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Act One/Inspiration
Overview | Approval | Inspiration |
This page contains all inspirations which can be earned within Act One of Baldur's Gate 3. To unlock an inspiration the character must be in the active party.
Anywhere[edit | edit source]
These inspirations can be earned throughout the game, beyond Act One.
General[edit | edit source]
- : Resurrect anyone in the party. Acolyte background. Shadowheart Zenith Feur'sel
- : Have at least 2000 gold among the party. Noble background. Kerz
- : Glean some wisdom from speaking with the dead. Sage background. Gale Sir Fuzzalump
- : Acquire a Soul Coin. Noble background. Kerz
Combat[edit | edit source]
- : Kill 5 enemies in a single round. Haunted One background. Dark Urge
- : Kill 5 enemies in a single turn. Soldier background. Lae'zel Varanna Sunblossom
- : Defeat 5 neutral creatures in a single round. Haunted One background. Dark Urge
- : Survive a fight in which the player character kills ten or more enemies. Soldier background. Lae'zel Varanna Sunblossom
- : Get at least one kill with each Damage type. Haunted One background. Dark Urge
- : Defeat a powerful foe in one strike. Soldier background. Lae'zel Varanna Sunblossom
Dialogues[edit | edit source]
- : Follow the Dark Urge. Haunted One background. Dark Urge
- : Resist the Dark Urge. Haunted One background. Dark Urge
- Dark Urge choices are untagged, but are often violent and use a thinner font. Must specifically pick a choice that indulges or resists the Urge, not just ignore it.
- : Become a True Soul. Noble background. Kerz
- Use illithid persuasion 7 times. Game can bug and give "True Soul" title earlier than intended.
- : Dismiss a companion for interrupting a conversation or Ignore the pleas or requests of a companion in dialogue. Noble background. Only Custom
- : Correctly follow Gale's instructions to resurrect him. Sage background. Gale Sir Fuzzalump
- Only the party member interacting with Gale's flute gets the inspiration.
- Alternatively, the
Scroll (Gale's Pouch) can be thrown into the lava at Grymforge while a Sage character is within 6 meters of that spot.
- : Reach a High level of Approval (45+) with a companion. Noble background. Kerz
Crimes[edit | edit source]
- : Escape from jail after being arrested. Criminal background. Ver'yll Wenkiir
- : Kill an innocent civilian. Criminal background. Ver'yll Wenkiir
- : Steal an item worth at least 1000 gold. Criminal background. Ver'yll Wenkiir
- : Use the player character's wealth to bribe a guard. Noble background. Kerz
Trading[edit | edit source]
- : Trade with someone who has High approval. Guild Artisan background. Jacelyn
- : Sell an item worth at least 1000 gold. Guild Artisan background. Jacelyn
Wilderness[edit | edit source]
Ravaged Beach[edit | edit source]
Talk to pinned mind flayer:
- : Close the pinned mind flayer's eyes forever. Haunted One background. Dark Urge
- Resist the mind flayer's influence and kill it.
Roadside Cliffs[edit | edit source]
- : Betray the tieflings after convincing them to free Lae'zel. Charlatan background. Astarion Kree Derryck
- Persuade them to shoot the cage open to fight Lae'zel together, then "attack the tieflings" through dialogue choice.
Overgrown Ruins[edit | edit source]
Enter the
:- : Solve the encounter with bandits peacefully by dialogue and enter the chapel. Charlatan background. Astarion Kree Derryck
- The party must pass any ability check or class dialogue to make their way into the chapel.
Dank Crypt[edit | edit source]
Read the Book of Dead Gods:
- : Unlock and read the Book of Dead Gods. Acolyte background. Shadowheart Zenith Feur'sel
- : Unlock and read the Book of Dead Gods. Sage background. Gale Sir Fuzzalump
- The party must pass any ability check or class dialogue to unlock the book and read it.
Release Withers:
- : Release Withers from his tomb. Haunted One background. Dark Urge
- The button on the left side past the large statue of a cloaked figure must be pressed. The party must then kill all the undead and open the large sacrophagus.
Emerald Grove[edit | edit source]
Gate[edit | edit source]
Approach the
:- : Ensure all of the Grove's defenders survive the first goblin assault. Soldier background. Lae'zel Varanna Sunblossom
The Hollow[edit | edit source]
Talk to Guex:
- : Help Guex learn to fight. Soldier background. Lae'zel Varanna Sunblossom
- The party must pass any ability check or use a class dialogue to train Guex.
- : Encourage Meli to tell the truth about the amulet. Urchin background. Maddala Deadeye
- : Protect the child who took the locket from Barth. Urchin background. Maddala Deadeye
- Mutually Exclusive. [Needs Verification]
Talk to Mattis:
- : Earn Mattis' respect by taking his ring. Urchin background. Maddala Deadeye
- : Earn Mattis' respect by taking his ring. Entertainer background. Brinna Brightsong
- The interacting party member must pass a
DC 15 Sleight of Hand check through dialogue to get both inspirations.
