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Coatings: Difference between revisions

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*While all coatings can be thrown using the {{SmallIcon|Throw Icon.png}} '''[[Throw]] {{action}}''' only some are able to inflict the coatings effect on multiple creatures, other coatings simply have no effect if used in such a manner. Using coatings as grenades reduces the effectiveness of the coating, with the effects sometimes having lower resistance checks and both the area created and the effect itself lasting for a far shorter time, usually only 1 turn.
*While all coatings can be thrown using the {{SmallIcon|Throw Icon.png}} '''[[Throw]] {{action}}''' only some are able to inflict the coatings effect on multiple creatures, other coatings simply have no effect if used in such a manner. Using coatings as grenades reduces the effectiveness of the coating, with the effects sometimes having lower resistance checks and both the area created and the effect itself lasting for a far shorter time, usually only 1 turn.
*[[Dip|Dipping]], which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.
*[[Dip|Dipping]], which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.
*None of the coatings add flat damage increases to weapon damage. All of them instead Inflict status effects that deal damage at the end of the afflicted characters turn. Thus multiple applications of the same coating effect can have no additional effect.
*None of the coatings add flat damage increases to weapon damage. All of them instead Inflict status effects that deal damage at the end of the afflicted characters turn. Thus multiple applications of the same coating effect can have no additional effect. [This is incorrect. {{LgItemIcon|Broodmother's Revenge}} or using the dip action to dip your weapons to obtain [[Dipped in Poison (Condition)]] result in a flat Poison damage increase which takes effect on hit, not at the end of the turn as the below poisons do.]


== List of Coatings ==
== List of Coatings ==

Revision as of 02:17, 27 December 2023

Template:Up to date

A list of Coatings in the Alchemy window.
This page is about consumable items listed as Coatings on the Alchemy tab. For a list of Potions, see Potions. For a list of Elixirs, see Elixirs. For a full list of liquid consumables, see Alchemy.

Coatings are Consumables that can apply a variety of effects to equipped weapons that aid in combat for a short period of time. Some coatings apply poisons to deal extra damage, while others improve hit chance, apply Conditions, or impose Disadvantage on the target.

Coatings can be looted, bought from vendors, or crafted with the Alchemy system.

How Coatings Work

  • Coatings can be applied using a Bonus action to grant an effect to a single equipped weapon set regardless of the weapon type.
  • All coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon set at a time.
  • When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
  • While all coatings can be thrown using the Throw Action only some are able to inflict the coatings effect on multiple creatures, other coatings simply have no effect if used in such a manner. Using coatings as grenades reduces the effectiveness of the coating, with the effects sometimes having lower resistance checks and both the area created and the effect itself lasting for a far shorter time, usually only 1 turn.
  • Dipping, which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.
  • None of the coatings add flat damage increases to weapon damage. All of them instead Inflict status effects that deal damage at the end of the afflicted characters turn. Thus multiple applications of the same coating effect can have no additional effect. [This is incorrect. Broodmother's Revenge or using the dip action to dip your weapons to obtain Dipped in Poison (Condition) result in a flat Poison damage increase which takes effect on hit, not at the end of the turn as the below poisons do.]

List of Coatings

Dippable Icon.png List of Coatings
Name Rarity Ingredient Value Throwable DC Effect
Basic Poison Common Bonecap 10 Yes 11 Inflicts Poisoned Poisoned(Constitution Save to negate) for Duration: 3 turns.
Simple Toxin Common Bullywug Trumpet 10 Yes 11 Inflicts Simple Toxin Simple Toxin(Constitution Save to negate) for Duration: 1 turn.
Arsonist's Oil Uncommon Frosted Ear 25 No - Transforms target's Resistant to Non-Magical Fireresistance to Vulnerable to Fireweakness for Duration: 2 turns.
Diluted Oil of Sharpness Uncommon Viridian Crystal 25 No - Grants a +1 bonus to Attack rolls and Damage and the ability to overcome Resistance to non-magical damage for Duration: 10 turns.
Drow Poison Uncommon Swarming Toadstool 10 Yes 13 Inflicts Sleeping Sleeping and Poisoned Poisoned(Constitution Save to negate both) for Duration: Until Long rest.
Oil of Accuracy Uncommon Daggerroot 20 No - Grants a +2 bonus to Attack rolls for Duration: 10 turns.
Oil of Diminution Uncommon Sylvan Stone 30 No 11 Inflicts Reduced Reduced(Constitution Save to negate) for Duration: 2 turns.
Serpent Fang Toxin Uncommon Venomous Fang 10 Yes 13 Inflicts Serpent Fang Toxin Serpent Fang Toxin(Constitution Save to negate) for Duration: 1 turn.
Wizardsbane Oil Uncommon Gremishka Tail 40 No - Inflicts Wizardsbane Oil Wizardsbane Oil for Duration: 2 turns.
Crawler Mucus Rare Carrion Crawler Tentacle 10 Yes 13 Inflicts Paralysed Paralysed and Poisoned Poisoned(Constitution Save to negate both) for Duration: Until Long rest.
Karabasan's Poison Rare Not Craftable 10 Yes 13 Inflicts Paralysed Paralysed and Poisoned Poisoned(Constitution Save to negate both) for Duration: Until Long rest.
Malice Rare Lolth's Candle 10 Yes 15 Inflicts Stricken with Malice Stricken with Malice(Constitution Save to negate) for Duration: Until Long rest.
Oil of Bane Rare Putrefied Tumour 40 No 11 Inflicts Bane Bane(Charisma Save to negate) for Duration: 2 turns.
Oil of Combustion Rare Heart-Shaped Rock 30 No - Inflicts Oil of Combustion Oil of Combustion for Duration: 2 turns.
Oil of Freezing Rare Frost Salamander Tongue 50 No - Inflicts Encrusted with Frost Encrusted with Frost for Duration: 2 turns.
Wyvern Toxin Rare Wyvern Stinger 10 Yes 15 Inflicts Wyvern Toxin Wyvern Toxin(Constitution Save to negate) for Duration: 1 turn.
Purple Worm Toxin Very Rare Purple Worm Gullet 10 Yes 19 Inflicts Purple Worm Toxin Purple Worm Toxin(Constitution Save to negate) for Duration: 1 turn.
Thisobald's Brewed-Up Bellyglummer Very Rare Corpse Rose 10 No 17 Inflicts Brewed-Up Bellyglummer Brewed-Up Bellyglummer(Constitution Save to negate) for Duration: Until Long rest.

Unavailable coatings

Coatings that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.

Unobtainable coatings

Coatings that can-not be obtained in the game and are not able to be spawned using 3rd party tools.