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(My monk isn’t getting extra attack on Ranged, which is part implied by the wording on the class page) Tags: Mobile edit Mobile web edit |
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{{Hatnote|See also the | {{Hatnote|See also the [[Warlock]] version {{Pass|Deepened Pact}}}} | ||
{{Passive feature page | {{Passive feature page | ||
| summary = '''Extra Attack''' is a passive feature that allows you to make an additional attack when making an Attack [[Action]]. | | summary = '''Extra Attack''' is a passive feature that allows you to make an additional attack when making an Attack [[Action]]. | ||
Line 5: | Line 5: | ||
| image = Extra Attack.webp | | image = Extra Attack.webp | ||
| icon = Extra Attack Icon.webp | | icon = Extra Attack Icon.webp | ||
| class learns at level 5 = Barbarian, Fighter, Monk, Paladin, Ranger | | class learns at level 5 = Barbarian, Fighter, Monk, Paladin, Ranger | ||
| class learns at level 6 = College of Swords, College of Valour | | class learns at level 6 = College of Swords, College of Valour | ||
| notes = | | notes = | ||
* The initial Attack needs to cost an {{ | * The initial Attack needs to cost an {{action}} for '''Extra Attack''' to trigger; | ||
** Therefore {{ | ** Therefore {{action|bonus}}s (like {{SAI|Off-Hand Attack (Melee)|Off-hand Attack}}, {{SAI|Flurry of Blows}}, {{SAI|Great Weapon Master: Bonus Attack (attack)|Great Weapon Master: Bonus Attack}}, [[Eldritch Knight]]'s {{Pass|War Magic}}) or {{action|reaction}}s (like {{SAI|Opportunity Attack}} or {{SAI|Riposte}}) do not qualify, but {{Pass|Greater Kushigo Counter}} can trigger extra attack if it is triggered on players turn via opportunity strike. | ||
** Any attack that uses a weapon, unarmed, or throwing attack roll can trigger, and be affected by '''Extra Attack'''. There are also some other abilities that are explicitly coded to work:{{ref|name=Extra Attack Code|This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]).}} | ** Any attack that uses a weapon, unarmed, or throwing attack roll can trigger, and be affected by '''Extra Attack'''. There are also some other abilities that are explicitly coded to work:{{ref|name=Extra Attack Code|This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]).}} | ||
*** {{SAI|Commander's Strike}}{{ref|name=Extra Attack Code|}} | *** {{SAI|Commander's Strike}}{{ref|name=Extra Attack Code|}} | ||
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*** {{RarityItem|Smokepowder Arrow}}{{ref|name=Extra Attack Code|}} | *** {{RarityItem|Smokepowder Arrow}}{{ref|name=Extra Attack Code|}} | ||
** Once '''Extra Attack''' is triggered all affected attacks will glow white and the action point will be removed from their cost. Other resources like bonus actions or class resources will stay. | ** Once '''Extra Attack''' is triggered all affected attacks will glow white and the action point will be removed from their cost. Other resources like bonus actions or class resources will stay. | ||
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed | * Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed [[Ranger]] and [[Fighter]] with 5+ Levels in each will still only have 1 '''Extra Attack'''. | ||
** {{Pass|Deepened Pact}} ({{Pass|Pact of the Blade (passive feature)}})'s Extra Attack {{em|does}} stack, but not in [[Honour mode]]. | ** {{Pass|Deepened Pact}} ({{Pass|Pact of the Blade (passive feature)}})'s Extra Attack {{em|does}} stack, but not in [[Honour mode]]. | ||
** Level 11 | ** Level 11 Fighters gain {{Pass|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks per trigger. | ||
* Some other [[Classes]] have their own version of '''Extra Attack'''; | * Some other [[Classes]] have their own version of '''Extra Attack'''; | ||