- have
Advantage and only need to pass a
DC 10 Sleight of Hand check.
- The interacting party member must pass a
Secluded Chamber[edit | edit source]
Talk to Zevlor:
- : Take Zevlor's payment for killing Kagha. Criminal background. Ver'yll Wenkiir
- The party must agree to kill Kagha and return for payment afterwards.
Makeshift Prison[edit | edit source]
- : Smuggle Sazza out of the grove. Criminal background. Ver'yll Wenkiir
- The party must protect Sazza from Arka, then agree to break her out. Escorting Sazza out of the grove prevents Smythin from spawning and prevents the party members from getting any inspiration involving him. However, it is possible to escort her out after rescuing Smythin at the goblin camp.
Underground Passage[edit | edit source]
Save Findal:
- : Save Findal from the goblins who kidnapped him. Folk Hero background. Wyll Danton
- The party must heal him with a spell or throw a healing potion at him. Sazza must not be with the party when doing so.
Tiefling Hideout[edit | edit source]
Loot the
:- : Steal from the tiefling children's stash without making enemies of them. Criminal background. Ver'yll Wenkiir
- The party must loot the chest in the corner in the Tiefling Hideout without getting caught.
Talk to Mol:
- : Give Mol money to found a guild in Baldur's Gate. Urchin background. Maddala Deadeye
- Helping several childen in the Grove eventually leads to this option. Might be bugged. If saving all children first, the option does not appear. The party must side with Meli, let Mattis and Silfy rob the party by failing a
DC 10 Perception check while in the trading screen and waiting a few seconds to let them steal, speak with Doni, pass
DC 10 Investigation or Perception check, then talk to Mol.
- Helping several childen in the Grove eventually leads to this option. Might be bugged. If saving all children first, the option does not appear. The party must side with Meli, let Mattis and Silfy rob the party by failing a
Sacred Pool[edit | edit source]
Talk to Alfira:
- : Inspire Alfira the bard. Entertainer background. Brinna Brightsong
- The party must help her finish the song. Recommended route is to play an instrument, as this unlocks instrument proficiency for the character speaking to her.
Talk to Volo:
- : Tell Volo a dramatic story fit for a chapbook. Entertainer background. Brinna Brightsong
- The interacting party member must pick the most ludicrous options or be a Bard and use the bard options.
Steal the Idol of Silvanus:
- : Steal the Idol of Silvanus. Criminal background. Ver'yll Wenkiir
- : Help Mol steal the Idol of Silvanus. Entertainer background. Maddala Deadeye
- Stealing it after Kagha is exposed or Halsin returns has the least consequences. Using Fog, Darkness or Invisibility avoids getting caught. The idol can be stolen back from Mol after giving it to her.
Unleash Silvanus' Curse:
- : Unleash Silvanus' curse upon the grove. Acolyte background. Shadowheart Zenith Feur'sel
- The party must kill all the druids, then long rest.
Seal the Grove:
- : Witness the ritual that seals off the grove from the world. Acolyte background. Shadowheart Zenith Feur'sel
- Stealing the idol, killing Zevlor, killing only Kagha or leaving for the Monastery or Shadow-cursed Lands triggers the ritual's completion, sealing the grove permanently. If Halsin returns, the ritual is stopped and therefore cannot be completed.
Inner Sanctum[edit | edit source]
- : Save Arabella from Kagha and her serpent. Urchin background. Maddala Deadeye
- : Save Arabella from Kagha and her serpent. Folk Hero background. Wyll Danton
- Passing any ability check or class dialogue convinces Kagha to release Arabella. The inspiration is earned after speaking to Arabella's parents.
Look at the
:- : Learn local history from the druidic frescos. Sage background. Gale Sir Fuzzalump
- There are four frescos. Passing each check results in learning their meaning.
- First requires
DC 10 Religion check and shows druids and Sylvanus, the Old Oak.
- Second requires
DC 10 Investigation check and shows how the druids and forest rose against a threat.
- Third requires
DC 10 Religion check and reveals the druids entered a concord with the Harpers to fight "the shade".
- Fourth requires
DC 5 History check shows a Sharran helmet broken at their feet. Shadowheart can interpret the frescos without a check.
Find Kagha's
:- : Discover and read
Faldorn's Canticle: The Shadow Druids' Doctrine. Sage background. Gale Sir Fuzzalump
- The party must open Kagha's chest hidden behind a bookshelf in the Servant's Quarters and read the book inside.
During
:- : Turn someone to the party's side with a well-timed tale. Entertainer background. Brinna Brightsong
- : Earn a title from the player character's deeds. Noble background. Kerz [Needs Verification]
- After retrieving the
Letter to Kagha, the party must return and convince Kagha to abandon the Shadow Druids. If having read all four frescos a unique, easier option is available. Only a Druid can earn the title "Faithwarden".
