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List of features and items that affect saving throws

From bg3.wiki

This is meant to be a comprehensive list of all sources of effects that directly affect saving throws. Please add any you find to be missing.

General information edit

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws edit

Class features edit

Spells edit

Items edit

All saves edit

Strength saves edit

Dexterity saves edit

Other saves edit

Passives edit

Forbidden Knowledge
From partially deciphering the Necromancy of Thay, you gain a +1 bonus to Wisdom Saving Throws and Ability Checks.

Conditions edit

Penalty to saving throws edit

Class features edit

Spells edit

Items edit

Conditions edit

  • BaneBane - Target suffers a 1d4 penalty to saves
  • BloodlessBloodless - Saves -1
  • Mental FatigueMental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition
  • ReverberationReverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • SlowedSlowed - Target suffers a -2 penalty to Dexterity saves

Proficiency in saving throws edit

Class features edit

Items edit

Advantage on saving throws edit

Races edit

Class features edit

Spells edit

Items edit

All saves edit

Constitution saves edit

Dexterity saves edit

Other saves edit

Spell saves edit

Conditions edit

Disadvantage on saving throws edit

Class features edit

  • Eldritch StrikeEldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's WrathNature's Wrath - Target suffers disadvantage on Dexterity saves

Spells edit

Weapon actions edit

Items edit

Conditions edit

  • BleedingBleeding - Target suffers disadvantage on Constitution saves
  • Burden of Time AuraBurden of Time Aura - Beasts and non-Elf Humanoids in a 3 m / 10 ft radius around He Who Was suffer disadvantage on saves
  • Command: GrovelCommand: Grovel - Target suffers disadvantage on Strength and Dexterity saves
  • ConstrictedConstricted - Target suffers disadvantage on Dexterity saves
  • DazedDazed - Target suffers disadvantage on Wisdom saves
  • Encrusted with FrostEncrusted with Frost - Target suffers disadvantage on Dexterity saves
  • EnsnaredEnsnared - Target suffers disadvantage on Dexterity saves
  • EntangledEntangled - Target suffers disadvantage on Dexterity saves
  • EnwebbedEnwebbed - Target suffers disadvantage on Dexterity saves
  • FeverishFeverish - Suffer disadvantage on Strength saves
  • HarrowedHarrowed - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the Echo of a Lost Love)
  • Heavily EncumberedHeavily Encumbered - Suffer disadvantage on Strength, Dexterity, and Constitution saves
  • Hideous LaughterHideous Laughter - Target suffers disadvantage on Strength and Dexterity saves
  • InfectedInfected - Target suffers disadvantage on Constitution saves
  • MaimedMaimed - Target suffers disadvantage on Dexterity saves
  • MuddyMuddy - Target suffers disadvantage on Dexterity saves
  • ProneProne - Target suffers disadvantage on Strength and Dexterity saves
  • ReducedReduced - Target suffers disadvantage on Strength saves
  • RestrainedRestrained - Target suffers disadvantage on Dexterity saves
  • RottingRotting - Target suffers disadvantage on Charisma saves
    • Flesh RotFlesh Rot - Target suffers disadvantage on Charisma saves
  • Sea PlagueSea Plague - All creatures in the area suffer disadvantage on Strength saves
  • SepticSeptic - Target suffers disadvantage on Constitution saves
  • Shadow-Cursed VinesShadow-Cursed Vines - Target suffers disadvantage on Dexterity saves
  • ShockedShocked - Target suffers disadvantage on Dexterity saves
  • Stricken With Blinding SicknessStricken With Blinding Sickness - Target suffers disadvantage on Wisdom saves

Automatical failure on saving throws edit

Spells edit

  • Hold MonsterHold Monster - Target automatically fails all Strength and Dexterity saves
  • Hold PersonHold Person - Target automatically fails all Strength and Dexterity saves

Items edit

  • Crawler Mucus - Target automatically fails all Strength and Dexterity saves
  • Drow Poison - Target automatically fails all Strength and Dexterity saves

Conditions edit

  • BefuddledBefuddled - Target automatically fails all Strength and Dexterity saves
  • Confused StuporConfused Stupor - Target automatically fails all Strength and Dexterity saves
  • DownedDowned - Target automatically fails all Strength and Dexterity saves
  • Knocked OutKnocked Out - Target automatically fails all Strength and Dexterity saves
  • LethargicLethargic - Target automatically fails all Strength and Dexterity saves
  • ParalysedParalysed - Target automatically fails all Strength and Dexterity saves
  • SleepingSleeping - Target automatically fails all Strength and Dexterity saves
  • StunnedStunned - Target automatically fails all Strength and Dexterity saves

Other edit

Class features edit

Spells edit

Items edit

Conditions edit