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Areas: Difference between revisions
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These values are from {{code|ValueLists.txt}}: | These values are from {{code|ValueLists.txt}}: | ||
{| class="wikitable" | {{Table alignment}} | ||
! Value | {| class="wikitable defaultleft sortable" | ||
!Value | |||
!Description | |||
!Example | |||
!Can be found on | |||
|- | |- | ||
| None || || || | | None || || || | ||
|- | |- | ||
| | | Clear || || || | ||
|- | |- | ||
| | | Condense || || || | ||
|- | |- | ||
| | | Daylight || || || {{SAI|Daylight}} | ||
|- | |- | ||
| Deelectrify || || || | | Deelectrify || || || | ||
|- | |- | ||
| | | DestroyWater || Destroys water || Removes Water || {{SAI|Destroy Water}} | ||
|- | |- | ||
| | | Douse || Extinguishes fire || Can remove Fire || {{SAI|Ray of Frost}} | ||
|- | |- | ||
| | | Electrify || Makes the surface electric. || Can turn Water into Electrified Water. || {{SAI|Shocking Grasp}} | ||
|- | |- | ||
| | | Freeze || Freezes the area. || Can turn Water to Ice. || {{SAI|Ray of Frost}} | ||
|- | |- | ||
| | | Ignite || Explodes the area or sets it on fire. || Can explode Smokepowder and turn multiple surfaces into Fire. || {{SAI|Fire Bolt}} | ||
|- | |- | ||
| | | Melt || Melt a surface. || Can turn Ice to Water. || {{SAI|Fire Bolt}} | ||
|- | |- | ||
| TurnHellfire || || || | | TurnHellfire || || || | ||
|- | |- | ||
| UnturnHellfire || || || | | UnturnHellfire || || || | ||
|- | |||
| Vaporize || Vaporizes a surface. || || | |||
|} | |} | ||
Latest revision as of 01:35, 6 December 2024
An Area describes a space that has special effects on creatures that enter it. They can be generated by Items, Spells, or creature actions. Areas have properties that describe them.
Area types[edit | edit source]
There are different types of areas, which have different properties and interactions.
Surface[edit | edit source]
An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like Acid surface or Ice surface, and can also include spells such as . These areas can be examined in-game and will display as a Surface.
or . Surfaces includeExamples of surfaces are:
Cloud[edit | edit source]
An area that exists as a cloud above the floor. They can be blown away with
. These areas can be examined in-game and will display as a Cloud.Examples of clouds are:
Summoned[edit | edit source]
Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering.
Examples of summoned areas are:
Area interactions[edit | edit source]
There are multiple types of interactions found in-game that can alter areas. These are found as the SurfaceChange()
function. Not all interactions work with all surfaces, see "Interactions" on an area page to see what it interacts with and how.
These values are from ValueLists.txt
:
Value | Description | Example | Can be found on |
---|---|---|---|
None | |||
Clear | |||
Condense | |||
Daylight | |||
Deelectrify | |||
DestroyWater | Destroys water | Removes Water | |
Douse | Extinguishes fire | Can remove Fire | |
Electrify | Makes the surface electric. | Can turn Water into Electrified Water. | |
Freeze | Freezes the area. | Can turn Water to Ice. | |
Ignite | Explodes the area or sets it on fire. | Can explode Smokepowder and turn multiple surfaces into Fire. | |
Melt | Melt a surface. | Can turn Ice to Water. | |
TurnHellfire | |||
UnturnHellfire | |||
Vaporize | Vaporizes a surface. |