- After retrieving the
Secluded Cove[edit | edit source]
Find Mirkon:
- : Steal from a child charmed by harpies. Criminal background. Ver'yll Wenkiir
- This is only possible if the interacting party member is a Rogue.
- : Save Mirkon from the harpies. Folk Hero background. Wyll Danton
- : Rescue Mirkon from the harpies. Urchin background. Maddala Deadeye
- Mirkon must survive the fight. Slaying the Piper is mutually exclusive with "The Allure of Coin" Inspiration.
Meet Raphael:
- : Fill the player character's plate at Raphael's House of Hope. Urchin background. Maddala Deadeye
- One of many locations where he can appear. See triggers and locations.
Forest[edit | edit source]
- : Kill Brynna and Andrick, reuniting them with their fallen companion. Haunted One background. Dark Urge
- They must both be killed or knocked out by the party or Owlbear. If telling them to leave, they can be encountered again in the Goblin Camp and can be killed there at any time.
- : Reforge the broken spear. Guild Artisan background. Jacelyn
- Part 1/2 - The spear shaft must be looted off of Edowin.
Harper outpost[edit | edit source]
Reach into the
:- : Secure the pouch from the spider crevice. Outlander background. Karlach Eldra Luthrinn Sina'zith
- The outpost (more of a camp) is up the hill across from the Druids Grove entrance, up a tall ladder. Next to
Silver Pendant.
- The spider crevice is inside a larger rock. The party must pass any ability check or use
Spider Egg Sac.
to acquire the
- The outpost (more of a camp) is up the hill across from the Druids Grove entrance, up a tall ladder. Next to
Meet Raphael:
- : Fill the player character's plate at Raphael's House of Hope. Urchin background. Maddala Deadeye
- One of many locations he can appear. See triggers and locations.
Owlbear Nest[edit | edit source]
Unlock the
:- : Recover Selûne's lost treasure through prayer. Acolyte background. Shadowheart Zenith Feur'sel
- The party must pass the Perception check and pick up the prayer note from behind the statue (not the book at its feet), and read it while standing next to the chest.
Approach the Owlbear:
- : Triumph over the mother Owlbear. Outlander background. Karlach Eldra Luthrinn Sina'zith
- Fighting or convincing her to let the party leave both counts.
- : Reforge the
Vision of the Absolute. Guild Artisan background. Jacelyn
- Part 2/2 - the party must kill the Owlbear mother or long rest after entering the cave, come back and loot the spear head from her corpse. Then the shaft and the head must be combined together.
Blighted Village[edit | edit source]
Approach any
:- : Trick the Goblins in Moonhaven. Charlatan background. Astarion Kree Derryck
- They must be convince them to let the party into the town. illithid persuasion does not work. [Needs Verification]
Talk to Lump the Enlightened:
- : Recruit the ogres to protect the party. Noble background. Kerz
- : Convince the ogres to work for the player character without giving them gold. Urchin background. Maddala Deadeye
- : Recruit the ogre mercenaries, using the corpses of the player character's enemies as payment. Haunted One background. Dark Urge
- Passing a
DC 20 Persuasion check convinces Lump to work for the party, with eating the corpses as payment. Triggers all three.
- Passing a
Talk to Fezzerk:
- : Rescue the gnome from his fate at the windmill. Folk Hero background. Wyll Danton
- The party must convince or beat up Fezzerk, then enter the windmill and pull the Brake lever to stop the windmill. The inspiration is earned after talking to Barcus.
Apothecary's Cellar[edit | edit source]
Talk to the Ornate Mirror:
- : Trick the magic mirror in the Thayan cellar. Charlatan background. Astarion Kree Derryck
- The mirror must be convinced that the player character is an ally by choosing "Szass Tam is a foul, wretched creature.", then "To clean a wound?", and finally "I'd look for whatever spell will rid me of this worm in my head."
- If having read the
Dark Journal it is possible convince it that player character is Ilyn Toth.
Acquire the Necromancy of Thay:
- : Discover the strange nature of the Thayan tome. Sage background. Gale Sir Fuzzalump
- Part 1/2 - The tome itself is located here. The
Dark Amethyst must slotted into the tome to open it. It is located deeper under the village, via a blacksmith's forge or the well.
- Part 1/2 - The tome itself is located here. The
- : Finish reading the Thayan tome of necromancy. Sage background. Gale Sir Fuzzalump
- Part 1/3 - Same as above
Basement Forge[edit | edit source]
Enter the
:- : Create a masterwork item from Sussur Tree Bark. Guild Artisan background. Jacelyn
- Part 1/2 - The party must enter by breaking the web over a large hole in one of the buildings and jumping down, or pick the large basement door near the east gate. The
Highcliff's Blueprints must be found inside the smithy and read to start the quest. The bark can be found later in the Underdark.
