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Surprise (game mechanic): Difference between revisions
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== List of Surprise encounters == | == List of Surprise encounters == | ||
* Sneaking into the [[Overgrown Ruins#Refectory|Overgrown Ruins Refectory]] will leave [[Andorn]] {{cond|Surprised}}. | * Sneaking into the [[Overgrown Ruins#Refectory|Overgrown Ruins Refectory]] will leave [[Andorn]] {{cond|Surprised}}. | ||
* Interacting with certain caskets in the [[Apothecary Cellar's]] cave will cause an [[Agile Guardian]] to burst out and {{cond|Surprised|Surprise}} the party. | |||
* Attacking the bloated [[hyena]]s along the [[Risen Road]] will leave them {{cond|Surprised}}. | * Attacking the bloated [[hyena]]s along the [[Risen Road]] will leave them {{cond|Surprised}}. | ||
* [[Magma Mephit]]s will {{cond|Surprised|Surprise}} the party if they approach the mithral vein closest to the [[Adamantine Forge]]. | * [[Magma Mephit]]s will {{cond|Surprised|Surprise}} the party if they approach the mithral vein closest to the [[Adamantine Forge]]. |
Revision as of 05:05, 25 May 2024
Surprised
is a special condition that can affect creatures during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be Surprised. A Surprised creature cannot take any Actions or Reactions for one combat round. Characters with the Alert feat, the Feral Instinct feature or under the effects of certain items (like the Elixir of Vigilance) cannot be Surprised.
Certain combat encounters, especially ones that occur after an in-game cutscene, are set to always the party. These can usually be countered by utilizing conditions such as or hiding in heavily obscured areas with spells such as before triggering them.
List of Surprise encounters
- Sneaking into the Overgrown Ruins Refectory will leave Andorn .
- Interacting with certain caskets in the Apothecary Cellar's cave will cause an Agile Guardian to burst out and the party.
- Attacking the bloated hyenas along the Risen Road will leave them .
- Magma Mephits will the party if they approach the mithral vein closest to the Adamantine Forge.
- All Mimic combat encounters will always the party when interacting with them in their disguised form. Attacking them from range will start the battle without being surprised.
- In the Underdark, approaching the Petrified Battlefield will initiate combat with a Spectator, triggering a cutscene which leaves the party .
- Approaching the Underdark Beach will trigger a conversation with a Duergar. If attacked immediately, the whole Duergar party will be left . If Gekh Coal is called and he turns hostile, the player's party will be instead.
- At the end of "Dribbles'" performance at the Circus of the Last Days, the party will be left unless the ambush is observed through passive Perception checks, in which case the ambushers will be instead.