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Weapon actions
Weapon actions are actions granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each type of weapon has its own set of weapon actions which helps distinguish weapon categories. For example, Longswords grant the Lacerate, Rush Attack, and Pommel Strike actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type.
In order to gain access to the weapon actions from a weapon, a creature must be proficient in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.
Each weapon action can be used once per short rest, unless otherwise specified, and this limitation is character-specific, not weapon-specific. Therefore, a consumed weapon action cannot be restored by equipping a new weapon, but the same weapon action from a weapon can be used by different characters without taking a short rest. A weapon action is consumed even if the attack misses.
Weapon action DC[edit | edit source]
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a saving throw to avoid suffering the condition. The Difficulty Class (or DC) for saving throws is calculated similarly to spell save DC except for two differences: First, the spellcasting ability modifier is replaced with the ability score modifier of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon action DC = 8 + proficiency bonus + Strength or Dexterity modifier + inherent weapon action bonus DC
Certain weapon action instead use Hybrid DC which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5.
Basic weapon actions[edit | edit source]
The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions.
Basic melee weapon actions[edit | edit source]
| Weapon action | Associated weapons | Cost | Effect | Damage | 
|---|---|---|---|---|
| Backbreaker | Action | Inflict  Prone 
 | 1d4 + Strength or Dexterity modifier 
 | |
| Brace (Melee) | 6 m / 20 ft Movement Speed | Reroll melee damage rolls and take the higher value 
 | - | |
| Cleave | Action | Strike up to 3 targets 
 | Halved weapon damage 
 | |
| Concussive Smash |  Morningstars | Action | Inflict  Dazed 
 | Weapon damage | 
| Maiming Strike | Action | Inflict  Maimed 
 | 1d4 + Strength or Dexterity modifier 
 | |
| Disarming Strike | Tridents | Action | Target drops weapon 
 | 1d4 + Strength or Dexterity modifier 
 | 
| Flourish | Bonus Action | Inflict  Off Balance 
 | 1d4Bludgeoning 
 | |
| Heartstopper | Morningstars | Action | Inflict  Chest Trauma 
 | 1d4 + Strength or Dexterity modifier 
 | 
| Lacerate |  Handaxes | Action | Inflict  Bleeding 
 | Weapon damage | 
| Piercing Strike | Action | Inflict  Gaping Wounds 
 | Weapon damage | |
| Pommel Strike | Bonus Action | Inflict  Dazed 
 | 1d4Bludgeoning 
 | |
| Prepare | Greataxes | 6 m / 20 ft Movement Speed | Extra damage on melee attacks this turn | Strength modifier Slashing | 
| Rush Attack | Action + Movement Speed | Charge up to 9 m / 30 ft away Inflict Off Balance 
 | 1d4 + Strength or Dexterity modifier 
 | |
| Tenacity | Reaction | Inflict damage on a miss 
 | Strength modifier Bludgeoning 
 | |
| Topple | Quarterstaves | Action | Inflict  Prone 
 | 1d4Bludgeoning 
 | 
| Weakening Strike | Action | Inflict  Weak Grip 
 | 1d4 + Strength or Dexterity modifier 
 | 
Basic ranged weapon actions[edit | edit source]
| Weapon action | Associated weapons | Cost | Effect | Damage | 
|---|---|---|---|---|
| Brace (Ranged) | 6 m / 20 ft Movement Speed | Reroll ranged damage rolls and take the higher value 
 | - | |
| Hamstring Shot | Action | Inflict  Hamstrung 
 | Weapon damage | |
| Mobile Shot | Hand Crossbows | Bonus Action | Make a bonus action attack after using Dash or Disengage | Weapon damage | 
| Piercing Shot | Action | Inflict  Gaping Wounds 
 | Weapon damage | 
Unique weapon actions[edit | edit source]
The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category.
