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* {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]] | * {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]] | ||
* {{Concentration}} | * {{Concentration}} | ||
* {{SmallIcon|Luck Point Resource Icon.png}} [[ | * {{SmallIcon|Luck Point Resource Icon.png}} [[Lucky_(feat)|Luck Point]] ([[Lucky_(feat)|Lucky]] [[Feat]]) | ||
=== Class Resources === | === Class Resources === |
Revision as of 09:20, 4 December 2023
Resources are expendable reserves used to execute various abilities, both in and out of combat. Some resources are common to all creatures, while others are only available to specific Classes.
Resource recharge times vary depending on their type:
- Actions, Bonus Actions, Reactions, and Movement recharge at the beginning of a creature's turn
- Concentration 'recharges' immediately after it is lost (see Concentration for more details)
- Spell Slots normally recharge on a Long Rest, though Warlocks also regain theirs on a Short Rest
- Some class resources recharge on a Short Rest, and others on a Long Rest
List of Resources
Common Resources
Class Resources
- Spell Slots (Spellcasting classes)
- Arcane Recovery Charges (Wizard)
- Bardic Inspiration Charges (Bard)
- Channel Divinity Charges (Cleric)
- Channel Oath Charges (Paladin)
- Fungal Infestation Charges (Circle of the Spores Druid)
- Lay on Hands Charges (Paladin)
- Ki Points (Monk)
- Natural Recovery Charges (Circle of the Land Druid)
- Rage Charges (Barbarian)
- Sorcery Points (Sorcerer)
- Superiority Dice (Battle Master Fighter)
- Tides of Chaos Charges (Wild Magic Sorcerer)
- War Priest Charges (War Domain Cleric)
- Wild Shape Charges (Druid)