- Part 1/2 - The party must enter by breaking the web over a large hole in one of the buildings and jumping down, or pick the large basement door near the east gate. The
Whispering Depths[edit | edit source]
Learn the
of the Spider Matriarch:- : Read the arachnomancer's journals at the bottom of the well. Sage background. Gale Sir Fuzzalump
- Find and read all of the arachnomancer's journals. There are four in total:
Enter the Matriarch's nest:
- : Discover the strange nature of the Thayan tome. Sage background. Gale Sir Fuzzalump
- Part 2/2 - The
Dark Amethyst is here. A party member must open the tome and read all three pages to trigger it. If failing any checks the party member can be cured with .
- Part 2/2 - The
- : Finish reading the Thayan tome of necromancy. Sage background. Gale Sir Fuzzalump
- Part 2/3 - The final part of the book cannot be read until acquiring
The Tharchiate Codex in Act Three.
- Part 2/3 - The final part of the book cannot be read until acquiring
- : Enter the Underdark through the bottomless well. Outlander background. Karlach Eldra Luthrinn Sina'zith
- After applying on every active party member, the party must jump down the large chasm in the center of the nest.
Broken Bridge[edit | edit source]
- : Recognise the druid and Harper armour. Sage background. Gale Sir Fuzzalump
- A party member must interact with either of the two skeletons located under the broken bridge from the Blighted Village leading to the Risen Road, and pass a
DC 10 History check. However, if the party had previously looked at the frescos in the Druid Grove and discovered the connection to the Harpers, then succeeding this check is not necessary to gain the inspiration. Note: Due to a coding bug, the inspiration does not trigger if the Dark Urge interacts with the skeletons.
- A party member must interact with either of the two skeletons located under the broken bridge from the Blighted Village leading to the Risen Road, and pass a
The Risen Road[edit | edit source]
Road[edit | edit source]
Talk to Bloated Hyena:
- : Discover the curse of Yeenoghu and destroy his hyenas. Outlander background. Karlach Eldra Sina'zith
- All of the hyenas and gnolls must be killed.
Waukeen's Rest[edit | edit source]
Talk to Ephren:
- : Pray with the Flaming Fists at Waukeen's Rest. Acolyte background. Shadowheart Zenith
- Only Paladins or Clerics of non-evil Deities can do this.
Loot the Dead Drow Raider:
- : Identify the drow armour near Waukeen's Rest. Guild Artisan background. Jacelyn
- The interacting party member must pass a passive
DC 5 History check, or be of any race hailing from the Underdark (Drow, Half-Drow, Duergar, Deep Gnome) like Kree Derryck or Ver'yll Wenkiir.
- The interacting party member must pass a passive
Talk to Yeva:
- : Follow Flaming Fist orders at the burning inn. Soldier background. Lae'zel Varanna Sunblossom
- This is earned after knocking down the door.
- : Rescue Counsellor Florrick from the burning inn. Kerz
- The party must kick the door down when she asks, follow her upstairs and break the rubble blocking the door to free Florrick. This inspiration is earned after speaking with Counsellor Florrick.
- : Save whomever the party can from Waukeen's Rest. Folk Hero background. Wyll Danton
- The party must either rescue Florrick or break the rubble to get into the room oppossite Florrick's, free Benryn, and then guide him to the balcony area next to him.
- : Leave the pinned Benryn to burn. Haunted One background. Dark Urge
- The party must only rescue Florrick, then find Benryn and leave him trapped until he dies.
Zhentarim Basement[edit | edit source]
Getting stopped by Zarys:
- : Talk the party's way into the Zhentarim Hideout. Charlatan background. Astarion Kree Derryck
- The party must use any method to be allowed in. If helping Rugan and not robbing him, he then stands behind Zarys and helps the party out.
- : Become an ally of the Zhentarim. Criminal background. Ver'yll Wenkiir
- The party must pick up or steal the Caravan Strongbox without opening it and deliver it to Zarys. Earned after delivering.
- : Rescue Oskar the painter from the Zhentarim. Guild Artisan background. Jacelyn
- : Free Oskar the painter from the Zhentarim. Entertainer background. Brinna Brightsong
- Buy him from Brem or kill the Zhentarim and then talk to Oskar.
Fixing the elevator:
- : Repair the elevator in the Zhentarim hideout. Guild Artisan background. Jacelyn
- The elevator is hidden behind an illusory wall and leads to the Underdark.
Cave[edit | edit source]
Talk to Rugan or interact with Caravan Strongbox:
- : Get some coin out of the Zhentarim survivors. Urchin background. Maddala Deadeye
- After helping Rugan, the party must demand payment from him for saving him.
- : Become an ally of the Zhentarim. Criminal background. Ver'yll Wenkiir
- The party must pickup or steal the Caravan Strongbox without opening it and deliver it to Zarys. Earned after delivering.