Unique melee weapon actions[edit | edit source]
| Weapon action | Associated weapons | Cost | Effect | Damage | 
|---|---|---|---|---|
| Absolute Power | Faithbreaker | Action | Push target back 5 m / 17 ft 
 | Weapon damage | 
| Blood Money | Twist of Fortune | Action | Deal extra damage based on amount of gold carried by the target 
 | Weapon damage | 
| Blood Sacrifice | Ritual Dagger | Bonus Action | Deal 1d4Slashing damage to self. Apply  Bless to self. 
 | - | 
| Colossal Onslaught | Jorgoral's Greatsword | Action | Strike multiple targets in a line 
 | Weapon damage | 
| Commander's Strike | Duke Ravengard's Longsword Ravengard's Scourger | Action + Bonus Action | Command an ally to make a weapon attack 
 | Weapon damage + 1d8 | 
| Corrosive Strike | Corrosive Flail | Action | Create a pool of  Acid  around the target 
 | Weapon damage | 
| Crowning Strike | Blade of Oppressed Souls | Action | Inflict  Crown of Madness 
 | Weapon damage | 
| Dawnburst Strike | The Sacred Star | Action | Inflict  Blinded in an AoE 
 | Weapon damage | 
| Dueller's Enthusiasm | Duellist's Prerogative | Bonus Action | If not dual-wielding, make a bonus attack with this weapon 
 | Weapon damage | 
| Edge of Darkness | Shar's Spear of Evening | Action | Create a cloud of  Darkness and hit every target inside 
 | Weapon damage | 
| Gargantuan Cleave | Very Heavy Greataxe | Action | Strike up to 3 targets 
 Inflict Off Balance on self 
 | Half weapon damage 
 | 
| Grand Slam | Corpsegrinder | Action [note 1] | Damage and push away enemies in an AoE 
 | Weapon damage | 
| Hellflame Cleave | Hellfire Greataxe | Action [note 1] | Strike multiple targets and inflict  Roiling Hellfire 
 | Weapon damage | 
| Hush You! | Witchbreaker | Action | Inflict  Silenced 
 | Weapon damage | 
| Moonlight Butterflies | Moonlight Glaive | Action | Create  Moonlight Butterflies area 
 | Weapon damage | 
| Part the Flesh | Fleshrender | Action | Inflict  Rended Flesh 
 | Weapon damage | 
| Perfectly Balanced Strike | Belm | Bonus Action | Make an attack with your main-hand weapon 
 | Weapon damage | 
| Phalar Aluve: Shriek | Phalar Aluve | Action [note 1] | Create aura that debuffs nearby enemies 
 | - | 
| Phalar Aluve: Sing | Phalar Aluve | Action [note 1] | Create aura that buffs nearby allies 
 | - | 
| Poison Mist | Argument Solver | Action | Create a  Poison Cloud which inflicts  Poisoned 
 | Weapon damage | 
| Profane Scourge | The Undead Bane | Action | Inflict  Bane on undead and fiends 
 | Weapon damage | 
| Razor Gale | Larethian's Wrath | Action | Strike all enemies in a large cone 
 | Weapon damage | 
| Revitalising Strike | Hoppy | Action | Heal yourself 1d6hit points | Weapon damage | 
| Searing Blood | Rupturing Blade | Action | Inflict  Burning and  Bleeding 
 Deal 1d6Slashing to self | |
| Soulbreaker | Soulbreaker Greatsword Silver Sword of the Astral Plane | Action | Inflict  Stunned 
 | Weapon damage | 
| Shadowsoaked Blow | Sword of Clutching Umbra Justiciar's Scimitar | Action | Can attack without losing Hiding | Weapon damage | 
| Topple the Big Folk | Balduran's Giantslayer | Action | Inflict  Prone to large or greater targets 
 | Weapon damage | 
| Unshackling Strike | Orphic Hammer | Action | Remove  Restrained,  Paralysed, and  Stunned 
 | - | 
| Whirlwind Attack | The Dancing Breeze Belm | Action | Hit all enemies in a radius 
 | Weapon damage | 
| Zephyr Break | Nyrulna | Action [note 1] | Hit all creatures in a line. Inflict  Off Balance and push the targets back 5 m / 17 ft 
