Ad placeholder
Arrows: Difference between revisions
Jump to navigation
Jump to search
(Remove up-to-date template.) |
|||
(19 intermediate revisions by 4 users not shown) | |||
Line 14: | Line 14: | ||
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3: | Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3: | ||
*While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same. | * While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same. | ||
*Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] or items like the {{ | * Most arrows can be also used with an {{Pass|Extra Attack}}. The exceptions are {{SmRarityItem|Arrow of Salving}} and {{SmRarityItem|Arrow of Transposition}}, which spend the whole action. | ||
*{{ | * Arrows cannot be used with off-hand ranged attacks or special attacks such as {{SAI|Horde Breaker (Ranged)}}. | ||
* The damage from area of effect arrows is not applied to the attacker but the conditions are, except for the knock back from {{SmRarityItem|Arrow of Roaring Thunder}}. | |||
* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] or items like the {{SmRarityItem|Flawed Helldusk Gloves}} very useful in increasing the raw damage output of the shooter. | |||
* {{SmRarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing. | |||
== Regular arrows == | == Regular arrows == | ||
Line 22: | Line 25: | ||
Arrows that can be commonly found across the world and/or bought from traders. | Arrows that can be commonly found across the world and/or bought from traders. | ||
{| class="wikitable sortable" style="text-align: center;" | {{Table alignment}} | ||
{| class="wikitable sortable defaultcenter col1left col6left" style="text-align: center;" | |||
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows | |+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows | ||
! style="width: 24%;" | ! style="width: 24%;" scope="col" |Name | ||
! data-sort-type="number" | Rarity | ! data-sort-type="number" scope="col" | Rarity | ||
! Value | ! scope="col" | Value | ||
! Type | ! scope="col" | Trade Level<ref name = "trade level">Trade level means here the level requirement for buying the consumable item.</ref> | ||
! class="unsortable" |Effect | ! scope="col" | Type | ||
! class="unsortable" scope="col" | Effect | |||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Aberration Slaying}} | |||
| data-sort-value=" | | data-sort-value="4" | {{Very rare}} | ||
| | | 80 | ||
| Damage | | 6 | ||
| Deals | | Damage | ||
| Deals weapon damage, damage is doubled against [[Aberration]]s. | |||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Acid}} | |||
| data-sort-value="1" | Common | | data-sort-value="1" | Common | ||
| 10 | | 10 | ||
| 1 | |||
| Damage/Utility | | Damage/Utility | ||
| Deals | | Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a permanent {{Area|Acid}} surface {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Arcane Interference}} | |||
| data-sort-value=" | | data-sort-value="3" | {{Rare}} | ||
| | | 50 | ||
| 6 | |||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage | | Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Beast Slaying}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| 6 | |||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Beast|Beasts]]. | | Deals weapon damage, damage is doubled against [[Beast|Beasts]]. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Construct Slaying}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| | | 10 | ||
| 6 | |||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Construct]]s. | | Deals weapon damage, damage is doubled against [[Construct]]s. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Darkness}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| 1 | |||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns. | | Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: {{Area|Darkness}} that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns. | ||
|- | |||
! scope="row" | {{LgItemIcon|Arrow of Dragon Slaying}} | |||
| data-sort-value="4" | {{Very rare}} | |||
| 80 | |||
| 6 | |||
| Damage | |||
| Deals weapon damage, damage is doubled against [[Dragon]]s. | |||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Elemental Slaying}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| 6 | |||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Elemental]]s. | | Deals weapon damage, damage is doubled against [[Elemental]]s. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Fiend Slaying}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| 6 | |||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Fiend]]s. | | Deals weapon damage, damage is doubled against [[Fiend]]s. | ||
|- | |- | ||
| | ! scope="row" | {{LgItemIcon|Arrow of Fire}} | ||
| data-sort-value="1" | Common | |||
| 10 | |||
| 1 | |||
| Damage/Utility | |||
| Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a {{Area|Fire}} surface for 2 turns {{AOE|m=2|ft=7|Radius}}. | |||
|- | |||
! scope="row" | {{LgItemIcon|Arrow of Humanoid Slaying}} | |||
| data-sort-value="4" | {{Very rare}} | |||
| 80 | |||
| 6 | |||
| Damage | |||
