List of features and items that affect saving throws: Difference between revisions

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(Remove uses of Template:H3 (automated edits))
m (→‎Items: Updated Magic Amulet to its new name from Patch 6)
 
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*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Magic Amulet}} - Expend a {{action|reaction}} to make a save with advantage ({{recharge|long rest}})
*{{MdRarityItem|Chancer's Carcanet}} - Expend a {{action|reaction}} to make a save with advantage ({{recharge|long rest}})
*{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells
*{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells
*{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells
*{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells
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*{{MdRarityItem|Elixir of Peerless Focus}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves and on saves against being {{cond|Charmed}}, upon consumption
*{{MdRarityItem|Elixir of Peerless Focus}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves and on saves against being {{cond|Charmed}}, upon consumption
*{{MdRarityItem|The Mighty Cloth}} - Advantage on saves against being {{cond|Restrained}}
*{{MdRarityItem|The Mighty Cloth}} - Advantage on saves against being {{cond|Restrained}}
=== Conditions ===
=== Conditions ===
*{{cond|Enlarged}} - Target has advantage on Strength saves
*{{cond|Enlarged}} - Target has advantage on Strength saves

Latest revision as of 11:23, 27 March 2024

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information[edit | edit source]

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

All saves[edit | edit source]

Strength saves[edit | edit source]

Dexterity saves[edit | edit source]

Other saves[edit | edit source]

Conditions[edit | edit source]

Penalty to saving throws[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]

  • Bloodless Bloodless - Saves -1
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Slowed Slowed - Target suffers a -2 penalty to Dexterity saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws[edit | edit source]

Class features[edit | edit source]

Items[edit | edit source]

Advantage on saving throws[edit | edit source]

Races[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

All saves[edit | edit source]

Constitution saves[edit | edit source]

Dexterity saves[edit | edit source]

Other saves[edit | edit source]

Conditions[edit | edit source]

Disadvantage on saving throws[edit | edit source]

Class features[edit | edit source]

  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

Spells[edit | edit source]

Weapon actions[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]

Automatical failure on saving throws[edit | edit source]

Spells[edit | edit source]

  • Hold Person Hold Person - Target automatically fails all Strength and Dexterity saves
  • Hold Monster Hold Monster - Target automatically fails all Strength and Dexterity saves

Items[edit | edit source]

  • Drow Poison - Target automatically fails all Strength and Dexterity saves
  • Crawler Mucus - Target automatically fails all Strength and Dexterity saves

Conditions[edit | edit source]

  • Downed Downed - Target automatically fails all Strength and Dexterity saves
  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves
  • Stunned Stunned - Target automatically fails all Strength and Dexterity saves
  • Lethargic Lethargic - Target automatically fails all Strength and Dexterity saves
  • Knocked Out Knocked Out - Target automatically fails all Strength and Dexterity saves
  • Confused Stupor Confused Stupor - Target automatically fails all Strength and Dexterity saves
  • Befuddled Befuddled - Target automatically fails all Strength and Dexterity saves

Other[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]