 | 6d6Thunder | 
| Zephyr Flash | Nyrulna | Action [note 1] | Rush forward up to 12 m / 40 ft hitting all enemies in the way. Inflict  Bleeding and push the targets back 2 m / 7 ft 
 | 6d8Thunder | 
Unique ranged weapon actions[edit | edit source]
| Weapon action | Associated weapons | Cost | Effect | Damage | 
|---|---|---|---|---|
| Arcane Ammunition | Crossbow of Arcane Force | Bonus Action | Increase damage of this weapon by 1d4Force 
 | - | 
| Blinding Shot | Least Expected | Action | Inflict  Blinded 
 | Weapon damage | 
| Bolt of Celestial Light | Gontr Mael | Action | Increase damage of this weapon by 1d4Radiant 
 Inflict Frightened 
 | Weapon damage | 
| Illuminating Shot | Fabricated Arbalest | Bonus Action | Inflict  Radiating Orb 
 | 1d4Piercing 
 | 
| Pushing Attack | Titanstring Bow | Action | Push target back 4.5 m / 15 ft 
 | Weapon damage | 
| Reposition Malefactor | Hellfire Engine Crossbow | Action [note 1] | Pull target 9 m / 30 ft towards you 
 | Half weapon damage 
 | 
| Sacred Munitions | Gandrel's Aspiration | Bonus Action | Enchant this weapon to inflict  Turned against undead 
 | - | 
NPC-specific weapon actions[edit | edit source]
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
| Weapon action | Associated weapons | Cost | Effect | Damage | 
|---|---|---|---|---|
| Electrified Flail | Flail of the Vortex | Action | Inflict  Stunned 
 | Weapon damage | 
| Hiemal Strike | Trident of the Depths | Action | Inflict  Chilled 
 | Weapon damage | 
| Overheat | Azer Warhammer | Bonus Action | Inflict  Burning Fiercely in an AoE 
 | 1d10Fire | 
| Scorching Strike | Scimitar of Cinder | Action | Inflict  Burning 
 | Weapon damage | 
Inaccessible weapon actions[edit | edit source]
These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools.
| Weapon action | Associated weapons | Cost | Effect | Damage | 
|---|---|---|---|---|
| Blink-of-an-eye Bolt | Light Crossbow of Speed | Bonus Action | Make a bonus action attack with this weapon 
 | Weapon damage | 
| Bloodrender | The Impaler | Action | Apply  Bloodrender to self 
 | Weapon damage | 
| Frigid Blade | Allandra's Whelm | Action | Inflict  Frostbitten 
 | Weapon damage | 
| Headcrack | Sling | Action | Inflict  Dazed 
 | Weapon damage 
 | 
| Press the Advantage | Combination Axe | Bonus Action | After scoring a critical hit, can make a bonus action attack with your main hand weapon | Weapon damage | 
| Steadfast Strike | Steadfast Maul | Action | Additional effect not implemented | Weapon damage | 
Conditions inflicted by weapon actions[edit | edit source]
| Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by | 
|---|---|---|---|---|
| Bleeding | 
 | Inflicts 2 Slashing per turn for 2 turns | Healing | |
| Chest Trauma | 
 | One fewer Action for 2 turns | Healing | |
| Maimed | 
 | Movement Speed reduced to 0 | Healing | |
| Dazed | 
 | Can't take reactions, loses Dexterity bonus to Armour Class | Ally Help | |
| Gaping Wounds | 
 | - | Receive additional 2 Piercing damage from attacks for 2 turns | Healing | 
| Hamstrung | 
 | - | Movement Speed halved | Healing | 
| Off Balance | 
 | Advantage to attackers | Ally Help or taking damage | |
| Prone | 
 | Advantage to nearby attackers | Using half of Movement Speed | |
| Weak Grip | 
 | Disadvantage on attacks | Ally Help | 





















































































































































































































