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Pumler Grejit: Difference between revisions

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(Added portrait, expanded combat)
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Once Cazador is defeated, Pumler Grejit, along with Ulma and the other Gur can be found near the waypoint in [[Cazador's Dungeon]]. He will attack the party if the ritual held in the dungeons was completed.
Once Cazador is defeated, Pumler Grejit, along with Ulma and the other Gur can be found near the waypoint in [[Cazador's Dungeon]]. He will attack the party if the ritual held in the dungeons was completed.


{{SpoilerBox|act=3|unhide=1|
If [[Astarion]] had been turned in to [[Gandrel]] in the [[Act One]] and kidnapped, then at the [[Act Three]] Pumler along with all his fellow Gur (except Gandrel) will be dead.
If [[Astarion]] had been turned in to [[Gandrel]] in the [[Act One]] and kidnapped, then at the [[Act Three]] Pumler along with all his fellow Gur (except Gandrel) will be dead.}}


== Combat ==
== Combat ==

Revision as of 01:16, 25 August 2024

Pumler Grejit is one of the Gur, the human nomadic tribe. He can be found in the Gur Camp in Rivington in Act 3.

Portrait Pumler Grejit.png
We shed tears today, so we may shed blood tomorrow.
Pumler Grejit banter at the Gur Camp in Rivington

Overview

Pumler with his fellow Gur, all members of a group of monster hunters lead by Ulma, are looking for their children. The kids have been kidnapped by Cazador's spawn, and the nomads have camped in Rivington trying to mount a rescue or seek revenge.

Involvement

Pumler along with other Gur can be found in the Gur Camp attending a funeral for the fallen from a recent offence on Cazador's palace. Their leader Ulma will ask the party to help in defeating Cazador and discovering the fate of their stolen children.

Once Cazador is defeated, Pumler Grejit, along with Ulma and the other Gur can be found near the waypoint in Cazador's Dungeon. He will attack the party if the ritual held in the dungeons was completed.

If Astarion had been turned in to Gandrel in the Act One and kidnapped, then at the Act Three Pumler along with all his fellow Gur (except Gandrel) will be dead.

Combat

Attacks and abilities

Action Surge.webp
Action Surge Action Surge
Immediately gain an extra action to use this turn.
 Range: Self
Recharge: Short rest
Second Wind.webp
Second Wind Second Wind ()
D10 Healing.png 1d10 (1~10) hit points
+
Fighter Level hit points

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest

Notable loot