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Strength: Difference between revisions

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*{{RarityItem|Hellrider's Pride|40}}
*{{RarityItem|Hellrider's Pride|40}}
*{{RarityItem|Dwarven Splintmail|40}} '''Body Aid'''
*{{RarityItem|Dwarven Splintmail|40}} '''Body Aid'''
*{{RarityItem|Ring Mail Armour +2|40}} '''Body Aid'''
*{{RarityItem|Splint Armour +2|40}} '''Body Aid'''
*{{RarityItem|Splint Armour +2|40}} '''Body Aid'''
*{{RarityItem|Dark Justiciar Gauntlets (Rare)|40}}
*{{RarityItem|Dark Justiciar Gauntlets (Rare)|40}}
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===Other===
===Other===
*{{RarityItem|Dwarven Splintmail|40}} '''Body Aid:''' +1 to [[Strength]] [[Ability Check|checks]]
*{{RarityItem|Dwarven Splintmail|40}} '''Body Aid:''' +1 to [[Strength]] [[Ability Check|checks]]
*{{RarityItem|Ring Mail Armour +2|40}} '''Body Aid:''' +1 to [[Strength]] [[Ability Check|checks]]
*{{RarityItem|Splint Armour +2|40}} '''Body Aid:''' +1 to [[Strength]] [[Ability Check|checks]]
*{{RarityItem|Splint Armour +2|40}} '''Body Aid:''' +1 to [[Strength]] [[Ability Check|checks]]
*{{RarityItem|Titanstring Bow|40}} '''Titan Weapon:''' ''[...] deals additional damage equal to your [[Strength]] Modifier.''
*{{RarityItem|Titanstring Bow|40}} '''Titan Weapon:''' ''[...] deals additional damage equal to your [[Strength]] Modifier.''

Revision as of 21:44, 11 October 2023

Template:Up to date
Muscles and physical power.
Strength Score Icon.png
Strength is an Ability Score and the primary ability of Barbarian, Fighter, Paladin.

Strength affects your Athletics skill and Attack Rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).

Strength Modifier Chart

Baldur's Gate 3 uses the Point Buy ruleset.

Strength Scores and Modifiers
Score Modifier Jump Distance Carrying Capacity Throwable Weight
1 - 5
2 - 3 - 4
4 - 5 - 3
6 - 7 - 2
8 - 9 - 1 4.5 m / 15 ft 80-90 kg / 160-180 lbs 12.8 - 16.2 kg
10 - 11 + 0 4.5 m / 15 ft 100-110 kg / 200-220 lbs 20 - 24.2 kg
12 - 13 + 1 5.5 m / 18.3 ft 120-130 kg / 240-260 lbs 28.8 - 33.8 kg
14 - 15 + 2 6.5 m / 21.6 ft 140-150 kg / 280-300 lbs 39.2 - 45 kg
16 - 17 + 3 7.5 m / 25 ft 160-170 kg / 320-340 lbs 51.2 - 57.8 kg
18 - 19 + 4 8.5 m / 28.3 ft 180-190 kg / 360-380 lbs 64.8 - 72.2 kg
20 - 21 + 5 9.5 m / 31.6 ft 200-210 kg / 400-420 lbs 80 - 88.2 kg
22 - 23 + 6 10.5 m / 35 ft 220-230 kg / 440-460 lbs
24 - 25 + 7 11.5 m / 38.3 ft 240-250 kg / 480-500 lbs
26 - 27 + 8 12.5 m / 41.6 ft 260-270 kg / 520-540 lbs
28 - 29 + 9 13.5 m / 45 ft 280-290 kg / 560-580 lbs
30 + 10 14.5 m / 48.3 ft 300 kg / 600 lbs

Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.

Encumbered Encumbered
  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.
Heavily Encumbered Heavily Encumbered

Related Items

Increases Strength "to"

Increases Strength "by"

+1 to Saving Throws

Advantage on Saving Throws

  • None

Other