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List of sources of movement speed: Difference between revisions
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* The level 1 {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_spells|ritual spell]] {{SAI|Longstrider}} increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[Long Rest]]. | * The level 1 {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_spells|ritual spell]] {{SAI|Longstrider}} increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[Long Rest]]. | ||
* Certain items can give the {{Cond|Momentum}} which increase your movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack (see the condition page for sources of Momentum). | * Certain items can give the {{Cond|Momentum}} which increase your movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack (see the condition page for sources of Momentum). | ||
* Using {{SAI | * Using {{SAI|Jump}}, or {{cond|Flight|flying}} can also give a slight increase in movement speed. | ||
=== Permanent === | === Permanent === |
Revision as of 12:14, 4 December 2023
Movement Speed is a Resource that determines how far you can move each turn. It can be affected by certain actions, Races, class features, feats, and spells.
Most races have a base movement speed of 9 m / 30 ft; Dwarves, Halflings, and Gnomes have a base movement speed of 7.5 m / 25 ft; Wood Elves and Wood Half-Elves have a base movement speed of 10.5 m / 35 ft.
Increasing your movement speed
Temporary
While in turn-based mode, using Action can double your movement speed. Several classes also have class features which function similarly to dash:
- s receive the class feature at Level 2, which can double their movement speed as a Bonus action.
- s receive the class feature at level 2, which can double their movement at the cost of Bonus action + Ki Point.
Other methods:
- The level 1 ritual spell increases a creature's movement speed by 3 m / 10 ft until the next Long Rest.
- Certain items can give the which increase your movement speed by 1.5 m / 5 ft per remaining stack (see the condition page for sources of Momentum).
- Using can also give a slight increase in movement speed. , or
Permanent
Some classes have class features which increase their base speed:
- s receive the class feature at Level 5, which increases their movement speed by 3 m / 10 ft while not wearing Heavy Armour.
- s receive the class feature at level 2, which increases their movement speed by 3 m / 10 ft. This bonus improves to 4.5 m / 15 ft and 6 m / 20 ft at levels 6 and 10, respectively, with .
A well, the Mobile feat permanently increases your movement speed by 3 m / 10 ft.
Reducing movement speed
Movement speed can also be reduced or restricted entirely.
See individual condition pages for infliction sources.
- cannot move
- cannot move
- halves movement while on a surface that inflicts this
- reduces movement speed by 3 m / 10 ft
- greatly reduces movement speed
- halves movement speed
- Incapacitated conditions cause a creature to become immobile
- Prone conditions cause a creature to use half it's movement speed to stand up
can prevent restriction of movement from certain sources.