfling kids trained by Asharak that they are going to die Gale disapproves -1
  • Attack Findal after healing him Gale disapproves -1
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Gale disapproves -1

Forest

Owlbear Nest

Blighted Village

Goblin Camp

Creche Y'llek

  • Offer to fight Youth Varrl to the death Gale disapproves -1
  • Kill Youth Varrl Gale disapproves -1
  • Suggest you'll cook or sell the Githyanki egg when trying to convince Varsh Ko'kuu to give it to you Gale disapproves -1
  • Crush the Githyanki egg
  • Accept Vlaakith's demands to enter the Mysterious Artefact

Camp/Conversation

  • Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave Gale disapproves -1
  • Give Astarion the Necromancy of Thay Gale disapproves -5 or destroy it
  • When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
  • Ask Mizora if she will leave if you turn on Karlach Gale disapproves -1
  • When Gale offers to help you experience the Weave, turn him down Gale disapproves -2
  • (Wizard, Warlock, Sorcerer or Bard) When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" Gale disapproves -1
  • When experiencing the Weave with Gale, and given a choice of what to imagine:
    • Picture kicking him in the gut Gale disapproves -5
    • Picture his head on a spike Gale disapproves -10
  • When Gale says that Mystra "is all creation", tell him he's deluded Gale disapproves -2 (Not available for sorcerers)
  • When Gale is helping you experience the Weave and tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. Gale disapproves -1
  • As the Dark Urge: Confess to murdering the bard. Gale disapproves -1
  • If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why Gale disapproves -5
  • Use the tadpole's power to delve into Gale's mind for information, why he needs to consume magical artifacts, and either fail the ensuing wisdom check, or confess to having used the tadpole afterwards. The latter leads to a choice which can result in Gale permanently leaving the party.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • Tell Madeline to stab herself Gale disapproves -3

Last Light Inn

  • Drink the truth serum-spiked wine Jaheira offers you
  • Tell Isobel she's going to meet Ketheric face-to-face Gale disapproves -10

Gauntlet of Shar

  • Lick the dead spider Gale disapproves -1
  • Lick the dead spider again Gale disapproves -1

Camp

  • Tell him you don't want to listen to him wallow in self-pity if he asks you to stay with him during the star scene Gale disapproves -5

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing Gale disapproves -1

Circus of the Last Days

  • Insist he participate in Dribbles' show Gale disapproves -1

Sharess' Caress

  • Tell Sauceman Chorizo you can show him pleasures his husband can't
  • (After taking Raphael's deal) Tell Gale that it was a fair trade Gale disapproves -1
  • Accept the Deal with the Gnomes quest from Manip Falcäo Gale disapproves -1

Lower City

Graveyard

  • Tell Gothric Rillyn being buried alive 'sounds like apt punishment for thievery' Gale disapproves -1

House of Hope