| Deals weapon damage, damage is doubled against [[Humanoid]]s. | |||
|- | |||
! scope="row" | {{LgItemIcon|Arrow of Ice}} | |||
| data-sort-value="1" | Common | |||
| 10 | |||
| 1 | |||
| Damage/Utility | |||
| Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates an {{Area|Ice}} for 2 turns {{AOE|m=2|ft=7|Radius}}. | |||
|- | |||
! scope="row" | {{LgItemIcon|Arrow of Ilmater}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| 1 | |||
| Damage/Utility | | Damage/Utility | ||
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn. | | Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn. | ||
|- | |- | ||
| | ! scope="row" | {{LgItemIcon|Arrow of Lightning}} | ||
| data-sort-value="1" | Common | |||
| 10 | |||
| 1 | |||
| Damage | |||
| Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}. | |||
|- | |||
! scope="row" | {{LgItemIcon|Arrow of Many Targets}} | |||
| data-sort-value="3" | {{Rare}} | |||
| 50 | |||
| 6 | |||
| Damage | |||
| Deals weapon damage and an additional half of that damage to three other targets in range. | |||
|- | |||
! scope="row" | {{LgItemIcon|Arrow of Monstrosity Slaying}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| 6 | |||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]]. | | Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]]. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Roaring Thunder}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| 1 | |||
| Damage/Utility | | Damage/Utility | ||
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}. | | Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Salving}} | |||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 50 | | 50 | ||
| 6 | |||
| Utility | | Utility | ||
| Cures a target of | | Cures a target of [[Poisoned (status group)|Poisoned]], [[SG Paralyzed|Paralysed]] and {{Cond|Blinded}} conditions. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Transposition}} | |||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 50 | | 50 | ||
| 6 | |||
| Utility | | Utility | ||
| Teleports the shooter wherever this arrow is fired. | | Teleports the shooter wherever this arrow is fired. | ||
|- | |- | ||
| | ! scope="row" | {{LgItemIcon|Arrow of Undead Slaying}} | ||
| data-sort-value="2" | {{Uncommon}} | |||
| 20 | |||
| 6 | |||
| Damage | |||
| Deals weapon damage, damage is doubled against [[Undead]]. | |||
|- | |||
! scope="row" | {{LgItemIcon|Smokepowder Arrow}} | |||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 80 | | 80 | ||
| 9 | |||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}. | | Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}. | ||
|- | |- | ||
|} | |} | ||
<references /> | |||
== Special arrows == | == Special arrows== | ||
Arrows that are difficult to find and extremely limited in number, not intended for regular use. | Arrows that are difficult to find and extremely limited in number, not intended for regular use. | ||
{| class="wikitable sortable | {| class="wikitable sortable defaultcenter col1left col5left" | ||
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows | |+[[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows''' | ||
! style="width: 24%; | ! style="width: 24%;" |Name | ||
! data-sort-type="number" | Rarity | ! data-sort-type="number" |Rarity | ||
! Value | !Value | ||
! Type | !Type | ||
! class="unsortable" |Effect | ! class="unsortable" scope="col" |Effect | ||
|- | |- | ||
! scope="row" |{{LgItemIcon|Arrow of Piercing}} | |||
| data-sort-value="1" | Common | | data-sort-value="1" | Common | ||
| 10 | |10 | ||
| Damage | | Damage | ||
| Deals weapon damage + half of that to creatures directly behind the target. | |Deals weapon damage + half of that to creatures directly behind the target. | ||
|- | |- | ||
! scope="row" |{{LgItemIcon|Barbed Arrow}} | |||
| data-sort-value="1" | Common | | data-sort-value="1" |Common | ||
| 10 | |10 | ||
| Damage | |Damage | ||
| Deals Weapon Damage + {{DamageText|1d4|Piercing}} when moving for 5 turns. | |Deals Weapon Damage + {{DamageText|1d4|Piercing}} when moving for 5 turns. | ||
|- | |- | ||
|} | |} | ||
== Unusable arrows == | ==Unusable arrows== | ||
Arrows that exist in the world but cannot be used in combat. | Arrows that exist in the world but cannot be used in combat. | ||
*{{ | *{{LgRarityItem|Arcane Harpoon Arrow}} | ||
*{{ | *{{LgRarityItem|Arrow of Sparrow Slaying}} | ||
*{{ | * {{LgRarityItem|Arrow}} | ||
*{{ | *{{LgRarityItem|Ballista Arrow}} | ||
== Unavailable arrows == | ==Unavailable arrows== | ||
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools. | Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools. | ||
*{{ | *{{LgRarityItem|Arrow of Celestial Slaying}} | ||
*{{ | *{{LgRarityItem|Arrow of Fey Slaying}} | ||
*{{ | *{{LgRarityItem|Arrow of Giant Slaying}} | ||
*{{ | *{{LgRarityItem|Arrow of Ooze Slaying}} | ||
*{{ | *{{LgRarityItem|Arrow of Plant Slaying}} | ||
==Gallery== | |||
<gallery heights="250"> | |||
Cliff-laureys-larian-artblast-props-c.jpg|Prop designs by Cliff Laureys | |||
</gallery> | |||
{{NavGameplay}} | {{NavGameplay}} |
Latest revision as of 18:10, 6 February 2025
Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.