- : Acquire the
Iron Flask from the Zhentarim. Criminal background. Ver'yll Wenkiir
- Disarm, unlock and loot the Caravan Strongbox to get the Iron Flask.
- The party can pickpocket, knockout or kill Zarys for the Caravan Strongbox after delivering, or Slick Inatra in Act Three, then lockpick chest.
Tunnel with
:- : Survive the bandit's rolling boulder trap. Outlander background. Karlach Eldra Sina'zith
- The party must disarm the tripwires in the tunnel without triggering the boulder. If the boulder falls it rolls over the tripwires, preventing the inspiration.
Toll House[edit | edit source]
Talk to Anders:
- : Kill the cultist leader seeking Karlach. Soldier background. Lae'zel Varanna Sunblossom
- The party must side with Karlach during the confrontation and kill the 'paladins'. Anders specifically is quite dangerous as his sword is strong and he can use smite twice in one turn.
Mountain Pass[edit | edit source]
Talk to Voss:
- : Convince Kith'rak Voss to leave without violence. Charlatan background. Astarion Kree Derryck
- The party must pass any active checks and do not tell him about the artifact.
- : Defeat the Githyanki raiding squad. Soldier background. Lae'zel Varanna Sunblossom
- The party must attack them or defend themselves and eliminate the patrol.
- Mutually exclusive.
Sunlit Wetlands[edit | edit source]
The Putrid Bog[edit | edit source]
Enter the
:- : See past the illusion covering the swamp. Outlander background. Karlach Eldra Luthrinn Sina'zith
- Automatically triggers a scene when entering the area. The player character must pass any check to reveal the true appearance of the wetlands.
Overgrown Tunnel[edit | edit source]
Find the thralls:
- : Use the hag's mask to peacefully bypass her thralls. Charlatan background. Astarion Kree Derryck
- Casting protection avoids being possessed by putting on the mask. Only one party member wearing a mask needs to walk past the thralls and jump to the other side of the waterfall, without triggering combat.
- : Free one of the Hag's masked thralls. Folk Hero background. Wyll Danton
- The party must not kill or unmask Mask of Regret but skip or knock her out. After this Ethel must be killed (taking her deal does not count) and the Mask of Regret must be spoken with directly or after a long rest, if she was knocked out.
Acrid Workshop[edit | edit source]
Enter the
:- : Drink one of Ethel's unique potions. Guild Artisan background. Jacelyn
- It is advised that a party member drink either
A Mother's Loathing or
Heart of Stone as they are the only ones which have positive effects.
- It is advised that a party member drink either
- : Successfully use a mushroom circle. Outlander background. Karlach Eldra Luthrinn Sina'zith
- The party must use a circle to teleport outside to the swamp or into the Underdark.
Goblin Camp[edit | edit source]
Enter the
:- : Deceive any of the guards in the goblin camp. Charlatan background. Astarion Kree Derryck
- The guards must be convinced to let the party in. Using illithid persuasion does not work.
Courtyard[edit | edit source]
Interact with
:- : Successfully perform on the goblin war drum. Entertainer background. Brinna Brightsong
- The interacting party member must succeed a
DC 10 Performance check as this is the drum normally used to call reinforcements. The party may get off with a warning.
- The interacting party member must succeed a
Watching Volo on stage:
- : Rescue Volo from the Goblin Camp. Folk Hero background. Wyll Danton
- Part 1/2 - Volo must be spoken with. He is then taken inside the Shattered Sanctum where he can be later rescued.
Get yourself some dwarf:
- : Eat a chunk of the cooked dwarf. Haunted One background. Dark Urge
- The Dark Urge only must eat some
Roasted Dwarf Belly.
- The Dark Urge only must eat some
Talk to Krolla:
- : Win a match of chicken chase. Entertainer background. Brinna Brightsong
- : Successfully tame the owlbear cub. Outlander background. Karlach Eldra Luthrinn Sina'zith
- : Save the owlbear cub from the goblins. Urchin background. Maddala Deadeye
- The Owlbear cub must not be dead nor knocked out, otherwise only a chicken is present. The party must agree to play chicken chase. Once the game starts and the sound effect has played (important!), speak to the owlbear or chicken and tell him / it to run to the posts to win. Krolla then tries to cheat, so the player character must then make her pay out their winnings. After, the party must speak with her again and say they are taking the owlbear. Afer this the cub must be spoken with to invite him to camp.
Talk to Crusher:
- Steal the toe ring from Crusher without getting caught. Charlatan background. Astarion Kree Derryck
- : Steal the toe ring from Crusher without getting caught. Urchin background. Maddala Deadeye
- The interacting party member must kneel to kiss his feet, then pass a Sleight of Hand check to steal it.
- : Get the goblins on the player character's side while duelling Crusher. Entertainer background. Brinna Brightsong
- The player character must defeat Crusher in a duel and, after he surrenders, choose the Intimidate option to make him kiss their foot.
