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{{PageSeo
{{Hatnote|See also the [[Warlock]] version {{Pass|Deepened Pact}}}}
| description = You can make an additional attack when making an Attack [[Action]].
{{Passive feature page
| image = Extra Attack Icon.png
| summary = '''Extra Attack''' is a passive feature that allows you to make an additional attack when making an Attack [[Action]].
}}
| description = You can make an additional free attack after making an unarmed or weapon attack.
[[File:Extra Attack Icon.png|frameless|right]]
| image = Extra Attack.webp
| icon = Extra Attack Icon.webp
| class learns at level 5 = Barbarian, Fighter, Monk, Paladin, Ranger
| class learns at level 6 = College of Swords, College of Valour
| notes =


You can make an additional attack when making an Attack [[Action]].
* The initial Attack needs to cost an {{action}} for '''Extra Attack''' to trigger;
** Therefore {{action|bonus}}s (like {{SAI|Off-Hand Attack (Melee)|Off-hand Attack}}, {{SAI|Flurry of Blows}}, {{SAI|Great Weapon Master: Bonus Attack (attack)|Great Weapon Master: Bonus Attack}}, [[Eldritch Knight]]'s {{Pass|War Magic}}) or {{action|reaction}}s (like {{SAI|Opportunity Attack}} or {{SAI|Riposte}}) do not qualify, but {{Pass|Greater Kushigo Counter}} can trigger extra attack if it is triggered on players turn via opportunity strike.
** Any attack that uses a weapon, unarmed, or throwing attack roll can trigger, and be affected by '''Extra Attack'''. There are also some other abilities that are explicitly coded to work:{{ref|name=Extra Attack Code|This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]).}}
*** {{SAI|Commander's Strike}}{{ref|name=Extra Attack Code|}}
*** {{SAI|Bufotoxin}}{{ref|name=Extra Attack Code|}}
*** {{RarityItem|Smokepowder Arrow}}{{ref|name=Extra Attack Code|}}
** Once '''Extra Attack''' is triggered all affected attacks will glow white and the action point will be removed from their cost. Other resources like bonus actions or class resources will stay.
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed [[Ranger]] and [[Fighter]] with 5+ Levels in each will still only have 1 '''Extra Attack'''.
** {{Pass|Deepened Pact}} ({{Pass|Pact of the Blade (passive feature)}})'s Extra Attack {{em|does}} stack, but not in [[Honour mode]].
** Level 11 Fighters gain {{Pass|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks per trigger.
* Some other [[Classes]] have their own version of '''Extra Attack''';
** Pact of the Blade Warlock's Deepened Pact at level 5 applies only to attacks made with the pact weapon.
** Pact of the Chain Warlock's Deepened Pact at level 5 enables an extra attack for their familiar.
** [[Druid|Druid's]] {{Pass|Wild Strike}} and {{Pass|Improved Wild Strike}} at Level 5 and 10.
** [[Beast Master]] Ranger's {{Pass|Bestial Fury}} at level 11 enables an extra attack for their companion.
* An attack made with the action gained from {{SAI|Action Surge}} can trigger '''Extra Attack''', regardless of difficulty.


== Description ==
=== Non-Honour mode ===
Can make an additional free attack after making an unarmed or weapon attack.
The notes below are changed to specifically {{em|not}} work in the [[Honour mode]] difficulty. They still work in [[Explorer]], [[Balanced]] and [[Tactician]]:
 
* Warlock's Pact of the Blade Deepened Pact ''does'' stack with other sources.
== Progression ==
* Sources of additional actions like {{Cond|Hastened}} and {{Cond|Elixir of Bloodlust}} can ''also'' have '''Extra Attack''' apply. Only Action Surge works in honour mode.
* Learns at level 5: {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}}, {{Class|Paladin}}, {{Class|Ranger}}
** For example, a Hastened Level 11 Fighter with Elixir of Bloodlust on [[Difficulty#Tactician|Tactician difficulty]] or below could attack 6 times, then an additional 3 times if they got a kill that round.
* Learns at level 6: {{Class|College of Valor}}
}}
* Learns at level 11: {{Class|Fighter}} <small>(two extra attacks total)</small>
== References ==
 
{{reflist}}
== Notes ==
{{NavGameplay}}
* As of Early Access Patch 9, the [[Conditions#Hastened|Hastened]] condition allows a creature to make multiple attacks for ''both'' their base [[Action]] and their Haste [[Action]]. For example, a Hastened character with one '''Extra Attack''' can make 2 attacks per [[Action]] for a total of 4 attacks per turn.
* '''Extra Attack''' may not be used to make additional attacks outside of your turn (such as part of a [[Reaction]], like an [[Attack of Opportunity]] or [[Riposte]]).
 
[[Category:Passive Features]]

Latest revision as of 17:52, 28 October 2024

See also the Warlock version Deepened Pact Deepened Pact
Extra Attack.webp

Extra Attack is a passive feature that allows you to make an additional attack when making an Attack Action.

Description

You can make an additional free attack after making an unarmed or weapon attack.

How to learn

Classes:

Notes

Non-Honour mode

The notes below are changed to specifically not work in the Honour mode difficulty. They still work in Explorer, Balanced and Tactician:

  • Warlock's Pact of the Blade Deepened Pact does stack with other sources.
  • Sources of additional actions like Hastened Hastened and Elixir of Bloodlust Elixir of Bloodlust can also have Extra Attack apply. Only Action Surge works in honour mode.
    • For example, a Hastened Level 11 Fighter with Elixir of Bloodlust on Tactician difficulty or below could attack 6 times, then an additional 3 times if they got a kill that round.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 This information can be found in the definition of ExtraAttackSpellCheck() in Game/scripts/thoth/CommonConditions.khn obtained from unpacking Game.pak. (See Modding:Unpacking_and_converting_files).