Arrows can be looted, bought from vendors, but cannot be crafted.
How arrows work[edit | edit source]
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3:
- While there are regular arrows in the game, they are unusable misc items. Every ranged Weapon fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
- Most arrows can be also used with an . The exceptions are
Arrow of Salving and
Arrow of Transposition, which spend the whole action.
- Arrows cannot be used with off-hand ranged attacks or special attacks such as .
- The damage from area of effect arrows is not applied to the attacker but the conditions are, except for the knock back from
Arrow of Roaring Thunder.
- Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat Sharpshooter or items like the
Flawed Helldusk Gloves very useful in increasing the raw damage output of the shooter.
Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.
Regular arrows[edit | edit source]
Arrows that can be commonly found across the world and/or bought from traders.
Name | Rarity | Value | Trade Level[1] | Type | Effect |
---|---|---|---|---|---|
![]() |
Very rare | 80 | 6 | Damage | Deals weapon damage, damage is doubled against Aberrations. |
![]() |
Common | 10 | 1 | Damage/Utility | Deals Weapon Damage + 2d4![]() Creates a permanent ![]() ![]() |
![]() |
Rare | 50 | 6 | Damage/Utility | Deals weapon damage. Breaks the targets . | and inflicts
![]() |
Uncommon | 20 | 6 | Damage | Deals weapon damage, damage is doubled against Beasts. |
![]() |
Uncommon | 10 | 6 | Damage | Deals weapon damage, damage is doubled against Constructs. |
![]() |
Uncommon | 20 | 1 | Damage/Utility | Deals weapon damage. ![]() ![]() ![]() |
![]() |
Very rare | 80 | 6 | Damage | Deals weapon damage, damage is doubled against Dragons. |
![]() |
Uncommon | 20 | 6 | Damage | Deals weapon damage, damage is doubled against Elementals. |
![]() |
Uncommon | 20 | 6 | Damage | Deals weapon damage, damage is doubled against Fiends. |
![]() |
Common | 10 | 1 | Damage/Utility | Deals weapon damage + 2d4![]() Creates a ![]() ![]() |
![]() |
Very rare | 80 | 6 | Damage | Deals weapon damage, damage is doubled against Humanoids. |
![]() |
Common | 10 | 1 | Damage/Utility | Deals weapon damage + 2d4![]() Creates an ![]() ![]() |
![]() |
Uncommon | 20 | 1 | Damage/Utility | Deals Weapon Damage + 1d4![]() |
![]() |
Common | 10 | 1 | Damage | Deals weapon damage + 2d4![]() ![]() |
![]() |
Rare | 50 | 6 | Damage | Deals weapon damage and an additional half of that damage to three other targets in range. |
![]() |
Uncommon | 20 | 6 | Damage | Deals weapon damage, damage is doubled against Monstrosities. |
![]() |
Uncommon | 20 | 1 | Damage/Utility | Deals Weapon Damage. Knocks back ![]() ![]() |
![]() |
Rare | 50 | 6 | Utility | Cures a target of Poisoned, Paralysed and conditions. |
![]() |
Rare | 50 | 6 | Utility | Teleports the shooter wherever this arrow is fired. |
![]() |
Uncommon | 20 | 6 | Damage | Deals weapon damage, damage is doubled against Undead. |
![]() |
Rare | 80 | 9 | Damage/Utility | Deals weapon damage. Deals additional 4d6![]() ![]() ![]() ![]() |
- ↑ Trade level means here the level requirement for buying the consumable item.
Special arrows[edit | edit source]
Arrows that are difficult to find and extremely limited in number, not intended for regular use.
Name | Rarity | Value | Type | Effect |
---|---|---|---|---|
![]() |
Common | 10 | Damage | Deals weapon damage + half of that to creatures directly behind the target. |
![]() |
Common | 10 | Damage | Deals Weapon Damage + 1d4![]() |
Unusable arrows[edit | edit source]
Arrows that exist in the world but cannot be used in combat.
[edit | edit source]
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.
Arrow of Celestial Slaying
Arrow of Fey Slaying
Arrow of Giant Slaying
Arrow of Ooze Slaying
Arrow of Plant Slaying