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** Once '''Extra Attack''' is triggered all affected attacks will glow white and the action point will be removed from their cost. Other resources like bonus actions or class resources will stay.
** Once '''Extra Attack''' is triggered all affected attacks will glow white and the action point will be removed from their cost. Other resources like bonus actions or class resources will stay.
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed {{Class|Ranger}} and {{Class|Fighter}} with 5+ Levels in each will still only have 1 '''Extra Attack'''.
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed {{Class|Ranger}} and {{Class|Fighter}} with 5+ Levels in each will still only have 1 '''Extra Attack'''.
** {{SAI|Deepened Pact: Extra Attack}} {{em|does}} stack, but not in [[Honour mode]].
** {{Pass|Deepened Pact}} ({{Pass|Pact of the Blade (passive feature)}})'s Extra Attack {{em|does}} stack, but not in [[Honour mode]].
** Level 11 {{Class|Fighter}}s gain {{SAI|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks per trigger.
** Level 11 {{Class|Fighter}}s gain {{SAI|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks per trigger.
* Some other [[Classes]] have their own version of '''Extra Attack''';
* Some other [[Classes]] have their own version of '''Extra Attack''';

Revision as of 19:51, 21 May 2024

See also the Warlock Warlock version Deepened Pact: Extra Attack Deepened Pact: Extra Attack
Extra Attack.webp

Extra Attack is a passive feature that allows you to make an additional attack when making an Attack Action.

Description

You can make an additional free attack after making an unarmed or weapon attack.

How to learn

Classes:

Notes

Non-Honour mode

The notes below are changed to specifically not work in the Honour mode difficulty. They still work in Explorer, Balanced and Tactician:

References

  1. 1.0 1.1 1.2 1.3 This information can be found in the definition of ExtraAttackSpellCheck() in Game/scripts/thoth/CommonConditions.khn obtained from unpacking Game.pak. (See Modding:Unpacking_and_converting_files).