- Mutually Exclusive
Talk to Piddle:
- : Read Volo's Guide to Goblins. Sage background. Gale Sir Fuzzalump
- Piddle is upstair atop a small tower. The party must climb some vines to reach him and convince him to give them the book.
Poison the
:- : Poison the beer in the goblin camp. Charlatan background. Astarion Kree Derryck
- : Use poison to kill the drunk goblins in camp. Criminal background. Ver'yll Wenkiir
- : Poison the stolen ale, slaughtering the goblins. Haunted One background. Dark Urge
- : Take part in the Goblin Camp's toast. Entertainer background. Brinna Brightsong
- The party must use any poison, such as the
Wyvern Toxin from Nettie, with the tub without being caught. Casting fog or darkness over the tub or being invisible makes this easier, but if cast on a goblin they all turn hostile. After poisoning the tub the goblins call for a toast. The player character is then accussed of poisoning and must pass a check or entire camp turns hostile.
- The party must use any poison, such as the
Shattered Sanctum[edit | edit source]
Talk to Abdirak:
- : Endure the ritual of Loviatar until Abdirak is pleased. Acolyte background. Shadowheart Zenith Feur'sel
- : Perform for Loviatar's pleasure in her ritual. Entertainer background. Brinna Brightsong
- He beats the interacting party member and requires them to pass an ability check 3 times. If having taken off their arnour before, the party member gains
On Receiving Her Grace also lets the party member choose the weapons with which they are tortured, and can alter the type of damage they receive.
. Also applying before makes it easier to withstand the pain. Reading
- He beats the interacting party member and requires them to pass an ability check 3 times. If having taken off their arnour before, the party member gains
Talk to Gribbo:
- : Rescue Volo from the Goblin Camp. Folk Hero background. Wyll Danton
- : Expand the party's retinue by bringing Volo to camp. Noble background. Kerz
- Part 2/2. The party must get the key from Gribbo or pick the lock. Volo must then be invited to camp.
Deal with Liam:
- : Save Liam from his goblin torturers. Folk Hero background. Wyll Danton
- : Have the player character torture Liam. Haunted One background. Dark Urge
- It is possible to torture but not kill, and then save Liam. A drow cannot torture Liam but can still save him.
Talk to Brakkal:
- : Learn about Maglubiyet and safely free his priest. Acolyte background. Shadowheart Zenith Feur'sel
- The party must break him out. His cage is trapped and locked. If the interacting party member is branded he is dismissive, but can still be helped out of the cage.
Above the
:- : Save Smythin from his lethal fall. Folk Hero background. Wyll Danton
- Very tight timing is necessary as he is pushed down immediately after entering the area. If Sazza is escorted out the grove before this interaction, Smythin does not spawn.
Talk to small or large spider:
- : Convince the pit spiders to attack the goblins. Charlatan background. Astarion Kree Derryck
- The easiest way to get inside is to jump down from above and then speaking with the spiders.
Talk to Dror Ragzlin:
- : Interrogate the dead mind flayer without drawing suspicion. Charlatan background. Astarion Kree Derryck
- The party must allow Ragzlin to perform the spell, then control his mind to ask useless questions. The dialogue option "Who is the Absolute?" must not be chosen.
Talk to Minthara:
- : Save the tieflings from the goblin assault. Folk Hero background. Wyll Danton
- : Spill the blood of the goblins. Haunted One background. Dark Urge
- : Ally with Minthara to loot and slaughter the grove. Criminal background. Ver'yll Wenkiir
- : Spill the blood of the tieflings. Haunted One background. Dark Urge
Acquire a Spider's Lyre:
- : Play the Spider's Lyre to attract the drider. Entertainer background. Brinna Brightsong
- Part 1/2 - Mithara has one of the two lyres; the party must accept or loot it from her. This is continued in Act Two.
:
- : Kill every leader in the goblin camp. Soldier background. Lae'zel Varanna Sunblossom
- Kill Gut and Ragzlin and Minthara. For recruiting Minthara later in Act Two, she must be knocked out, not killed.
- Mutually exclusive with all grove raid inspirations. If the leaders are defeated the raid does not occur.
Sanctum Basement[edit | edit source]
- : Solve the moon puzzle sealing the door to the Underdark. Sage background. Gale Sir Fuzzalump
- The black dots must all be on the sunlit area.
Underdark[edit | edit source]
Destroy 3 types of mushroom:
- : Destroy each kind of hazardous Underdark mushroom. Outlander background. Karlach Eldra Sina'zith
- The party must destroy a Bibberbang, a Timmask and a Torchstalk.
Selûnite Outpost[edit | edit source]
Break the
:- : Destroy Selûne's protection over the Underdark fort. Acolyte background. Shadowheart Zenith Feur'sel
- The gate is protected by two statues that fire at anything that gets close. To stop this the Moonstone on the central statue of Selûne inside in outpost must be destroyed.
