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[[Category: Humanoids]]
[[Category: Humanoids]]
[[Category: Elves]]
[[Category: Elves]]

Revision as of 18:51, 12 September 2023

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Archdruid
Halsin
Halsin headshot.jpg
Stats
Level 1

STR

10

DEX

14
(+2)

CON

14
(+2)

INT

8
(-1)

WIS

17
(+3)

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Wood Elf
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 10
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 10.5m / 35ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 60kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative -
Passive features
Character information
Class Druid
Background Outlander
Location Goblin Camp, Druid Grove
3D model
Halsin Model.png

Halsin is a Companion in Baldur's Gate 3. He is an Elf Druid with the Outlander background.

Halsin can be recruited in Act Two, in the Shadow-Cursed Lands, after progressing the quest, Lift the Shadow Curse to a certain point. He is only recruitable by players who have made certain decisions in Act One relating to the Druid Grove.

Gameplay

As a Druid, Halsin is capable of filling a variety of roles in the party. He can debilitate enemies with control spells, support the party with spells that enhance himself and his allies, and he can deal damage with elemental damage-dealing spells. His Wild Shape ability allows him to wade into battle as a melee combatant or sneak and scout as a small animal.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

As a Druid, Halsin automatically knows all non-cantrip Druid spells.

Cantrips Known
Level 1 Spells Known

Personality

Despite his tenacity in combat, Halsin is a gentle, honest elf, and treasures the sanctity and beauty of nature. Though a powerful healer with a lofty title, Halsin is humble and patient, but willing to act with force if the need arises. He views carnal pleasures as a natural calling and is willing for open relationships. On occasion he is known to have sex in animal shapes, he even got his scar from trying to have sex with a she-bear while wildshaped.

Background

A long time ago, when Halsin was a young foolhardy druid he went to the Underdark to see the beauty of its local unwordly fauna, where he was taken by a Noble Drow House as something between guest, prisoner and consort. The house matron and patron took an interest in him, a novelty. He was chained to their bedroom for nearly three years.

Halsin did what was necessary to survive, though he does not look upon this experience negatively, as he tried to find a way to enjoy his stay there. While he feared for his life, he was waiting for a moment to win his freedom back. Lolth's noble houses are constantly at each other's throats and eventually his captors' rivals attacked. While the drow were distracted in a chaotic battle of drow against drow, he escaped, never having learned the ultimate fate of his hosts.

Personal Quest

Halsin does not have a Companion Quest. He is however deeply tied to Lift the Shadow Curse, making this quest incompletable without his assistance.

Romance

Act One

Halsin can be found in the Worg Pens within the Shattered Sanctum, held hostage and harassed by nearby goblins. Nettie will request the player to find him in order to be helped with the Tadpole. The player can either decide to join the goblins or release him.

If released, Halsin offers to help the party in curing their Tadpole problem, but first asks the player to defeat the goblin leaders. He starts the fight Wild Shaped, unable to hide or take other discreet actions, but can be returned to human form at will.

If the player chooses to help Halsin defeat the goblins, he will return to the Emerald Grove. Once there, he will confess that though he cannot cure them, he knows of a place where the tadpole could be removed. Providing leads on the Shadow-Cursed Lands, Halsin offers to accompany the party on their way to Moonrise Towers, so that he might lift the curse afflicting the area.

Temporary Companion Stats

If Halsin is recruited as a temporary companion in the Shattered Sanctum, he has the following stats: (Note that his attributes here are different from when he can be later recruited as a permanent companion)

Halsin Portrait.png

Level 5

STR

16
(+3)

DEX

11

CON

14
(+2)

INT

10

WIS

17
(+3)

CHA

13
(+1)

Creature Race Icon.png Race

Wood Elf

Creature Type Icon.png Type

Humanoid

HP Icon.png Hit Points

38

Creature AC Icon.png Armour Class

11

Creature Speed Icon.png Movement Speed

9m / 30ft

Creature Size Icon.png Size

Medium

Proficiency Icon.png Proficiency Bonus

+3

Initiative Icon.png Initiative

-

He knows the following spells:

He can also use Wild Shape to transform into a Bear. If unlocked as a party member in Act Two, Halsin will always have the above spells prepared for free.

Act Two

Halsin provides vital assistance in the process of lifting the curse from the Shadow-Cursed Lands. In the process, he commits himself to the party and their quest, becoming a regular companion.

Interactions

Approval

The following story and dialogue choices will cause Halsin to gain approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act Two

Shadowed Battlefield

  • Tell Oliver you know who he really is

Reithwin Town

Reithwin Tollhouse

The Waning Moon

Camp/Conversation

  • Say you wished him joined earlier when asking about what happens after the shadow curse lifted
  • Say you are sorry for his loss when asking about his family
  • Thank him for sharing with you
  • Tell him you are afraid of krakens
  • Give the Githyanki reply when asked about yourself
  • Say "It hurts, I know it does." when talking to Arabella in camp
  • Tell Arabella her parents would be proud of her.

Act Three

Sharess' Caress

  • Invite Halsin to join an orgy with the Drow twins (Halsin approves +1)

Rivington

  • Tell Fist Rowan "They're innocent people. You can't just kill them!"
  • As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate (Halsin approves +1)
  • Break the lock of the displacer beast's cage (Halsin approves +1)
  • Try to help the Dying Stone Lord Thug (Halsin approves +1)

Disapproval

Halsin dislikes any decisions that might involve hurting the natural world or supporting the existance and corruption of the shadow lands.

The following story and dialogue choices will cause Halsin to lose approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act Two

  • Playing Hide and seek with Oliver
  • Free the goblins when Z'rell prompts you to kill them
  • When entering Moonrise Towers, tell the guards you infiltrated Last Light

Romance

Halsin can be romanced

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

His first scene can be during Chapter Three. In the camp, and only if the player had successfully completed Lift the Shadow Curse before embarking on the Road to Baldur's Gate.

Trivia

  • Halsin is voiced by Dave Jones.
  • Halsin was not originally slated to be a companion, but due to his popularity among fans, Larian Studios decided to add him as one.
  • Halsin did not obtain his scar in battle, but was marked by a she-bear he encountered while in wild shape form.

Gallery

External Links

Halsin on the Forgotten Realms Wiki