** Pact of the Blade | ** Pact of the Blade Warlock's Deepened Pact at level 5 applies only to attacks made with the pact weapon. | ||
** | ** Pact of the Chain Warlock's Deepened Pact at level 5 enables an extra attack for their familiar. | ||
** [[Druid|Druid's]] {{Pass|Wild Strike}} and {{Pass|Improved Wild Strike}} at Level 5 and 10. | |||
** [[Beast Master]] {{ | ** [[Beast Master]] Ranger's {{Pass|Bestial Fury}} at level 11 enables an extra attack for their companion. | ||
* An attack made with the action gained from {{SAI|Action Surge}} can trigger '''Extra Attack''', regardless of difficulty. | * An attack made with the action gained from {{SAI|Action Surge}} can trigger '''Extra Attack''', regardless of difficulty. | ||
=== Non-Honour mode === | === Non-Honour mode === | ||
The notes below are changed to specifically {{em|not}} work in the [[Honour mode]] difficulty. They still work in [[Explorer]], [[Balanced]] and [[Tactician]]: | The notes below are changed to specifically {{em|not}} work in the [[Honour mode]] difficulty. They still work in [[Explorer]], [[Balanced]] and [[Tactician]]: | ||
* | * Warlock's Pact of the Blade Deepened Pact ''does'' stack with other sources. | ||
* Sources of additional | * Sources of additional actions like {{Cond|Hastened}} and {{Cond|Elixir of Bloodlust}} can ''also'' have '''Extra Attack''' apply. Only Action Surge works in honour mode. | ||
** For example, a | ** For example, a Hastened Level 11 Fighter with Elixir of Bloodlust on [[Difficulty#Tactician|Tactician difficulty]] or below could attack 6 times, then an additional 3 times if they got a kill that round. | ||
Latest revision as of 08:36, 29 July 2024
See also the Warlock version
Extra Attack is a passive feature that allows you to make an additional attack when making an Attack Action.
Description
You can make an additional free attack after making an unarmed or weapon attack.
How to learn
Classes:
- Class level 5: Barbarian, Fighter, Monk, Paladin, and Ranger
- Class level 6: College of Swords, and College of Valour
Notes
- The initial Attack needs to cost an
Action for Extra Attack to trigger;
- Therefore
Bonus actions (like , , , Eldritch Knight's ) or
Reactions (like or ) do not qualify, but can trigger extra attack if it is triggered on players turn via opportunity strike.
- Any attack that uses a weapon, unarmed, or throwing attack roll can trigger, and be affected by Extra Attack. There are also some other abilities that are explicitly coded to work:[1]
- Once Extra Attack is triggered all affected attacks will glow white and the action point will be removed from their cost. Other resources like bonus actions or class resources will stay.
- Therefore
- Additional instances of Extra Attack do not stack; a multiclassed Ranger and Fighter with 5+ Levels in each will still only have 1 Extra Attack.
- ( )'s Extra Attack does stack, but not in Honour mode.
- Level 11 Fighters gain , allowing for 2 Extra Attacks per trigger.
- Some other Classes have their own version of Extra Attack;
- Pact of the Blade Warlock's Deepened Pact at level 5 applies only to attacks made with the pact weapon.
- Pact of the Chain Warlock's Deepened Pact at level 5 enables an extra attack for their familiar.
- Druid's and at Level 5 and 10.
- Beast Master Ranger's at level 11 enables an extra attack for their companion.
- An attack made with the action gained from can trigger Extra Attack, regardless of difficulty.
Non-Honour mode
The notes below are changed to specifically not work in the Honour mode difficulty. They still work in Explorer, Balanced and Tactician:
- Warlock's Pact of the Blade Deepened Pact does stack with other sources.
- Sources of additional actions like and can also have Extra Attack apply. Only Action Surge works in honour mode.
- For example, a Hastened Level 11 Fighter with Elixir of Bloodlust on Tactician difficulty or below could attack 6 times, then an additional 3 times if they got a kill that round.
References[edit | edit source]
- ↑ 1.0 1.1 1.2 1.3 This information can be found in the definition of
ExtraAttackSpellCheck()
inGame/scripts/thoth/CommonConditions.khn
obtained from unpackingGame.pak
. (See Modding:Unpacking_and_converting_files).