Minotaur Hills[edit | edit source]
Interact with the sword in stone:
- : Complete Eilistraee's ritual of sorrow and obtain her blessed blade. Acolyte background. Shadowheart Zenith Feur'sel
- The sword requires blood to be spilled on it. So the party must either pass the relevant checks to learn this or hit someone near the sword to spill blood on it.
Ancient Battlefield[edit | edit source]
Spectator and Pertrified Dhourn:
- : Leverage the player character's role in the drow matriarchy to force Dhourn to abandon his quest. Noble background. Kerz
- The player character must be a female Lolth sworn drow or disguised as one. Dhourn must be unpetrified by the Spectator's ray or via
Basilisk Oil. The party must speak with him and pass one of checks the Lolth-Sworn options.
- The player character must be a female Lolth sworn drow or disguised as one. Dhourn must be unpetrified by the Spectator's ray or via
- : Discover the secrets of the Adamantine Forge from all three drow wizards. Sage background. Gale Sir Fuzzalump
- Part 1/3 - The party must get the
Memory Shard from Dhourn and pass all ability checks when using it.
- Part 1/3 - The party must get the
Arcane Tower[edit | edit source]
Shut down the Arcane Turrets:
- : Disable an arcane turret using a
sussur flower. Sage background. Gale Sir Fuzzalump
- The party must acquire a
Sussur Bloom from the tower's garden or the tree in the Dread Hollow. The bloom must be placed or thrown close enough to affect the turret.
- The party must acquire a
Restart the
:- : Restore power to the elevator in the Arcane Tower. Guild Artisan background. Jacelyn
- The party must reach the basement area by jumping down the mushrooms near the tower, then pick up a bloom from the garden and insert it into the machine inside the tower basement.
Put something in the chest:
- : Observe the effects of the Chest of the Mundane. Guild Artisan background. Jacelyn
- The party must place an item inside the chest, and then close and re-open it.
Talk to Bernard:
- : Perform in a play with Bernard the automaton. Entertainer background. Brinna Brightsong
- The party must read
The Roads to Darkness before speaking to him. He can be found at the top of the tower after repairing the elevator.
- The party must read
The Festering Cove[edit | edit source]
Shrine to Booal:
- : Earn the worship of the Kuo-toa. Acolyte background. Shadowheart Zenith Feur'sel
- The party must expose Boaal and make the Kuo-toa workship them or ask to kill in Booal's name.
Myconid Colony[edit | edit source]
Rob the
:- : Steal from the giant bird's nest in the Underdark. Outlander background. Karlach Eldra Sina'zith
- Near the western entrance of the Myconid Colony is a massive bird's nest to the south-east across a small chasm at X: 50 Y: -152. It is illuminated by a Glowing Bulb and there is a Chasm Creeper near the edge the party can jump on. The chest inside the nest must be looted.
Talk to Blurg:
- : Gather ingredients for Omeluum's potion. Guild Artisan background. Jacelyn
- : Read Omeluum's notes on illithid magic. Sage background. Gale Sir Fuzzalump
- The party must tell Blurg they are infected with a tadpole; he then summons Omeluum. Completing Omeluum's quest unlocks the potion. The book can be obtained from him afterwards.
Rob Thulla:
- : Obtain Thulla's magical boots through underhanded means. Criminal background. Ver'yll Wenkiir
- The party must pickpocket the
Boots of Speed from her.
- The party must pickpocket the
Talk to Glut:
- : Cause Glut to stage a coup - then pick a side. Charlatan background. Astarion Kree Derryck
- : Kill the Myconid Sovereign for Glut. Haunted One background. Dark Urge
- The party must agree to kill the Duergar for Spaw and bring Glut along with them. Afterwards Glut asks the party to kill Spaw. Agree and killing Glut triggers both, while siding with Spaw and killing Glut triggers the Warmonger inspiration.
Talk to Spaw:
- : Earn a title from your deeds. Noble background. Kerz
- The party must Defeat the Duergar Intruders and then return to Spaw to earn a title.
- : Discover the secrets of the Adamantine Forge from all three drow wizards. Sage background. Gale Sir Fuzzalump
- Part 2/3 - The party must read the
Flumph Mating Rituals, found on Xargrim's corpse inside the secret area opened by Spaw after killing the duergar.
- Part 2/3 - The party must read the
Dread Hollow[edit | edit source]
Save Baelen and find Noblestalk:
- : Escort Baelen out of the field of bibberbangs. Folk Hero background. Wyll Danton
- If walking too close to the Bibberbang it becomes agitated and chain activates the entire field towards a nearby lit torch, killing Baelen and destroying the Noblestalk instantly. The party can use or jump along the left side and pick up the torch to prevent an explosion. Then the party must toss Baelen his bag or a
Scroll of Misty Step so he can Misty Step away.
- If walking too close to the Bibberbang it becomes agitated and chain activates the entire field towards a nearby lit torch, killing Baelen and destroying the Noblestalk instantly. The party can use or jump along the left side and pick up the torch to prevent an explosion. Then the party must toss Baelen his bag or a
- : Effectively use a noblestalk mushroom. Outlander background. Karlach Eldra Luthrinn Sina'zith
- The Noblestalk is in the same area as Baelen Bonecloak in the back right. Once obtained, it can be given to Baelen, Derryth, Shadowheart, or eaten by the Dark Urge.
Climb the
:- : Create a masterwork item from Sussur Tree Bark. Guild Artisan background. Jacelyn
- Part 2/2 - The bark is on a branch of the large the Sussur tree near center of the area, surrounded by several Hook Horrors. Once acquired, the party must travel back to the forge below the Blighted Village to create one of three weapons.
Kill Filro:
- : Discover the secrets of the Adamantine Forge from all three drow wizards. Sage background. Gale Sir Fuzzalump
- Part 3/3 - The party must get the
Scribbled Notes from him and read them.
- Part 3/3 - The party must get the
Decrepit Village[edit | edit source]
Invisible Duergar:
Loot the
:- : Take an item from the Carrion Crawler nest. Outlander background. Karlach Eldra Sina'zith
- There are a series of holes in a stone wall, most are too large to reach into, only dwarves, gnomes and halflings, or a party member as such, can reach in. The dialogue is tagged as "[Short]" when it is possible to reach in. A Wisdom check must be passed to succeed.
Skiff to Grymforge[edit | edit source]
Boarded by Greymon:
- : Gain access to Grymforge peacefully by lying to the raft patrol. Charlatan background. Astarion Kree
- The party must show him the
boots, the Absolute's brand, or pass a check to trick him.
- The party must show him the
Grymforge[edit | edit source]
Duergar encampment[edit | edit source]
Gnome
:- : Loot the dead gnomes in Grymforge before their corpses are thrown into the river. Urchin background. Maddala Deadeye
- Across the water from where the party members disembark, the Duergar are tossing the corpses of deep gnomes into the water. The party must loot the
Fetish of Callarduran Smoothhands. Speaking with the Duergar to dismiss them or passing a Sleight of Hand avoids angering them.
- Across the water from where the party members disembark, the Duergar are tossing the corpses of deep gnomes into the water. The party must loot the
Talk to Lur Xanta:
- : Persuade the spiders in Grymforge to worship instead of Murmath. Acolyte background. Shadowheart Zenith Feur'sel
Talk to Kith:
- : Evaluate the ruins in Grymforge and share the party's findings with the duergar mason. Guild Artisan background. Jacelyn
- The party must pass three ability or class checks to glean more knowledge for Kith.
Dealing with Nere:
- : Save the deep gnomes from Nere and the duergar. Folk Hero background. Wyll Danton
- : Split Nere's money with the duergar mutineers. Criminal background. Ver'yll Wenkiir
- : Take Nere's head. Haunted One background. Dark Urge
- The party must first make a deal with Brithvar to turn on Nere for a payout. Then the party must help Nere and the gnomes escape the cave-in. After this the party must side against Nere, kill him and the loyal Duergar, and pay Brithvar his cut. Finally Nere's head must be cut off, which may require the Spaw's quest to retrieve the head to be started before.
Acquire a Spider's Lyre:
- : Play the Spider's Lyre to attract the drider. Entertainer background. Brinna Brightsong
- Part 1/2 - Nere has one of the two lyres; the party can accept or loot it from him. This is continued in Act Two.
Adamantine Forge[edit | edit source]
Use the
:- : Craft something in the Adamantine Forge. Guild Artisan background. Jacelyn
- After defeating Grym, the party must combine one Mithral Ore and one Mould with the forge, and pull the lever to strike the hammer on it.
Kill the Lava Elemental:
- : Defeat the Lava Elemental in the lava lake. Outlander background. Karlach Eldra Luthrinn Sina'zith
Camp[edit | edit source]
Companions[edit | edit source]
- : Learn Wyll's family history. Noble background. Only Custom
- This happens after rescuing Counsellor Florrick at Waukeen's Rest.
- : Learn Astarion's history as a magistrate. Noble background. Only Custom
- : Kill Alfira in cold blood. Dark Urge
- The party must cross the bridge towards the Blighted Village or the stream next to it leading to the Owlbear Nest. When long resting Alfira appears in the camp and wants to join party. Regardless what is said or done, the player character wakes up in the morning, having butchered Alfira. If Quil appears instead of Alfira the inspiration does not trigger.
Tiefling Party[edit | edit source]
- : Enjoy a dance in camp with the tieflings. Entertainer background. Brinna Brightsong
- The party must kill all the goblin leaders or side with the tieflings during the raid. The tieflings start packing and spend one night at the camp. Before the celebration, Lakrissa has to be knocked out or killed. Zae then appears at the party in her place and dances with the player character.